minetest.register_privilege("delprotect","Ignore player protection") protector = {} protector.mod = "redo" protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5) protector.drop = minetest.setting_getbool("protector_drop") or false protector.hurt = (tonumber(minetest.setting_get("protector_hurt")) or 0) protector.get_member_list = function(meta) return meta:get_string("members"):split(" ") end protector.set_member_list = function(meta, list) meta:set_string("members", table.concat(list, " ")) end protector.is_member = function (meta, name) for _, n in ipairs(protector.get_member_list(meta)) do if n == name then return true end end return false end protector.add_member = function(meta, name) if protector.is_member(meta, name) then return end local list = protector.get_member_list(meta) table.insert(list, name) protector.set_member_list(meta, list) end protector.del_member = function(meta, name) local list = protector.get_member_list(meta) for i, n in ipairs(list) do if n == name then table.remove(list, i) break end end protector.set_member_list(meta, list) end -- Protector Interface protector.generate_formspec = function(meta) local formspec = "size[8,7]" ..default.gui_bg..default.gui_bg_img..default.gui_slots .."label[2.5,0;-- Protector interface --]" .."label[0,1;PUNCH node to show protected area or USE for area check]" .."label[0,2;Members: (type player name then press Enter to add)]" .. "button_exit[2.5,6.2;3,0.5;close_me;Close]" local members = protector.get_member_list(meta) local npp = 12 -- max users added onto protector list local i = 0 for _, member in ipairs(members) do if i < npp then -- show username formspec = formspec .. "button[" .. (i % 4 * 2) .. "," .. math.floor(i / 4 + 3) .. ";1.5,.5;protector_member;" .. member .. "]" -- username remove button .. "button[" .. (i % 4 * 2 + 1.25) .. "," .. math.floor(i / 4 + 3) .. ";.75,.5;protector_del_member_" .. member .. ";X]" end i = i + 1 end if i < npp then -- user name entry field formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," .. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]" -- username add button .."button[" .. (i % 4 * 2 + 1.25) .. "," .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]" end return formspec end -- Infolevel: -- 0 for no info -- 1 for "This area is owned by !" if you can't dig -- 2 for "This area is owned by . -- 3 for checking protector overlaps protector.can_dig = function(r, pos, digger, onlyowner, infolevel) if not digger or not pos then return false end -- Delprotect privileged users can override protections if minetest.check_player_privs(digger, {delprotect = true}) and infolevel == 1 then return true end if infolevel == 3 then infolevel = 1 end -- Find the protector nodes local positions = minetest.find_nodes_in_area( {x = pos.x - r, y = pos.y - r, z = pos.z - r}, {x = pos.x + r, y = pos.y + r, z = pos.z + r}, {"protector:protect", "protector:protect2"}) local meta, owner, members for _, pos in ipairs(positions) do meta = minetest.get_meta(pos) owner = meta:get_string("owner") members = meta:get_string("members") if owner ~= digger then if onlyowner or not protector.is_member(meta, digger) then if infolevel == 1 then minetest.chat_send_player(digger, "This area is owned by " .. owner .. " !") elseif infolevel == 2 then minetest.chat_send_player(digger, "This area is owned by " .. owner .. ".") minetest.chat_send_player(digger, "Protection located at: " .. minetest.pos_to_string(pos)) if members ~= "" then minetest.chat_send_player(digger, "Members: " .. members .. ".") end end return false end end if infolevel == 2 then minetest.chat_send_player(digger, "This area is owned by " .. owner .. ".") minetest.chat_send_player(digger, "Protection located at: " .. minetest.pos_to_string(pos)) if members ~= "" then minetest.chat_send_player(digger, "Members: " .. members .. ".") end return false end end if infolevel == 2 then if #positions < 1 then minetest.chat_send_player(digger, "This area is not protected.") end minetest.chat_send_player(digger, "You can build here.") end return true end -- Can node be added or removed, if so return node else true (for protected) protector.old_is_protected = minetest.is_protected function minetest.is_protected(pos, digger) if not protector.can_dig(protector.radius, pos, digger, false, 1) then local player = minetest.get_player_by_name(digger) if protector.hurt > 0 then player:set_hp(player:get_hp() - protector.hurt) end if protector.drop == true then -- drop tool/item if protection violated local tool = player:get_wielded_item() local wear = tool:get_wear() local num = player:get_wield_index() local player_inv = player:get_inventory() local inv = player_inv:get_stack("main", num) local sta = inv:take_item(inv:get_count()) local obj = minetest.add_item(player:getpos(), sta) if obj then obj:setvelocity({x = 0, y = 5, z = 0}) player:set_wielded_item(nil) minetest.after(0.1, function() player_inv:set_stack("main", num, nil) end) end end return true end return protector.old_is_protected(pos, digger) end -- Make sure protection block doesn't overlap another protector's area function protector.check_overlap(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end if not protector.can_dig(protector.radius * 2, pointed_thing.under, placer:get_player_name(), true, 3) or not protector.can_dig(protector.radius * 2, pointed_thing.above, placer:get_player_name(), true, 3) then minetest.chat_send_player(placer:get_player_name(), "Overlaps into above players protected area") return end return minetest.item_place(itemstack, placer, pointed_thing) end --= Protection Block minetest.register_node("protector:protect", { description = "Protection Block", drawtype = "nodebox", tiles = { "moreblocks_circle_stone_bricks.png", "moreblocks_circle_stone_bricks.png", "moreblocks_circle_stone_bricks.png^protector_logo.png" }, sounds = default.node_sound_stone_defaults(), groups = {dig_immediate = 2, unbreakable = 1}, is_ground_content = false, paramtype = "light", light_source = 4, node_box = { type = "fixed", fixed = { {-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5}, } }, on_place = protector.check_overlap, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")") meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, }) minetest.register_craft({ output = "protector:protect", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:steel_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) --= Protection Logo minetest.register_node("protector:protect2", { description = "Protection Logo", tiles = {"protector_logo.png"}, wield_image = "protector_logo.png", inventory_image = "protector_logo.png", sounds = default.node_sound_stone_defaults(), groups = {dig_immediate = 2, unbreakable = 1}, paramtype = 'light', paramtype2 = "wallmounted", legacy_wallmounted = true, light_source = 4, drawtype = "nodebox", sunlight_propagates = true, walkable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, selection_box = {type = "wallmounted"}, on_place = protector.check_overlap, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")") meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, }) minetest.register_craft({ output = "protector:protect2", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:copper_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) -- If name entered or button press minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then local pos_s = string.sub(formname, string.len("protector:node_") + 1) local pos = minetest.string_to_pos(pos_s) local meta = minetest.get_meta(pos) if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then return end if fields.protector_add_member then for _, i in ipairs(fields.protector_add_member:split(" ")) do protector.add_member(meta, i) end end for field, value in pairs(fields) do if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1)) end end if not fields.close_me then minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta)) end end end) -- Display entity shown when protector node is punched minetest.register_entity("protector:display", { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "wielditem", -- wielditem seems to be scaled to 1.5 times original node size visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, textures = {"protector:display_node"}, timer = 0, on_activate = function(self, staticdata) -- Xanadu server only if mobs and mobs.entity and mobs.entity == false then self.object:remove() end end, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 5 then self.object:remove() end end, }) -- Display-zone node, Do NOT place the display as a node, -- it is made to be used as an entity (see above) local x = protector.radius minetest.register_node("protector:display_node", { tiles = {"protector_display.png"}, use_texture_alpha = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- sides {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, -- top {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- bottom {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- middle (surround protector) {-.55,-.55,-.55, .55,.55,.55}, }, }, selection_box = { type = "regular", }, paramtype = "light", groups = {dig_immediate = 3, not_in_creative_inventory = 1}, drop = "", }) dofile(minetest.get_modpath("protector") .. "/doors_chest.lua") dofile(minetest.get_modpath("protector") .. "/pvp.lua") dofile(minetest.get_modpath("protector") .. "/admin.lua") print ("[MOD] Protector Redo loaded")