minetest.register_craftitem("rangedweapons:thrown_javelin", { wield_scale = {x=2.0,y=2.0,z=1.0}, inventory_image = "rangedweapons_thrown_javelin.png", }) minetest.register_tool("rangedweapons:javelin", { description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Melee damage: 8\n") ..core.colorize("#FFFFFF", "Melee range: 4.5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 35\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#ffc000", "Right-click to throw, Left-click to stab\n")..core.colorize("#ffc000", "Throwing wears the javelin out 5x faster than stabbing.") , wield_scale = {x=2.0,y=2.0,z=1.0}, range = 4.5, inventory_image = "rangedweapons_javelin.png", tool_capabilities = { full_punch_interval = 1.25, max_drop_level = 0, groupcaps = { stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=66.6, maxlevel=2}, }, damage_groups = {fleshy=8,knockback=10}, }, RW_throw_capabilities = { throw_damage = {fleshy=9,knockback=10}, throw_crit = 11, throw_critEffc = 2.5, throw_skill = {"throw_skill",20}, throw_velocity = 40, throw_accuracy = 92, throw_cooldown = 0.0, throw_projectiles = 1, throw_gravity = 6, throw_sound = "rangedweapons_throw", throw_dps = 0, throw_mob_penetration = 50, throw_node_penetration = 0, throw_entity = "rangedweapons:shot_bullet", throw_visual = "wielditem", throw_texture = "rangedweapons:thrown_javelin", throw_projectile_size = 0.15, throw_glass_breaking = 1, has_sparks = 1, ignites_explosives = 0, throw_door_breaking = 0, OnCollision = function(player,bullet,target) local throwDur = 40 if bullet.wear+(65535/throwDur) < 65535 then javStack = {name="rangedweapons:javelin",wear=(bullet.wear)+(65535/throwDur)} minetest.add_item(bullet.object:get_pos(),javStack) end end, }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_yeet(itemstack, user) return itemstack end, })