Redid protected doors with built-in door functions taken from old WTFPL doors mod

This commit is contained in:
TenPlus1 2016-02-13 16:24:04 +00:00
parent 98e2407fec
commit fdfed1680a
14 changed files with 435 additions and 208 deletions

@ -34,6 +34,8 @@ Released under WTFPL
1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
variables to minetest.conf settings to stop players breaking protected
areas by dropping tools and hurting player.
1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
work with the doors mod in the latest daily build... Now it's fine :)
Usage: (requires server privelage)

@ -1,48 +1,326 @@
-- Register Protected Doors
-- Since the doors mod has changed in the latest daily builds I have taken the
-- WTFPL licenced code from the old doors mod and included an edited version
-- of it within this mod.
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
-- Registers a door
function register_door(name, def)
def.groups.not_in_creative_inventory = 1
pos.y = pos.y + dir
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not minetest.get_node(pos).name == check_name then
return
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
local snd_1 = "doors_door_close"
local snd_2 = "doors_door_open"
if params[1] == 3 then
snd_1 = "doors_door_open"
snd_2 = "doors_door_close"
if not def.sound_close_door then
def.sound_close_door = "doors_door_close"
end
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
minetest.sound_play(snd_1, {
pos = pos, gain = 0.3, max_hear_distance = 10})
else
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
minetest.sound_play(snd_2, {
pos = pos, gain = 0.3, max_hear_distance = 10})
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
if minetest.registered_nodes[nu.name]
and minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
if minetest.is_protected(pt, placer:get_player_name()) or
minetest.is_protected(pt2, placer:get_player_name()) then
minetest.record_protection_violation(pt, placer:get_player_name())
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = minetest.get_node(pos)
if node.name == name then
minetest.node_dig(pos, node, digger)
end
end
local function check_and_blast(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
minetest.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if minetest.get_node(pos).name ~= check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
if not check_player_priv(pos, user) then
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return false
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return false
end
local node2 = minetest.get_node(pos)
node2.param2 = (node2.param2 + 1) % 4
minetest.swap_node(pos, node2)
pos.y = pos.y - dir
node.param2 = (node.param2 + 1) % 4
minetest.swap_node(pos, node)
return true
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
end
-- Protected Wooden Door
local name = "protector:door_wood"
doors.register_door(name, {
register_door(name, {
description = "Protected Wooden Door",
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
@ -55,50 +333,6 @@ doors.register_door(name, {
sunlight = false,
})
minetest.override_item(name .. "_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_1",
name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_1",
name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_2",
name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_2",
name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
@ -119,7 +353,7 @@ minetest.register_craft({
local name = "protector:door_steel"
doors.register_door(name, {
register_door(name, {
description = "Protected Steel Door",
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
@ -132,50 +366,6 @@ doors.register_door(name, {
sunlight = false,
})
minetest.override_item(name.."_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_1",
name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_1",
name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_2",
name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_2",
name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
@ -192,6 +382,132 @@ minetest.register_craft({
}
})
----trapdoor----
function register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = def.sound_open end
if node.name == name_opened then sound = def.sound_close end
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.can_dig = check_player_priv
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
end
-- Protected Wooden Trapdoor
register_trapdoor("protector:trapdoor", {
description = "Protected Trapdoor",
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
tile_side = "doors_trapdoor_side.png",
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
door = 1, unbreakable = 1
},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'protector:trapdoor 2',
recipe = {
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
minetest.register_craft({
output = "protector:trapdoor",
recipe = {
{"doors:trapdoor", "default:copper_ingot"}
}
})
-- Protected Steel Trapdoor
register_trapdoor("protector:trapdoor_steel", {
description = "Protected Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
tile_side = "doors_trapdoor_steel_side.png",
groups = {
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
door = 1, unbreakable = 1
},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'protector:trapdoor_steel',
recipe = {
{'default:copper_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = "protector:trapdoor_steel",
recipe = {
{"doors:trapdoor_steel", "default:copper_ingot"}
}
})
-- Protected Chest
minetest.register_node("protector:chest", {
@ -360,94 +676,3 @@ minetest.register_craft({
{'default:chest', 'default:copper_ingot', ''},
}
})
-- Protected Trapdoor
function register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = def.sound_open end
if node.name == name_opened then sound = def.sound_close end
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
end
register_trapdoor("protector:trapdoor", {
description = "Protected Trapdoor",
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, door=1, unbreakable=1},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'protector:trapdoor 2',
recipe = {
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
minetest.register_craft({
output = "protector:trapdoor",
recipe = {
{"doors:trapdoor", "default:copper_ingot"}
}
})

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