mirror of
https://github.com/lhofhansl/rangedweapons.git
synced 2024-11-19 22:03:57 +01:00
75 lines
3.2 KiB
Lua
75 lines
3.2 KiB
Lua
minetest.register_tool("rangedweapons:rpg_rld", {
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description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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range = 0,
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wield_scale = {x=2.5,y=2.5,z=3.75},
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_rpg_rld.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=20,knockback=35},
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gun_crit = 10,
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gun_critEffc = 3.0,
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suitable_ammo = {{"rangedweapons:rocket",1}},
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gun_skill = {"",1},
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gun_icon = "rangedweapons_rpg_icon.png",
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gun_unloaded = "rangedweapons:rpg_rld",
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gun_cooling = "rangedweapons:rpg",
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gun_velocity = 25,
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gun_accuracy = 100,
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gun_cooldown = 1.0,
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gun_reload = 1.0,
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gun_projectiles = 1,
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gun_smokeSize = 15,
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gun_durability = 150,
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gun_unload_sound = "",
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gun_sound = "rangedweapons_rocket",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:rpg", {
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description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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range = 0,
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wield_scale = {x=2.5,y=2.5,z=3.75},
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inventory_image = "rangedweapons_rpg.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=20,knockback=35},
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gun_crit = 10,
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gun_critEffc = 3.0,
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suitable_ammo = {{"rangedweapons:rocket",1}},
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gun_skill = {"",1},
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gun_icon = "rangedweapons_rpg_icon.png",
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gun_unloaded = "rangedweapons:rpg_rld",
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gun_cooling = "rangedweapons:rpg",
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gun_velocity = 25,
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gun_accuracy = 100,
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gun_cooldown = 1.0,
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gun_reload = 1.0,
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gun_projectiles = 1,
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gun_smokeSize = 15,
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gun_durability = 150,
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gun_unload_sound = "",
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gun_sound = "rangedweapons_rocket",
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gun_unload_sound = "rangedweapons_shell_insert",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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