minetest.register_tool("rangedweapons:m1991_rld", { stack_max= 1, wield_scale = {x=1.1,y=1.1,z=1.05}, description = "", range = 0, loaded_gun = "rangedweapons:m1991", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m1991_rld.png", }) minetest.register_tool("rangedweapons:m1991_r", { stack_max= 1, wield_scale = {x=1.1,y=1.1,z=1.05}, description = "", rw_next_reload = "rangedweapons:m1991_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m1991.png", }) minetest.register_tool("rangedweapons:m1991_rr", { stack_max= 1, wield_scale = {x=1.1,y=1.1,z=1.05}, description = "", rw_next_reload = "rangedweapons:m1991_rrr", load_sound = "rangedweapons_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m1991.png", }) minetest.register_tool("rangedweapons:m1991_rrr", { stack_max= 1, wield_scale = {x=1.1,y=1.1,z=1.05}, description = "", rw_next_reload = "rangedweapons:m1991", load_sound = "rangedweapons_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m1991_rld.png", }) minetest.register_tool("rangedweapons:m1991", { description = "" ..core.colorize("#35cdff","m1991\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: .45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), wield_scale = {x=1.1,y=1.1,z=1.05}, range = 0, inventory_image = "rangedweapons_m1991.png", RW_gun_capabilities = { gun_damage = {fleshy=4,knockback=4}, gun_crit = 15, gun_critEffc = 2.1, suitable_ammo = {{"rangedweapons:45acp",8}}, gun_skill = {"handgun_skill",40}, gun_magazine = "rangedweapons:handgun_mag_black", gun_unloaded = "rangedweapons:m1991_r", gun_cooling = "rangedweapons:m1991_rld", gun_velocity = 25, gun_accuracy = 92, gun_cooldown = 0.4, gun_reload = 1.0/4, gun_projectiles = 1, has_shell = 1, gun_durability = 1000, gun_smokeSize = 5, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_beretta", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, })