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https://github.com/lhofhansl/rangedweapons.git
synced 2024-11-19 22:03:57 +01:00
Optional disable empty shell animation.
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d10646f0e5
commit
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3
init.lua
3
init.lua
@ -670,7 +670,7 @@ rangedweapons_launch_projectile = function(player,projNum,projDmg,projEnt,visual
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minetest.sound_play(shoot_sound, {pos = pos, max_hear_distance = 500})
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pos.y = pos.y + 1.45
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if has_shell > 0 then
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if has_shell > 0 and minetest.settings:get_bool("rangedweapons_animate_empty_shells", true) then
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local shl = minetest.add_entity(pos, shellEnt)
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shl:set_velocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
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shl:set_acceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
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@ -679,6 +679,7 @@ shl:set_properties({
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textures = {shellTexture},
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visual = shellVisual,})
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end
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if smokeSize > 0 then
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minetest.add_particle({
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pos = pos,
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@ -37,6 +37,9 @@ rangedweapons_min_gun_efficiency (Minimum Gun Skill) int 40
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# Use particles on bullet impact (disabling can improve server lag)
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rangedweapons_impact_particles (Particles on impact) bool true
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# Animate Empty Shells ascEntities (disabling can improve server lag)
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rangedweapons_animate_empty_shells (Animate Empty Shells) bool true
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rangedweapons_shurikens (Enable Shurikens) bool true
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rangedweapons_handguns (Enable Handgus) bool true
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