mirror of
https://github.com/lhofhansl/rangedweapons.git
synced 2024-11-19 22:03:57 +01:00
47 lines
1.8 KiB
Lua
47 lines
1.8 KiB
Lua
minetest.register_craftitem("rangedweapons:blue_ray_visual", {
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wield_scale = {x=1.75,y=1.75,z=1.75},
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inventory_image = "rangedweapons_blue_ray.png",
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})
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minetest.register_tool("rangedweapons:laser_blaster", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 15\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 10\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.3\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 65"),
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range = 0,
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inventory_image = "rangedweapons_laser_blaster.png",
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RW_powergun_capabilities = {
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power_damage = {fleshy=15,knockback=0},
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power_crit = 10,
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power_critEffc = 2.0,
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power_skill = {"",1},
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power_cooling = "rangedweapons:laser_blaster",
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power_velocity = 65,
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power_accuracy = 100,
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power_cooldown = 0.3,
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power_projectiles = 1,
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power_durability = 5000,
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power_sound = "rangedweapons_laser",
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power_glass_breaking = 1,
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power_door_breaking = 1,
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power_dps = 0,
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power_mob_penetration = 50,
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power_node_penetration = 0,
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power_dps = 0,
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power_consumption = 10,
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power_entity = "rangedweapons:shot_bullet",
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power_visual = "wielditem",
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power_texture = "rangedweapons:blue_ray_visual",
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power_projectile_size = 0.1,
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has_sparks = 0,
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ignites_explosives = 1,
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},
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_powergun(itemstack, user)
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return itemstack
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end,
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})
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