minetest.register_tool("rangedweapons:thompson_r", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "", rw_next_reload = "rangedweapons:thompson_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_thompson_rld.png", }) minetest.register_tool("rangedweapons:thompson_rr", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "", rw_next_reload = "rangedweapons:thompson_rrr", load_sound = "rangedweapons_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_thompson.png", }) minetest.register_tool("rangedweapons:thompson_rrr", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "", rw_next_reload = "rangedweapons:thompson", load_sound = "rangedweapons_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_thompson.png", }) ------------------------------------------- minetest.register_tool("rangedweapons:thompson", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "" ..core.colorize("#35cdff","Thompson SMG\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30/30\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 10mm auto/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), range = 0, inventory_image = "rangedweapons_thompson.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=4,knockback=1}, gun_crit = 8, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:10mm",30},{"rangedweapons:45acp",30}}, gun_skill = {"smg_skill",65}, gun_magazine = "rangedweapons:machinepistol_mag", gun_unloaded = "rangedweapons:thompson_r", gun_velocity = 30, gun_accuracy = 75, gun_cooldown = 0.1, gun_reload = 1.4/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1250, gun_smokeSize = 4, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_smg", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })