minetest.register_tool("rangedweapons:jackhammer_r", { stack_max= 1, wield_scale = {x=2.6,y=2.6,z=1.8}, description = "", rw_next_reload = "rangedweapons:jackhammer_rr", load_sound = "rangedweapons_rifle_clip_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_jackhammer_rld.png", }) minetest.register_tool("rangedweapons:jackhammer_rr", { stack_max= 1, wield_scale = {x=2.6,y=2.6,z=1.8}, description = "", rw_next_reload = "rangedweapons:jackhammer_rrr", load_sound = "rangedweapons_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_jackhammer.png", }) minetest.register_tool("rangedweapons:jackhammer_rrr", { stack_max= 1, wield_scale = {x=2.6,y=2.6,z=1.8}, description = "", rw_next_reload = "rangedweapons:jackhammer", load_sound = "rangedweapons_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_jackhammer.png", }) ------------------------------------------- minetest.register_tool("rangedweapons:jackhammer", { stack_max= 1, wield_scale = {x=2.6,y=2.6,z=1.8}, description = "" ..core.colorize("#35cdff","Jackhammer\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 8\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "accuracy: 35%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Reload delay: 1.6\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.25 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), range = 0, inventory_image = "rangedweapons_jackhammer.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=3,knockback=6}, gun_crit = 7, gun_critEffc = 2.2, suitable_ammo = {{"rangedweapons:shell",10}}, gun_skill = {"shotgun_skill",35}, gun_magazine = "rangedweapons:drum_mag", gun_unloaded = "rangedweapons:jackhammer_r", gun_velocity = 30, gun_accuracy = 35, gun_cooldown = 0.25, gun_reload = 1.6/4, gun_projectiles = 1, has_shell = 1, gun_durability = 825, gun_smokeSize = 9, gun_door_breaking = 1, gun_projectiles = 8, gun_gravity = 3, gun_unload_sound = "rangedweapons_rifle_clip_out", gun_sound = "rangedweapons_shotgun_shot", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })