mirror of
https://github.com/lhofhansl/rangedweapons.git
synced 2024-08-20 21:24:09 +02:00
70 lines
2.7 KiB
Lua
70 lines
2.7 KiB
Lua
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minetest.register_tool("rangedweapons:jackhammer_r", {
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stack_max= 1,
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wield_scale = {x=2.6,y=2.6,z=1.8},
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description = "",
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rw_next_reload = "rangedweapons:jackhammer_rr",
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load_sound = "rangedweapons_rifle_clip_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_jackhammer_rld.png",
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})
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minetest.register_tool("rangedweapons:jackhammer_rr", {
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stack_max= 1,
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wield_scale = {x=2.6,y=2.6,z=1.8},
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description = "",
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rw_next_reload = "rangedweapons:jackhammer_rrr",
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load_sound = "rangedweapons_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_jackhammer.png",
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})
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minetest.register_tool("rangedweapons:jackhammer_rrr", {
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stack_max= 1,
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wield_scale = {x=2.6,y=2.6,z=1.8},
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description = "",
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rw_next_reload = "rangedweapons:jackhammer",
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load_sound = "rangedweapons_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_jackhammer.png",
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})
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-------------------------------------------
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minetest.register_tool("rangedweapons:jackhammer", {
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stack_max= 1,
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wield_scale = {x=2.6,y=2.6,z=1.8},
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description = "" ..core.colorize("#35cdff","Jackhammer\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 8\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "accuracy: 35%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Reload delay: 1.6\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.25 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
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range = 0,
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inventory_image = "rangedweapons_jackhammer.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=3,knockback=6},
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gun_crit = 7,
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gun_critEffc = 2.2,
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suitable_ammo = {{"rangedweapons:shell",10}},
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gun_skill = {"shotgun_skill",35},
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gun_magazine = "rangedweapons:drum_mag",
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gun_icon = "rangedweapons_jackhammer_icon.png",
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gun_unloaded = "rangedweapons:jackhammer_r",
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gun_velocity = 30,
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gun_accuracy = 35,
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gun_cooldown = 0.25,
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gun_reload = 1.6/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_durability = 825,
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gun_smokeSize = 9,
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gun_door_breaking = 1,
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gun_projectiles = 8,
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gun_gravity = 3,
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gun_unload_sound = "rangedweapons_rifle_clip_out",
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gun_sound = "rangedweapons_shotgun_shot",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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})
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