rangedweapons/javelin - Copy.lua
2022-01-22 10:21:21 -08:00

140 lines
5.2 KiB
Lua

minetest.register_craftitem("rangedweapons:thrown_javelin", {
wield_scale = {x=2.0,y=2.0,z=1.0},
inventory_image = "rangedweapons_thrown_javelin.png",
})
minetest.register_craftitem("rangedweapons:javelin", {
description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") ,
wield_scale = {x=2.0,y=2.0,z=1.0},
range = 5,
stack_max= 10,
inventory_image = "rangedweapons_javelin.png",
on_secondary_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:javelin")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
tool_capabilities = {
full_punch_interval = 1.25,
max_drop_level = 0,
groupcaps = {
stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1},
},
damage_groups = {fleshy=9,knockback=10},
}
})
local rangedweapons_javelin = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.5, y=0.5,},
textures = {"rangedweapons:thrown_javelin"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_javelin.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.15 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 15 then
local damage = math.random(25,45)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=20},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
else
local damage = math.random(4,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=10},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
end
end
else
if math.random(1, 100) <= 15 then
local damage = math.random(25,45)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
else
local damage = math.random(4,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)