minetest.register_tool("rangedweapons:rpg_rld", { description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), range = 0, wield_scale = {x=2.5,y=2.5,z=3.75}, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_rpg_rld.png", RW_gun_capabilities = { gun_damage = {fleshy=20,knockback=35}, gun_crit = 10, gun_critEffc = 3.0, suitable_ammo = {{"rangedweapons:rocket",1}}, gun_skill = {"",1}, gun_unloaded = "rangedweapons:rpg_rld", gun_cooling = "rangedweapons:rpg", gun_velocity = 25, gun_accuracy = 100, gun_cooldown = 1.0, gun_reload = 1.0, gun_projectiles = 1, gun_smokeSize = 15, gun_durability = 150, gun_unload_sound = "", gun_sound = "rangedweapons_rocket", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, }) minetest.register_tool("rangedweapons:rpg", { description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), range = 0, wield_scale = {x=2.5,y=2.5,z=3.75}, inventory_image = "rangedweapons_rpg.png", RW_gun_capabilities = { gun_damage = {fleshy=20,knockback=35}, gun_crit = 10, gun_critEffc = 3.0, suitable_ammo = {{"rangedweapons:rocket",1}}, gun_skill = {"",1}, gun_unloaded = "rangedweapons:rpg_rld", gun_cooling = "rangedweapons:rpg", gun_velocity = 25, gun_accuracy = 100, gun_cooldown = 1.0, gun_reload = 1.0, gun_projectiles = 1, gun_smokeSize = 15, gun_durability = 150, gun_unload_sound = "", gun_sound = "rangedweapons_rocket", gun_unload_sound = "rangedweapons_shell_insert", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, })