minetest.register_privilege("delprotect","Ignore player protection") protector = {} protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5) protector.get_member_list = function(meta) return meta:get_string("members"):split(" ") end protector.set_member_list = function(meta, list) meta:set_string("members", table.concat(list, " ")) end protector.is_member = function (meta, name) for _, n in ipairs(protector.get_member_list(meta)) do if n == name then return true end end return false end protector.add_member = function(meta, name) if protector.is_member(meta, name) then return end local list = protector.get_member_list(meta) table.insert(list,name) protector.set_member_list(meta,list) end protector.del_member = function(meta,name) local list = protector.get_member_list(meta) for i, n in ipairs(list) do if n == name then table.remove(list, i) break end end protector.set_member_list(meta,list) end -- Protector Interface protector.generate_formspec = function(meta) local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots .."label[2.5,0;-- Protector interface --]" .."label[0,1;PUNCH node to show protected area or USE for area check]" .."label[0,2;Members: (type player name then press Enter to add)]" local members = protector.get_member_list(meta) local npp = 12 local i = 0 for _, member in ipairs(members) do if i < npp then formspec = formspec .. "button["..(i%4*2).."," ..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]" formspec = formspec .. "button["..(i%4*2+1.25).."," ..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]" end i = i + 1 end if i < npp then formspec = formspec .."field["..(i%4*2+1/3)..","..(math.floor(i/4+3)+1/3)..";1.433,.5;protector_add_member;;]" end formspec = formspec.."button_exit[2.5,6.2;3,0.5;close_me;Close]" return formspec end -- ACTUAL PROTECTION SECTION -- Infolevel: -- 0 for no info -- 1 for "This area is owned by !" if you can't dig -- 2 for "This area is owned by . -- 3 for checking protector overlaps protector.can_dig = function(r,pos,digger,onlyowner,infolevel) if not digger then return false end -- Delprotect privileged users can override protections if minetest.check_player_privs(digger, {delprotect=true}) and infolevel == 1 then return true end if infolevel == 3 then infolevel = 1 end -- Find the protector nodes local positions = minetest.find_nodes_in_area( {x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r}, {"protector:protect", "protector:protect2"}) local meta, owner, members for _, pos in ipairs(positions) do meta = minetest.get_meta(pos) owner = meta:get_string("owner") members = meta:get_string("members") if owner ~= digger then if onlyowner or not protector.is_member(meta, digger) then if infolevel == 1 then minetest.chat_send_player(digger,"This area is owned by "..owner.." !") elseif infolevel == 2 then minetest.chat_send_player(digger,"This area is owned by "..owner..".") minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(pos)) if members ~= "" then minetest.chat_send_player(digger,"Members: "..members..".") end end return false end end if infolevel == 2 then minetest.chat_send_player(digger,"This area is owned by "..owner..".") minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(positions[1])) if members ~= "" then minetest.chat_send_player(digger,"Members: "..members..".") end end end if infolevel == 2 then if #positions < 1 then minetest.chat_send_player(digger,"This area is not protected.") end minetest.chat_send_player(digger,"You can build here.") end return true end -- Can node be added or removed, if so return node else true (for protected) protector.old_is_protected = minetest.is_protected minetest.is_protected = function(pos, digger) if protector.can_dig(protector.radius, pos, digger, false, 1) then return protector.old_is_protected(pos, digger) else return true end end -- Make sure protection block doesn't overlap another protector's area protector.old_node_place = minetest.item_place function minetest.item_place(itemstack, placer, pointed_thing) if itemstack:get_name() == "protector:protect" or itemstack:get_name() == "protector:protect2" then local user = placer:get_player_name() if not protector.can_dig(protector.radius * 2, pointed_thing.above, user, true, 3) then minetest.chat_send_player(user, "Overlaps into another protected area") return protector.old_node_place(itemstack, placer, pointed_thing.above) end end return protector.old_node_place(itemstack, placer, pointed_thing) end -- END --= Protection Block minetest.register_node("protector:protect", { description = "Protection Block", tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"}, sounds = default.node_sound_stone_defaults(), groups = {dig_immediate=2}, drawtype = "nodebox", node_box = { type="fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, }, selection_box = { type="regular" }, paramtype = "light", light_source = 2, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")") meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1,pos,player:get_player_name(),true,1) end, }) minetest.register_craft({ output = "protector:protect 4", recipe = { {"default:stone","default:stone","default:stone"}, {"default:stone","default:steel_ingot","default:stone"}, {"default:stone","default:stone","default:stone"}, } }) --= Protection Logo minetest.register_node("protector:protect2", { description = "Protection Logo", tiles = {"protector_logo.png"}, wield_image = "protector_logo.png", inventory_image = "protector_logo.png", sounds = default.node_sound_stone_defaults(), groups = {dig_immediate=2}, paramtype = 'light', paramtype2 = "wallmounted", light_source = 2, drawtype = "nodebox", sunlight_propagates = true, walkable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, selection_box = {type = "wallmounted"}, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")") meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1,pos,player:get_player_name(),true,1) end, }) minetest.register_craft({ output = "protector:protect2 4", recipe = { {"default:stone","default:stone","default:stone"}, {"default:stone","default:copper_ingot","default:stone"}, {"default:stone","default:stone","default:stone"}, } }) -- If name entered or button press minetest.register_on_player_receive_fields(function(player,formname,fields) if string.sub(formname,0,string.len("protector:node_")) == "protector:node_" then local pos_s = string.sub(formname,string.len("protector:node_")+1) local pos = minetest.string_to_pos(pos_s) local meta = minetest.get_meta(pos) if not protector.can_dig(1,pos,player:get_player_name(),true,1) then return end if fields.protector_add_member then for _, i in ipairs(fields.protector_add_member:split(" ")) do protector.add_member(meta,i) end end for field, value in pairs(fields) do if string.sub(field,0,string.len("protector_del_member_"))=="protector_del_member_" then protector.del_member(meta, string.sub(field,string.len("protector_del_member_")+1)) end end if not fields.close_me then minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta)) end end end) minetest.register_entity("protector:display", { physical = false, collisionbox = {0,0,0,0,0,0}, visual = "wielditem", visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size textures = {"protector:display_node"}, on_step = function(self, dtime) self.timer = (self.timer or 0) + dtime if self.timer > 10 then self.object:remove() end end, }) -- Display-zone node, Do NOT place the display as a node, it is made to be used as an entity (see above) local x = protector.radius minetest.register_node("protector:display_node", { tiles = {"protector_display.png"}, use_texture_alpha = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- sides {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, -- top {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- bottom {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- middle (surround protector) {-.55,-.55,-.55, .55,.55,.55}, }, }, selection_box = { type = "regular", }, paramtype = "light", groups = {dig_immediate=3,not_in_creative_inventory=1}, drop = "", }) -- Register Protected Doors local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] minetest.swap_node(pos, {name=replace_dir, param2=p2}) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) local snd_1 = "doors_door_close" local snd_2 = "doors_door_open" if params[1] == 3 then snd_1 = "doors_door_open" snd_2 = "doors_door_close" end if minetest.get_meta(pos):get_int("right") ~= 0 then minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end -- Protected Wooden Door local name = "protector:door_wood" doors.register_door(name, { description = "Protected Wooden Door", inventory_image = "doors_wood.png^protector_logo.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.override_item(name.."_b_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, }) minetest.override_item(name.."_t_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, }) minetest.override_item(name.."_b_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, }) minetest.override_item(name.."_t_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, }) minetest.register_craft({ output = name, recipe = { {"group:wood", "group:wood"}, {"group:wood", "default:copper_ingot"}, {"group:wood", "group:wood"} } }) minetest.register_craft({ output = name, recipe = { {"doors:door_wood", "default:copper_ingot"} } }) -- Protected Steel Door local name = "protector:door_steel" doors.register_door(name, { description = "Protected Steel Door", inventory_image = "doors_steel.png^protector_logo.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.override_item(name.."_b_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, }) minetest.override_item(name.."_t_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, }) minetest.override_item(name.."_b_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, }) minetest.override_item(name.."_t_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, }) minetest.register_craft({ output = name, recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:copper_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) minetest.register_craft({ output = name, recipe = { {"doors:door_steel", "default:copper_ingot"} } }) -- Protected Chest minetest.register_node("protector:chest", { description = "Protected Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Protected Chest") meta:set_string("name", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("main") then if not minetest.is_protected(pos, player:get_player_name()) then return true end end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return stack:get_count() end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to protected chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from protected chest at "..minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if not minetest.is_protected(pos, clicker:get_player_name()) then local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. default.gui_bg..default.gui_bg_img..default.gui_slots.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. "button[0,4.5;2,0.25;toup;To Chest]".. "field[2.3,4.8;4,0.25;chestname;;"..meta:get_string("name").."]".. "button[6,4.5;2,0.25;todn;To Inventory]".. "list[current_player;main;0,5;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,5) minetest.show_formspec( clicker:get_player_name(), "protector:chest_"..minetest.pos_to_string(pos), formspec ) end end, }) -- Protected Chest formspec buttons minetest.register_on_player_receive_fields(function(player,formname,fields) if string.sub(formname,0,string.len("protector:chest_")) == "protector:chest_" then local pos_s = string.sub(formname,string.len("protector:chest_")+1) local pos = minetest.string_to_pos(pos_s) local meta = minetest.get_meta(pos) local chest_inv = meta:get_inventory() local player_inv = player:get_inventory() if fields.toup then -- copy contents of players inventory to chest for i,v in ipairs( player_inv:get_list( "main" ) or {}) do if( chest_inv and chest_inv:room_for_item('main', v)) then local leftover = chest_inv:add_item( 'main', v ) player_inv:remove_item( "main", v ) if( leftover and not( leftover:is_empty() )) then player_inv:add_item( "main", v ) end end end elseif fields.todn then -- copy contents of chest to players inventory for i,v in ipairs( chest_inv:get_list( 'main' ) or {}) do if( player_inv:room_for_item( "main", v)) then local leftover = player_inv:add_item( "main", v ) chest_inv:remove_item( 'main', v ) if( leftover and not( leftover:is_empty() )) then chest_inv:add_item( 'main', v ) end end end elseif fields.chestname then -- change chest infotext to display name if fields.chestname ~= "" then meta:set_string("name", fields.chestname) meta:set_string("infotext", "Protected Chest ("..fields.chestname..")") else meta:set_string("infotext", "Protected Chest") end end end end) -- Protected Chest recipe minetest.register_craft({ output = 'protector:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'default:copper_ingot', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ output = 'protector:chest', recipe = { {'default:chest', 'default:copper_ingot', ''}, } })