minetest.register_craftitem("rangedweapons:blue_ray_visual", { wield_scale = {x=1.75,y=1.75,z=1.75}, inventory_image = "rangedweapons_blue_ray.png", }) minetest.register_tool("rangedweapons:laser_blaster", { stack_max= 1, wield_scale = {x=1.15,y=1.15,z=1.15}, description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 15\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 10\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.3\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 65"), range = 0, inventory_image = "rangedweapons_laser_blaster.png", RW_powergun_capabilities = { power_damage = {fleshy=15,knockback=0}, power_crit = 10, power_critEffc = 2.0, power_skill = {"",1}, power_cooling = "rangedweapons:laser_blaster", power_velocity = 65, power_accuracy = 100, power_cooldown = 0.3, power_projectiles = 1, power_durability = 5000, power_sound = "rangedweapons_laser", power_glass_breaking = 1, power_door_breaking = 1, power_dps = 0, power_mob_penetration = 50, power_node_penetration = 0, power_dps = 0, power_consumption = 10, power_entity = "rangedweapons:shot_bullet", power_visual = "wielditem", power_texture = "rangedweapons:blue_ray_visual", power_projectile_size = 0.1, has_sparks = 0, ignites_explosives = 1, }, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_powergun(itemstack, user) return itemstack end, })