minetest.register_tool("rangedweapons:makarov_rld", { stack_max= 1, wield_scale = {x=0.9,y=0.9,z=1.0}, description = "", range = 0, loaded_gun = "rangedweapons:makarov", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_makarov_rld.png", }) minetest.register_tool("rangedweapons:makarov_r", { stack_max= 1, wield_scale = {x=0.9,y=0.9,z=1.0}, description = "", range = 0, rw_next_reload = "rangedweapons:makarov_rr", load_sound = "rangedweapons_handgun_mag_in", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_makarov.png", }) minetest.register_tool("rangedweapons:makarov_rr", { stack_max= 1, wield_scale = {x=0.9,y=0.9,z=1.0}, description = "", range = 0, rw_next_reload = "rangedweapons:makarov_rrr", load_sound = "rangedweapons_reload_a", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_makarov.png", }) minetest.register_tool("rangedweapons:makarov_rrr", { stack_max= 1, wield_scale = {x=0.9,y=0.9,z=1.0}, description = "", range = 0, groups = {not_in_creative_inventory = 1}, rw_next_reload = "rangedweapons:makarov", load_sound = "rangedweapons_reload_b", inventory_image = "rangedweapons_makarov_rld.png", }) minetest.register_tool("rangedweapons:makarov", { description = "" ..core.colorize("#35cdff","Makarov pistol\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n")..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "gun knockback: 3\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.1\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), range = 0, wield_scale = {x=0.9,y=0.9,z=1.0}, inventory_image = "rangedweapons_makarov.png", RW_gun_capabilities = { gun_damage = {fleshy=3,knockback=3}, gun_crit = 10, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:9mm",8}}, gun_skill = {"handgun_skill",40}, gun_magazine = "rangedweapons:handgun_mag_black", gun_unloaded = "rangedweapons:makarov_r", gun_cooling = "rangedweapons:makarov_rld", gun_velocity = 20, gun_accuracy = 90, gun_cooldown = 0.5, gun_reload = 1.1/4, gun_projectiles = 1, gun_smokeSize = 5, has_shell = 1, gun_durability = 450, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_glock", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, })