mirror of
https://github.com/lhofhansl/rangedweapons.git
synced 2024-11-19 22:03:57 +01:00
778 lines
29 KiB
Lua
778 lines
29 KiB
Lua
forbidden_ents = {
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"",
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}
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minetest.register_alias("rangedweapons:726mm", "rangedweapons:762mm")
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bullet_particles = bullet_particles or "rangedweapons_bullet_fly.png"
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minetest.register_craftitem("rangedweapons:shot_bullet_visual", {
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wield_scale = {x=1.0,y=1.0,z=1.0},
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inventory_image = "rangedweapons_bulletshot.png",
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})
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local rangedweapons_shot_bullet = {
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timer = 0,
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initial_properties = {
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physical = true,
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hp_max = 420,
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glow = 100,
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visual = "wielditem",
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visual_size = {x=0.75, y=0.75},
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textures = {"rangedweapons:shot_bullet_visual"},
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lastpos = {},
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collide_with_objects = true,
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collisionbox = {-0.0025, -0.0025, -0.0025, 0.0025, 0.0025, 0.0025},
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},
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}
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rangedweapons_shot_bullet.on_step = function(self, dtime, moveresult)
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----------------------------------------
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---------------------------------------
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if self.owner == nil then
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self.object:remove()
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end
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local sparks = self.sparks or 0
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local ignite = self.ignite or 0
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local size = self.size or 0.0025
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local SBP = self.bullet_particles
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if SBP ~= nil then
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for i=1,math.random(SBP.amount[1],SBP.amount[2]) do
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minetest.add_particle({
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pos = {x=self.object:get_pos().x+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100),y=self.object:get_pos().y+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100),z=self.object:get_pos().z+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100)},
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velocity = {x=math.random(-SBP.velocity.x,SBP.velocity.x), y=math.random(-SBP.velocity.y,SBP.velocity.y), z=math.random(-SBP.velocity.z,SBP.velocity.z)},
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acceleration = {x=math.random(-SBP.acceleration.x,SBP.acceleration.x), y=math.random(-SBP.acceleration.y,SBP.acceleration.y)-SBP.gravity, z=math.random(-SBP.acceleration.z,SBP.acceleration.z)},
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expirationtime = SBP.lifetime,
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size = math.random(SBP.minsize,SBP.maxsize)/10,
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collisiondetection = SBP.collisiondetection,
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vertical = false,
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texture = SBP.texture,
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animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = SBP.lifetime+0.1,},
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glow = SBP.glow,
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})
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end end
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self.timer = self.timer + dtime
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if self.timer >= 0 then
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self.object:set_properties({collide_with_objects = true})
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self.object:set_properties({collisionbox = {-size, -size, -size, size, size, size}})
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end
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if self.timer > 10 then
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self.object:remove()
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end
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if moveresult.collides == true then
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if moveresult.collisions[1] ~= nil then
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local mobPen = self.mobPen or 0
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local nodePen = self.nodePen or 0
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local door_break = self.door_break or 0
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local glass_break = self.glass_break or 0
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if moveresult.collisions[1].type == "node" then
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minetest.check_for_falling(moveresult.collisions[1].node_pos)
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if minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name] and
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minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles and
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minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles[1]
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then
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local hit_texture = minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles[1]
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if hit_texture.name ~= nil then
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hit_texture = hit_texture.name
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end
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minetest.add_particle({
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pos = self.object:get_pos(),
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = 30,
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size = math.random(10,20)/10,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_bullethole.png",
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glow = 0,
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})
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for i=1,math.random(4,8) do
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minetest.add_particle({
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pos = self.object:get_pos(),
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velocity = {x=math.random(-3.0,3.0), y=math.random(2.0,5.0), z=math.random(-3.0,3.0)},
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acceleration = {x=math.random(-3.0,3.0), y=math.random(-10.0,-15.0), z=math.random(-3.0,3.0)},
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expirationtime = 0.5,
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size = math.random(10,20)/10,
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collisiondetection = true,
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vertical = false,
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texture = ""..hit_texture.."^[resize:4x4".."",
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glow = 0,
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})
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end
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end
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minetest.sound_play("default_dig_cracky", {pos = self.object:get_pos(), gain = 1.0})
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if ignite > 0 then
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if minetest.get_node(moveresult.collisions[1].node_pos).name == "rangedweapons:barrel" then
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minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
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tnt.boom(moveresult.collisions[1].node_pos, {radius = 3})
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end
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if minetest.get_node(moveresult.collisions[1].node_pos).name == "tnt:tnt" then
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minetest.swap_node(moveresult.collisions[1].node_pos, {name = "tnt:tnt_burning"})
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minetest.sound_play("tnt_ignite", {pos = moveresult.collisions[1].node_pos}, true)
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minetest.get_node_timer(moveresult.collisions[1].node_pos):start(3)
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minetest.check_for_falling(moveresult.collisions[1].node_pos)
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end
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end
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if rweapons_door_breaking == "true" and door_break > 0 then
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if string.find(minetest.get_node(moveresult.collisions[1].node_pos).name,"door_wood") then
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minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
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minetest.add_item(moveresult.collisions[1].node_pos, "default:wood 5")
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minetest.sound_play("rangedweapons_woodbreak",{pos = moveresult.collisions[1].node_pos})
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end end
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if rweapons_glass_breaking == "true" and glass_break > 0 then
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local nodeName = minetest.get_node(moveresult.collisions[1].node_pos).name
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if nodeName == "default:glass" then
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minetest.swap_node(moveresult.collisions[1].node_pos, {name = "rangedweapons:broken_glass"})
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minetest.sound_play("glass_break",{pos = moveresult.collisions[1].node_pos})
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end
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if nodeName == "xpanes:pane" or
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nodeName == "xpanes:pane_flat" then
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minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
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minetest.add_item(moveresult.collisions[1].node_pos, "rangedweapons:glass_shards")
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minetest.sound_play("glass_break",{pos = moveresult.collisions[1].node_pos})
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end
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if string.find(nodeName,"door_glass") then
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minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
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minetest.add_item(moveresult.collisions[1].node_pos, "vessels:glass_fragments 5")
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minetest.sound_play("glass_break",{pos = moveresult.collisions[1].node_pos})
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end
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end
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if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "level") > 1 then
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self.object:set_velocity(moveresult.collisions[1].old_velocity)
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if sparks > 0 then
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make_sparks(self.object:get_pos())
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end
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local objVel = moveresult.collisions[1].old_velocity
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local objRot = self.object:get_rotation()
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if objRot and objVel then
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if moveresult.collisions[1].axis == "x" then
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self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x*-1,y=objVel.y,z=objVel.z})
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end
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if moveresult.collisions[1].axis == "z" then
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self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x,y=objVel.y,z=objVel.z*-1})
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end
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if moveresult.collisions[1].axis == "y" then
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self.object:set_rotation({x=0,y=objRot.y+3,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x,y=objVel.y*-1,z=objVel.z})
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end end
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else
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if math.random(1,100) <= nodePen then
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for i=1,10 do
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minetest.add_particle({
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pos = self.object:get_pos(),
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velocity = {x=1.5, y=1.5, z=1.5} ,
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acceleration = {x=math.random(-3.0,3.0), y=math.random(-4.0,4.0), z=math.random(-3.0,3.0)},
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expirationtime = 1.25,
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size = math.random(3,6),
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 2,
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})
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end
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minetest.sound_play("default_dig_cracky", {pos = self.object:get_pos(), gain = 1.0})
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self.object:set_properties({collisionbox = {0,0,0,0,0,0}})
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--minetest.chat_send_all("hit")
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self.object:set_velocity(moveresult.collisions[1].old_velocity)
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else
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if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "leaves") > 0 then
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minetest.sound_play("default_dig_snappy", {pos = self.object:get_pos(), gain = 1.5})
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for i = 1,math.random(3,6) do
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minetest.add_particle({
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pos = self.object:get_pos(),
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velocity = {x=math.random(-2,2), y=math.random(3,6), z=math.random(-2,2)},
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acceleration = {x=math.random(-2,2), y=math.random(-3,-6), z=math.random(-2,2)},
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expirationtime = math.random(2,4),
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size = math.random(6,9),
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "rangedweapons_leaf.png",
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animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = 0.8,},
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glow = 15,
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})
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end
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self.object:set_properties({collisionbox = {0,0,0,0,0,0}})
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self.object:set_velocity(moveresult.collisions[1].old_velocity)
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else
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if self.OnCollision ~= nil then
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self.OnCollision(self.owner,self,moveresult.collisions[1])
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end
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self.object:remove()
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end
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end
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end
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end
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if moveresult.collisions[1].type == "object" and (not moveresult.collisions[1].object:is_player() or moveresult.collisions[1].object:get_player_name() ~= self.owner) then
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local actualDamage = self.damage or {fleshy=1}
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local damage = {}
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local crit = self.crit or 0
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local critEffc = self.critEffc or 1
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local owner = minetest.get_player_by_name(self.owner)
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local hit_texture = "rangedweapons_hit.png"
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local dps = self.dps or 0
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local skill = self.skill_value or 1
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for _, dmg in pairs(actualDamage) do
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damage[_] = actualDamage[_]
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end
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if moveresult.collisions[1].object:is_player() then
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for _, player_dmg in pairs(damage) do
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damage[_] = damage[_] * rweapons_player_dmg_multiplier
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end
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if self.object:get_pos().y - moveresult.collisions[1].object:get_pos().y > 1.5 then
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for _, hs_dmg in pairs(damage) do
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damage[_] = damage[_] * rweapons_headshot_dmg_multiplier
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end
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end
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knockback = damage.knockback or 0
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projectile_kb(moveresult.collisions[1].object,self.object,knockback)
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else
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for _, mob_dmg in pairs(damage) do
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damage[_] = damage[_] * rweapons_mob_dmg_multiplier
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end
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end
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for _, bonus_dmg in pairs(damage) do
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damage[_] = (damage[_]*skill) + (self.dps*self.timer)
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end
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--minetest.chat_send_all(critEffc)
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if math.random(1,100) <= crit+((skill*10)-10) then
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for _, critDmg in pairs(damage) do
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damage[_] = damage[_] * critEffc
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end
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entpos = self.object:get_pos()
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minetest.add_particle ({
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pos = entpos, velocity = 0, acceleration = {x=0, y=5, z=0},
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expirationtime = 0.75, size = 12, collisiondetection = false,
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vertical = false, texture = "rangedweapons_crit.png", glow = 30,})
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hit_texture = "rangedweapons_crithit.png"
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end
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moveresult.collisions[1].object:punch(owner, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = damage,}, nil)
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owner:hud_change(hit, "text", hit_texture)
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for i=1,math.random(math.ceil(rweapons_bloodyness*0.66),math.ceil(rweapons_bloodyness*1.5)) do
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minetest.add_particle({
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pos = self.object:get_pos(),
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velocity = {x=math.random(-15.0,15.0)/10, y=math.random(2.0,5.0), z=math.random(-15.0,15.0)/10},
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acceleration = {x=math.random(-3.0,3.0), y=math.random(-10.0,-15.0), z=math.random(-3.0,3.0)},
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expirationtime = 0.75,
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size = math.random(10,20)/10,
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collisiondetection = true,
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vertical = false,
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texture = "rangedweapons_blood.png",
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animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = 0.8,},
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glow = 0,
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})
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end
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if math.random(1,100) <= mobPen then
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for i=1,10 do
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minetest.add_particle({
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pos = self.object:get_pos(),
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velocity = {x=1.5, y=1.5, z=1.5} ,
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acceleration = {x=math.random(-3.0,3.0), y=math.random(-4.0,4.0), z=math.random(-3.0,3.0)},
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expirationtime = 1.25,
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size = math.random(3,6),
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 2,
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})
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end
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minetest.sound_play("default_dig_cracky", {pos = self.object:get_pos(), gain = 1.0})
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self.object:set_properties({collisionbox = {0,0,0,0,0,0}})
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self.object:set_velocity(moveresult.collisions[1].old_velocity)
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else
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if self.OnCollision ~= nil then
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self.OnCollision(self.owner,self,moveresult.collisions[1])
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end
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self.object:remove()
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end
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end
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else
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self.object:remove()
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end
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end
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end
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minetest.register_entity("rangedweapons:shot_bullet", rangedweapons_shot_bullet)
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---
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--- actual mags
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---
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---
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--- visual drop mags
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---
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minetest.register_craftitem("rangedweapons:drum_mag", {
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wield_scale = {x=1.0,y=1.0,z=1.5},
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inventory_image = "rangedweapons_drum_mag.png",
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})
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minetest.register_craftitem("rangedweapons:handgun_mag_black", {
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wield_scale = {x=0.6,y=0.6,z=0.8},
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inventory_image = "rangedweapons_magazine_handgun.png",
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})
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local rangedweapons_mag = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons:handgun_mag_black"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_mag.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name] ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:get_velocity()
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local acc = self.object:get_acceleration()
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self.object:set_velocity({x=0, y=0, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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end end
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end
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if self.timer > 2.0 then
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:mag", rangedweapons_mag)
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minetest.register_craftitem("rangedweapons:handgun_mag_white", {
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wield_scale = {x=0.6,y=0.6,z=0.8},
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inventory_image = "rangedweapons_handgun_mag_white.png",
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})
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minetest.register_craftitem("rangedweapons:machinepistol_mag", {
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wield_scale = {x=0.6,y=0.6,z=0.8},
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inventory_image = "rangedweapons_machinepistol_mag.png",
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})
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minetest.register_craftitem("rangedweapons:assaultrifle_mag", {
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wield_scale = {x=0.6,y=0.6,z=0.8},
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inventory_image = "rangedweapons_assaultrifle_mag.png",
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})
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minetest.register_craftitem("rangedweapons:rifle_mag", {
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wield_scale = {x=0.6,y=0.6,z=0.8},
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inventory_image = "rangedweapons_rifle_mag.png",
|
|
})
|
|
|
|
minetest.register_craftitem("rangedweapons:9mm", {
|
|
stack_max= 500,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff","9x19mm Parabellum\n")..core.colorize("#FFFFFF", "Bullet damage: 1 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.25 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 25 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 1 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_9mm.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=1,knockback=1},
|
|
ammo_critEffc = 0.25,
|
|
ammo_crit = 1,
|
|
ammo_velocity = 25,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
}
|
|
})
|
|
minetest.register_craftitem("rangedweapons:45acp", {
|
|
stack_max= 450,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff",".45ACP catridge\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.50 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n")
|
|
..core.colorize("#FFFFFF", "Bullet velocity: 20 \n")
|
|
..core.colorize("#FFFFFF", "Bullet knockback: 2 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_45acp.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=2,knockback=1},
|
|
ammo_critEffc = 0.50,
|
|
ammo_crit = 1,
|
|
ammo_velocity = 20,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
},
|
|
})
|
|
minetest.register_craftitem("rangedweapons:10mm", {
|
|
stack_max= 400,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff","10mm Auto\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency:0.30 \n") ..core.colorize("#FFFFFF", "Bullet velocity: 25 \n")
|
|
..core.colorize("#FFFFFF", "Bullet knockback: 1 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_10mm.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=2,knockback=1},
|
|
ammo_critEffc = 0.3,
|
|
ammo_crit = 1,
|
|
ammo_velocity = 25,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shell_whitedrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
}
|
|
})
|
|
|
|
|
|
minetest.register_craftitem("rangedweapons:357", {
|
|
stack_max= 150,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff",".357 magnum round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.6 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 3% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 5 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 5%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_357.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=4,knockback=5},
|
|
ammo_critEffc = 0.6,
|
|
ammo_crit = 3,
|
|
ammo_velocity = 45,
|
|
ammo_glass_breaking = 1,
|
|
ammo_mob_penetration = 5,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
}
|
|
})
|
|
|
|
minetest.register_craftitem("rangedweapons:50ae", {
|
|
stack_max= 100,
|
|
wield_scale = {x=0.6,y=0.6,z=1.5},
|
|
description = "" ..core.colorize("#35cdff",".50AE catridge\n")..core.colorize("#FFFFFF", "Bullet damage: 8 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.9 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 6% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_50ae.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=8,knockback=10},
|
|
ammo_critEffc = 0.9,
|
|
ammo_crit = 6,
|
|
ammo_velocity = 55,
|
|
ammo_glass_breaking = 1,
|
|
ammo_mob_penetration = 15,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
}
|
|
})
|
|
|
|
minetest.register_craftitem("rangedweapons:44", {
|
|
stack_max= 150,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff",".44 magnum round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.7 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 4% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 6 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 6%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 50 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_44.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=4,knockback=6},
|
|
ammo_critEffc = 0.7,
|
|
ammo_crit = 4,
|
|
ammo_velocity = 50,
|
|
ammo_glass_breaking = 1,
|
|
ammo_mob_penetration = 6,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
}
|
|
})
|
|
minetest.register_craftitem("rangedweapons:762mm", {
|
|
stack_max= 250,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff","7.62mm round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.5 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 40 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 4 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 5%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_762mm.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=4,knockback=4},
|
|
ammo_critEffc = 0.5,
|
|
ammo_crit = 2,
|
|
ammo_velocity = 40,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_mob_penetration = 5,
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
},
|
|
})
|
|
minetest.register_craftitem("rangedweapons:556mm", {
|
|
stack_max= 300,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff","5.56mm round\n")..core.colorize("#FFFFFF", "Bullet damage: 3 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.4 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 35 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 3 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_556mm.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=3,knockback=3},
|
|
ammo_critEffc = 0.4,
|
|
ammo_crit = 2,
|
|
ammo_velocity = 35,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_projectile_size = 0.0025,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
},
|
|
})
|
|
minetest.register_craftitem("rangedweapons:shell", {
|
|
stack_max= 50,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff","12 Gauge shell\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.15 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 4 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "Bullet projectile multiplier: 1.5x\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_shell.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=2,knockback=4},
|
|
ammo_projectile_multiplier = 1.5,
|
|
ammo_critEffc = 0.15,
|
|
ammo_crit = 1,
|
|
ammo_velocity = 20,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "sprite",
|
|
ammo_texture = "rangedweapons_buckball.png",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shell_shotgundrop",
|
|
ammo_gravity = 5,
|
|
ammo_projectile_size = 0.00175,
|
|
ammo_projectile_glow = 0,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
},
|
|
})
|
|
minetest.register_craftitem("rangedweapons:308winchester", {
|
|
stack_max= 75,
|
|
wield_scale = {x=0.4,y=0.4,z=1.2},
|
|
description = "" ..core.colorize("#35cdff",".308 winchester round\n")..core.colorize("#FFFFFF", "Bullet damage: 8 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.75 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 4% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 60 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Damage gain over 1 sec of flight time: 40 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 20%\n") ..core.colorize("#FFFFFF", "Bullet node Penetration: 10%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_308winchester.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=8,knockback=10},
|
|
ammo_critEffc = 0.75,
|
|
ammo_crit = 2,
|
|
ammo_velocity = 60,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_mob_penetration = 20,
|
|
ammo_node_penetration = 10,
|
|
ammo_projectile_size = 0.0025,
|
|
ammo_dps = 40,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
},
|
|
})
|
|
|
|
minetest.register_craftitem("rangedweapons:408cheytac", {
|
|
stack_max= 40,
|
|
wield_scale = {x=0.65,y=0.65,z=1.5},
|
|
description = "" ..core.colorize("#35cdff",".408 chey tac\n")..core.colorize("#FFFFFF", "Bullet damage: 10 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.8 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 5% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 70 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 15 \n") ..core.colorize("#FFFFFF", "Damage gain over 1 sec of flight time: 80 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 45%\n") ..core.colorize("#FFFFFF", "Bullet node Penetration: 20%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
|
inventory_image = "rangedweapons_408cheytac.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=10,knockback=15},
|
|
ammo_critEffc = 0.8,
|
|
ammo_crit = 5,
|
|
ammo_velocity = 70,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "wielditem",
|
|
ammo_texture = "rangedweapons:shot_bullet_visual",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shelldrop",
|
|
ammo_mob_penetration = 45,
|
|
ammo_node_penetration = 20,
|
|
ammo_projectile_size = 0.0025,
|
|
ammo_dps = 80,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
},
|
|
})
|
|
|
|
minetest.register_craftitem("rangedweapons:40mm", {
|
|
stack_max= 25,
|
|
wield_scale = {x=0.8,y=0.8,z=2.4},
|
|
description = "" ..core.colorize("#35cdff",".40mm grenade\n")..core.colorize("#FFFFFF", "Bullet damage: 10 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 15 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 2\n") ..core.colorize("#FFFFFF", "Ammunition for grenade launchers"),
|
|
inventory_image = "rangedweapons_40mm.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=10,knockback=15},
|
|
ammo_critEffc = 1.0,
|
|
ammo_crit = 1,
|
|
ammo_velocity = 15,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "sprite",
|
|
ammo_texture = "rangedweapons_rocket_fly.png",
|
|
shell_entity = "rangedweapons:empty_shell",
|
|
shell_visual = "wielditem",
|
|
shell_texture = "rangedweapons:shell_grenadedrop",
|
|
ammo_projectile_size = 0.15,
|
|
has_sparks = 1,
|
|
ammo_gravity = 5,
|
|
ignites_explosives = 1,
|
|
|
|
OnCollision = function(player,bullet,target)
|
|
tnt.boom(bullet.object:get_pos(), {radius = 2})
|
|
end,
|
|
ammo_particles = {
|
|
velocity = {x=1,y=1,z=1},
|
|
acceleration = {x=1,y=1,z=1},
|
|
collisiondetection = true,
|
|
lifetime = 1,
|
|
texture = "tnt_smoke.png",
|
|
minsize = 50,
|
|
maxsize = 75,
|
|
pos_randomness = 50,
|
|
glow = 20,
|
|
gravity = 10,
|
|
amount = {1,1}
|
|
},
|
|
},
|
|
})
|
|
|
|
minetest.register_craftitem("rangedweapons:rocket", {
|
|
stack_max= 15,
|
|
wield_scale = {x=1.2,y=1.2,z=2.4},
|
|
description = "" ..core.colorize("#35cdff","rocket\n")..core.colorize("#FFFFFF", "Bullet damage: 15 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 20 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 3\n") ..core.colorize("#FFFFFF", "Ammunition for rocket launchers"),
|
|
inventory_image = "rangedweapons_rocket.png",
|
|
RW_ammo_capabilities = {
|
|
ammo_damage = {fleshy=15,knockback=20},
|
|
ammo_critEffc = 1.0,
|
|
ammo_crit = 1,
|
|
ammo_velocity = 20,
|
|
ammo_glass_breaking = 1,
|
|
ammo_entity = "rangedweapons:shot_bullet",
|
|
ammo_visual = "sprite",
|
|
ammo_texture = "rangedweapons_rocket_fly.png",
|
|
ammo_projectile_size = 0.15,
|
|
has_sparks = 1,
|
|
ignites_explosives = 1,
|
|
|
|
OnCollision = function(player,bullet,target)
|
|
tnt.boom(bullet.object:get_pos() , {radius = 3})
|
|
end,
|
|
ammo_particles = {
|
|
velocity = {x=1,y=1,z=1},
|
|
acceleration = {x=1,y=1,z=1},
|
|
collisiondetection = true,
|
|
lifetime = 1,
|
|
texture = "tnt_smoke.png",
|
|
minsize = 50,
|
|
maxsize = 75,
|
|
pos_randomness = 50,
|
|
glow = 20,
|
|
gravity = 10,
|
|
amount = {1,1}
|
|
},
|
|
},
|
|
})
|