if minetest.settings:get_bool("minigun_aswell") then minetest.register_tool("rangedweapons:minigun_r", { stack_max= 1, wield_scale = {x=3.0,y=3.0,z=3.0}, description = "", rw_next_reload = "rangedweapons:minigun", load_sound = "rangedweapons_rifle_clip_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_minigun_rld.png", }) minetest.register_tool("rangedweapons:minigun", { stack_max= 1, wield_scale = {x=3.0,y=3.0,z=3.0}, description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n") ..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"), range = 0, inventory_image = "rangedweapons_minigun.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=10,knockback=8}, gun_crit = 14, gun_critEffc = 3.0, suitable_ammo = {{"rangedweapons:762mm",200}}, gun_skill = {"heavy_skill",100}, gun_unloaded = "rangedweapons:minigun_r", gun_velocity = 70, gun_accuracy = 50, gun_cooldown = 0.04, gun_reload = 2.0, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 4000, gun_smokeSize = 5, gun_mob_penetration = 33, gun_node_penetration = 15, gun_unload_sound = "rangedweapons_rifle_clip_out", gun_sound = "rangedweapons_machinegun", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, inventory_image = "rangedweapons_minigun.png", }) end