locale | ||
textures | ||
admin.lua | ||
depends.txt | ||
description.txt | ||
doors_chest.lua | ||
init.lua | ||
license.txt | ||
lucky_block.lua | ||
mod.conf | ||
pvp.lua | ||
README.md | ||
screenshot.png | ||
tool.lua |
Protector Redo mod [protect]
Protector redo for minetest is a mod that protects a players builds by placing a block that stops other players from digging or placing blocks in that area.
based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
https://forum.minetest.net/viewtopic.php?f=11&t=9376
Change log:
0.1 - Initial release 0.2 - Texture update 0.3 - Added Protection Logo to blend in with player builds 0.4 - Code tweak for 0.4.10+ 0.5 - Added protector.radius variable in init.lua (default: 5) 0.6 - Added Protected Doors (wood and steel) and Protected Chest 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy contents across, also chests can be named 0.8 - Updated to work with Minetest 0.4.12, simplified textures 0.9 - Tweaked code 1.0 - Only owner can remove protector 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected areas except your own, also setting protector_pvp_spawn higher than 0 will disable pvp around spawn area with the radius you entered 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks to and from protected chest 1.3 - Moved protector on_place into node itself, protector zone display changed from 10 to 5 seconds, general code tidy 1.4 - Changed protector recipes to give single item instead of 4, added + button to interface, tweaked and tidied code, added admin command /delprot to remove protectors in bulk from banned/old players 1.5 - Added much requested protected trapdoor 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num) variables to minetest.conf settings to stop players breaking protected areas by dropping tools and hurting player. 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't work with the doors mod in the latest daily build... Now it's fine :) added support for "protection_bypass" privelage. 1.8 - Added 'protector_flip' setting to stop players using lag to grief into another players house, it flips them around to stop them digging. 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects an area around static spawnpoint and disables pvp if active. (note: previous name can still be used) 2.0 - Added protector placement tool (thanks to Shara) so that players can easily stand on a protector, face in a direction and it places a new one at a set distance to cover protection radius. Added /protector_show command (thanks agaran) Protectors and chest cannot be moved by mesecon pistons or machines.
Lucky Blocks: 6
Usage: (requires server privelage)
list names to remove
/protector_remove
remove specific user names
/protector_remove name1 name2
remove all names from list
/protector_remove -
Whenever a player is near any protectors with name1 or name2 then it will be replaced by an air block.
show owner name to replace
/protector_replace
replace owner with new name
/protector_replace owner new_owner
reset name list
/protector_replace -
show protected areas of your nearby protectors (max of 5) /protector_show
The following lines can be added to your minetest.conf file to configure specific features of the mod:
protector_radius = 5
- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
protector_pvp = true
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
protector_spawn = 10
- Sets an area 10 nodes around static spawnpoint that is protected.
protector_drop = true
- When true players who dig inside a protected area will automatically drop tools to stop them going any further.
protector_hurt = 2
- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
protector_flip = true
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build