minetest.register_tool("rangedweapons:laser_shotgun", { stack_max= 1, wield_scale = {x=2.0,y=2.0,z=1.75}, description = "" ..core.colorize("#35cdff","Laser shotgun\n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Power usage: 30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"), range = 0, inventory_image = "rangedweapons_laser_shotgun.png", RW_powergun_capabilities = { power_damage = {fleshy=10,knockback=0}, power_crit = 8, power_critEffc = 2.2, power_skill = {"",1}, power_cooling = "rangedweapons:laser_shotgun", power_velocity = 55, power_accuracy = 40, power_cooldown = 0.5, power_projectiles = 1, power_durability = 2000, power_sound = "rangedweapons_laser", power_glass_breaking = 1, power_door_breaking = 1, power_dps = 0, power_mob_penetration = 40, power_node_penetration = 0, power_dps = 0, power_consumption = 30, power_entity = "rangedweapons:shot_bullet", power_visual = "sprite", power_texture = "rangedweapons_green_ray.png", power_projectile_size = 0.005, power_projectiles = 6, has_sparks = 0, ignites_explosives = 1, }, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_powergun(itemstack, user) return itemstack end, })