mirror of
https://github.com/lhofhansl/rangedweapons.git
synced 2024-11-19 22:03:57 +01:00
151 lines
4.5 KiB
Lua
151 lines
4.5 KiB
Lua
local proj_dir
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minetest.register_tool("rangedweapons:forcegun", {
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description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
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range = 0,
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wield_scale = {x=2.0,y=2.0,z=1.75},
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inventory_image = "rangedweapons_forcegun.png",
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_horizontal()
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local inv = user:get_inventory()
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if inv:contains_item("main", "rangedweapons:power_particle 40") then
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if pos and dir then
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inv:remove_item("main", "rangedweapons:power_particle 25")
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "rangedweapons:forceblast")
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if obj then
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minetest.sound_play("rangedweapons_rocket", {object=obj})
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obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
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obj:set_yaw(yaw - math.pi/2)
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proj_dir = dir
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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end
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end,
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})
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local rangedweapons_forceblast = {
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timer = 0,
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initial_properties = {
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physical = true,
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hp_max = 420,
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glow = 30,
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visual = "sprite",
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visual_size = {x=0.4, y=0.4,},
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textures = {"rangedweapons_force_bullet.png"},
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lastpos = {},
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collide_with_objects = false,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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},
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}
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rangedweapons_forceblast.on_step = function(self, dtime, moveresult)
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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proj_dir = proj_dir or ({x=0,y=0,z=0})
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if self.timer > 10 then
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self.object:remove()
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end
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if self.timer > 0.05 then
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self.object:set_properties({collide_with_objects = true})
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end
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if moveresult.collides == true then
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if moveresult.collisions[1] ~= nil then
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if moveresult.collisions[1].type == "object" then
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if moveresult.collisions[1].object:is_player() then
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moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
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else
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moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
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end
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minetest.add_particle({
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pos = ({x = pos.x, y = pos.y, z = pos.z}),
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velocity ={x=0,y=0,z=0},
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acceleration ={x=0,y=0,z=0},
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expirationtime = 0.20,
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size = 16,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "rangedweapons_force_blast.png",
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glow = 20,
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animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
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})
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self.object:remove()
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end
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if moveresult.collisions[1].type == "node" then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7)
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for k, obj in pairs(objs) do
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local posd_x = 1
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local posd_y = 1
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local posd_z = 1
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if obj:get_pos() then
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posd_x = pos.x - obj:get_pos().x
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posd_y = pos.y - obj:get_pos().y
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posd_z = pos.z - obj:get_pos().z
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end
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if posd_y < 0 and posd_y > -1 then posd_y = -1 end
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if posd_y > 0 and posd_y < 1 then posd_y = 1 end
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if posd_y > 0 then posd_y=posd_y*3 end
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posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2)
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if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:forceblast" then
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obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)})
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self.object:remove()
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end
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else
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obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))})
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self.object:remove()
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end
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end
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minetest.add_particle({
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pos = ({x = pos.x, y = pos.y, z = pos.z}),
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velocity ={x=0,y=0,z=0},
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acceleration ={x=0,y=0,z=0},
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expirationtime = 0.20,
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size = 128,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "rangedweapons_force_blast.png",
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glow = 20,
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animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
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})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast)
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