minetest.register_tool("rangedweapons:forcegun", { description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), range = 0, wield_scale = {x=2.0,y=2.0,z=1.75}, inventory_image = "rangedweapons_forcegun.png", on_use = function(itemstack, user, pointed_thing) local pos = user:get_pos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() local inv = user:get_inventory() if inv:contains_item("main", "rangedweapons:power_particle 40") then if pos and dir then inv:remove_item("main", "rangedweapons:power_particle 25") pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:forceblast") if obj then minetest.sound_play("rangedweapons_rocket", {object=obj}) obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60}) obj:setyaw(yaw + math.pi) proj_dir = dir local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end end end, }) local rangedweapons_forceblast = { timer = 0, initial_properties = { physical = true, hp_max = 420, glow = 30, visual = "sprite", visual_size = {x=0.4, y=0.4,}, textures = {"rangedweapons_force_bullet.png"}, lastpos = {}, collide_with_objects = false, collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, }, } rangedweapons_forceblast.on_step = function(self, dtime, moveresult) self.timer = self.timer + dtime local pos = self.object:get_pos() proj_dir = proj_dir or ({x=0,y=0,z=0}) if self.timer > 10 then self.object:remove() end if self.timer > 0.05 then self.object:set_properties({collide_with_objects = true}) end if moveresult.collides == true then if moveresult.collisions[1] ~= nil then if moveresult.collisions[1].type == "object" then if moveresult.collisions[1].object:is_player() then moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) else moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) end minetest.add_particle({ pos = ({x = pos.x, y = pos.y, z = pos.z}), velocity ={x=0,y=0,z=0}, acceleration ={x=0,y=0,z=0}, expirationtime = 0.20, size = 16, collisiondetection = true, collision_removal = false, vertical = false, texture = "rangedweapons_force_blast.png", glow = 20, animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, }) self.object:remove() end if moveresult.collisions[1].type == "node" then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7) for k, obj in pairs(objs) do if obj:get_pos() then posd_x = pos.x - obj:get_pos().x posd_y = pos.y - obj:get_pos().y posd_z = pos.z - obj:get_pos().z else posd_x = 1 posd_y = 1 posd_z = 1 end if posd_y < 0 and posd_y > -1 then posd_y = -1 end if posd_y > 0 and posd_y < 1 then posd_y = 1 end if posd_y > 0 then posd_y=posd_y*3 end posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2) if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:forceblast" then obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)}) self.object:remove() end else obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))}) self.object:remove() end end minetest.add_particle({ pos = ({x = pos.x, y = pos.y, z = pos.z}), velocity ={x=0,y=0,z=0}, acceleration ={x=0,y=0,z=0}, expirationtime = 0.20, size = 128, collisiondetection = true, collision_removal = false, vertical = false, texture = "rangedweapons_force_blast.png", glow = 20, animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, }) self.object:remove() end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end end end minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast)