minetest.register_tool("rangedweapons:mp5_r", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.20}, description = "", rw_next_reload = "rangedweapons:mp5_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_mp5_rld.png", }) minetest.register_tool("rangedweapons:mp5_rr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.20}, description = "", rw_next_reload = "rangedweapons:mp5_rrr", load_sound = "rangedweapons_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_mp5.png", }) minetest.register_tool("rangedweapons:mp5_rrr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.20}, description = "", rw_next_reload = "rangedweapons:mp5", load_sound = "rangedweapons_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_mp5.png", }) minetest.register_tool("rangedweapons:mp5", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.20}, description = "" ..core.colorize("#35cdff","MP5\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n") ..core.colorize("#FFFFFF", "accuracy: 74%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 7%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 40/40\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.075(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), range = 0, inventory_image = "rangedweapons_mp5.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=3,knockback=1}, gun_crit = 7, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:10mm",40}}, gun_skill = {"smg_skill",75}, gun_magazine = "rangedweapons:machinepistol_mag", gun_unloaded = "rangedweapons:mp5_r", gun_velocity = 25, gun_accuracy = 74, gun_cooldown = 0.075, gun_reload = 1.0/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1600, gun_smokeSize = 4, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_machine_pistol", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })