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Update init.lua
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init.lua
614
init.lua
@ -1,213 +1,437 @@
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--[[ TODO:
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- If a pawn reaches row A or row H -> becomes a queen;
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- If one of kings is defeat -> the game stops;
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- Actions recording;
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- Counter per player.
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--]]
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realchess = {}
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local function index_to_xy(index)
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index = index - 1
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local x = index % 8
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local y = (index - x) / 8
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return x, y
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end
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local function xy_to_index(x, y)
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return x + y * 8 + 1
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end
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function realchess.init(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local slots = "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]"
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local rows = {
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{'A', 0}, {'B', 1}, {'C', 2}, {'D', 3}, {'E', 4}, {'F', 5}, {'G', 6}, {'H', 7}
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}
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local formspec = ""
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for _, n in pairs(rows) do
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local letter = n[1]
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local number = n[2]
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inv:set_size(letter, 8)
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formspec = formspec.."list[context;"..letter..";0,"..number..";8,1;false]"
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end
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meta:set_string("formspec", "size[8,8.6;]bgcolor[#080808BB;true]background[0,0;8,8;chess_bg.png]button[3.2,7.6;2,2;new;New game]"..formspec..slots)
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inv:set_size("board", 64)
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meta:set_string("formspec",
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"size[8,8.6;]"..
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"bgcolor[#080808BB;true]"..
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"background[0,0;8,8;chess_bg.png]"..
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"button[3.2,7.6;2,2;new;New game]"..
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"list[context;board;0,0;8,8;]"..
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slots)
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meta:set_string("infotext", "Chess Board")
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meta:set_string("playerOne", "")
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meta:set_string("playerTwo", "")
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meta:set_string("playerBlack", "")
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meta:set_string("playerWhite", "")
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meta:set_string("lastMove", "")
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meta:set_string("lastMoveTime", "")
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inv:set_list('A', {"realchess:rook_black_1 1", "realchess:knight_black_1 1",
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"realchess:bishop_black_1 1", "realchess:king_black_1 1",
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"realchess:queen_black_1 1", "realchess:bishop_black_2 1",
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"realchess:knight_black_2 1", "realchess:rook_black_2 1"})
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inv:set_list('H', {"realchess:rook_white_1 1", "realchess:knight_white_1 1",
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"realchess:bishop_white_1 1", "realchess:queen_white_1 1",
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"realchess:king_white_1 1", "realchess:bishop_white_2 1",
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"realchess:knight_white_2 1", "realchess:rook_white_2 1"})
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inv:set_list("C", {})
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inv:set_list("D", {})
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inv:set_list("E", {})
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inv:set_list("F", {})
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local bpawns, wpawns = {}, {}
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for i = 1, 8 do
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bpawns[#bpawns+1] = "realchess:pawn_black_"..i.." 1"
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wpawns[#wpawns+1] = "realchess:pawn_white_"..i.." 1"
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inv:set_list('B', bpawns)
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inv:set_list('G', wpawns)
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end
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inv:set_list("board", {
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"realchess:rook_black_1",
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"realchess:knight_black_1",
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"realchess:bishop_black_1",
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"realchess:king_black",
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"realchess:queen_black",
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"realchess:bishop_black_2",
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"realchess:knight_black_2",
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"realchess:rook_black_2",
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"realchess:pawn_black_1",
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"realchess:pawn_black_2",
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"realchess:pawn_black_3",
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"realchess:pawn_black_4",
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"realchess:pawn_black_5",
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"realchess:pawn_black_6",
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"realchess:pawn_black_7",
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"realchess:pawn_black_8",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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"realchess:pawn_white_1",
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"realchess:pawn_white_2",
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"realchess:pawn_white_3",
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"realchess:pawn_white_4",
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"realchess:pawn_white_5",
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"realchess:pawn_white_6",
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"realchess:pawn_white_7",
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"realchess:pawn_white_8",
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"realchess:rook_white_1",
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"realchess:knight_white_1",
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"realchess:bishop_white_1",
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"realchess:queen_white",
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"realchess:king_white",
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"realchess:bishop_white_2",
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"realchess:knight_white_2",
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"realchess:rook_white_2",
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})
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end
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function realchess.move(pos, from_list, from_index, to_list, to_index, count, player)
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if from_list ~= "board" and to_list ~= "board" then
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return 0
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local meta = minetest.get_meta(pos)
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local pieceFrom = inv:get_stack(from_list, from_index):get_name()
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local pieceTo = inv:get_stack(to_list, to_index):get_name()
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local playerName = player:get_player_name()
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local lastMove = meta:get_string("lastMove")
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local thisMove = "" -- will replace lastMove when move is legal
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local playerWhite = meta:get_string("playerWhite")
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local playerBlack = meta:get_string("playerBlack")
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if pieceFrom:find("white") then
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if playerWhite == "" then
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meta:set_string("playerWhite", playerName)
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elseif playerWhite ~= "" and playerWhite ~= playerName then
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minetest.chat_send_player(playerName, "Someone else plays white pieces.")
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if playerWhite ~= "" and playerWhite ~= playerName then
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minetest.chat_send_player(playerName, "Someone else plays white pieces")
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return 0
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end
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if lastMove ~= "white" then
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meta:set_string("lastMove", "white")
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meta:set_string("lastMoveTime", minetest.get_gametime())
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elseif lastMove == "white" then
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end
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if lastMove ~= "" and lastMove ~= "black" then
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minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
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return 0
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end
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if pieceTo:find("white") then
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-- Don't replace pieces of same color
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return 0
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end
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playerWhite = playerName
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thisMove = "white"
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elseif pieceFrom:find("black") then
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if playerBlack == "" then
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meta:set_string("playerBlack", playerName)
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elseif playerBlack ~= "" and playerBlack ~= playerName then
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minetest.chat_send_player(playerName, "Someone else plays black pieces.")
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if playerBlack ~= "" and playerBlack ~= playerName then
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minetest.chat_send_player(playerName, "Someone else plays black pieces")
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return 0
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end
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if lastMove ~= "black" then
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meta:set_string("lastMove", "black")
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meta:set_string("lastMoveTime", minetest.get_gametime())
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elseif lastMove == "black" then
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if lastMove ~= "" and lastMove ~= "white" then
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minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
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return 0
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end
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if pieceTo:find("black") then
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-- Don't replace pieces of same color
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return 0
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end
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playerBlack = playerName
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thisMove = "black"
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end
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-- Don't replace pieces of same color
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if (pieceFrom:find("white") and pieceTo:find("white")) or
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(pieceFrom:find("black") and pieceTo:find("black")) then
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return 0
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end
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-- DETERMINISTIC MOVING
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-- PAWNS
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if pieceFrom:find("pawn_white") then
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if from_index == to_index and
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inv:get_stack(string.char(string.byte(from_list)-1), from_index):get_name() == "" then
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if string.byte(to_list) == string.byte(from_list) - 1 then
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return 1
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elseif from_list == 'G' and
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string.byte(to_list) == string.byte(from_list) - 2 then
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return 1
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local from_x, from_y = index_to_xy(from_index)
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local to_x, to_y = index_to_xy(to_index)
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if pieceFrom:find("pawn") then
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-- TODO: pawns can run two cells instead of one in some specific cases.
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if thisMove == "white" then
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-- white pawns can go up only
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if from_y - 1 ~= to_y then
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return 0
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end
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-- if x not changed,
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-- ensure that destination cell is empty
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-- elseif x changed one unit left or right
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-- ensure the pawn is killing opponent piece
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-- else
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-- move is not legal - abort
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if from_x == to_x then
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if pieceTo ~= "" then
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return 0
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end
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elseif string.byte(from_list) > string.byte(to_list) and
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(from_index ~= to_index and pieceTo:find("black")) then
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return 1
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end
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elseif pieceFrom:find("pawn_black") then
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if from_index == to_index and
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inv:get_stack(string.char(string.byte(from_list)+1), from_index):get_name() == "" then
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if string.byte(to_list) == string.byte(from_list) + 1 then
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return 1
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elseif from_list == 'B' and
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string.byte(to_list) == string.byte(from_list) + 2 then
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return 1
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("black") then
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return 0
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end
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elseif string.byte(from_list) < string.byte(to_list) and
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(from_index ~= to_index and pieceTo:find("white")) then
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return 1
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else
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return 0
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end
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elseif thisMove == "black" then
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-- black pawns can go down only
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if from_y + 1 ~= to_y then
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return 0
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end
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-- if x not changed,
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-- ensure that destination cell is empty
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-- elseif x changed one unit left or right
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-- ensure the pawn is killing opponent piece
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-- else
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-- move is not legal - abort
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if from_x == to_x then
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if pieceTo ~= "" then
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return 0
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("white") then
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return 0
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end
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else
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return 0
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end
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else
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return 0
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end
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end
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elseif pieceFrom:find("rook") then
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if from_x == to_x then
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-- moving vertically
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if from_y < to_y then
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-- moving down
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-- ensure that no piece disturbs the way
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for i = from_y + 1, to_y - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- mocing up
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-- ensure that no piece disturbs the way
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for i = to_y + 1, from_y - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
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return 0
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end
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end
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end
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elseif from_y == to_y then
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-- mocing horizontally
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if from_x < to_x then
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-- mocing right
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-- ensure that no piece disturbs the way
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for i = from_x + 1, to_x - 1 do
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if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- mocing left
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-- ensure that no piece disturbs the way
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for i = to_x + 1, from_x - 1 do
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if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
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return 0
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end
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end
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end
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else
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-- attempt to move arbitrarily -> abort
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return 0
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end
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elseif pieceFrom:find("knight") then
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-- get relative pos
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local dx = from_x - to_x
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local dy = from_y - to_y
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-- get absolute values
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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-- sort x and y
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if dx > dy then
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dx, dy = dy, dx
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end
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-- ensure that dx == 1 and dy == 2
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if dx ~= 1 or dy ~= 2 then
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return 0
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end
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-- just ensure that destination cell does not contain friend piece
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-- ^ it was done already thus everything ok
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-- ROOKS
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if pieceFrom:find("rook") then
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for i = 1, 7 do
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if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - i or
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string.byte(to_list) == string.byte(from_list) + i) then
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return 1
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elseif string.byte(to_list) == string.byte(from_list) and
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from_index ~= to_index then
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return 1
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elseif pieceFrom:find("bishop") then
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-- get relative pos
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local dx = from_x - to_x
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local dy = from_y - to_y
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-- get absolute values
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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-- ensure dx and dy are equal
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if dx ~= dy then
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return 0
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end
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if from_x < to_x then
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if from_y < to_y then
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-- moving right-down
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- moving right-up
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x + i, to_y - i)):get_name() ~= "" then
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return 0
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end
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end
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end
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else
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if from_y < to_y then
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-- moving left-down
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(from_list, xy_to_index(to_x - i, from_y + i)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- moving left-up
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(from_list, xy_to_index(to_x - i, to_y - i)):get_name() ~= "" then
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return 0
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end
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end
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end
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end
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end
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-- KNIGHTS
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local knight_dirs = {
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{-2, -1}, {-2, 1}, {2, 1}, {2, -1}, -- Moves type 1
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{-1, 2}, {-1, -2}, {1, -2}, {1, 2} -- Moves type 2
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}
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if pieceFrom:find("knight") then
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for _, d in pairs(knight_dirs) do
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if string.byte(to_list) == string.byte(from_list) + d[1] and
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(to_index == from_index + d[2]) then
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return 1
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end
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elseif pieceFrom:find("queen") then
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local dx = from_x - to_x
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local dy = from_y - to_y
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-- get absolute values
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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-- ensure valid relative move
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if dx ~= 0 and dy ~= 0 and dx ~= dy then
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return 0
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end
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if from_x == to_x then
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if from_y < to_y then
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-- goes down
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- goes up
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, to_y - i)):get_name() ~= "" then
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return 0
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end
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end
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end
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elseif from_x < to_x then
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if from_y == to_y then
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-- goes right
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-- ensure that no piece disturbs the way
|
||||
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif from_y < to_y then
|
||||
-- goes right-down
|
||||
-- ensure that no piece disturbs the way
|
||||
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes right-up
|
||||
-- ensure that no piece disturbs the way
|
||||
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, to_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if from_y == to_y then
|
||||
-- goes left
|
||||
-- ensure that no piece disturbs the way and destination cell does
|
||||
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(to_x - i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif from_y < to_y then
|
||||
-- goes left-down
|
||||
-- ensure that no piece disturbs the way
|
||||
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(to_x - i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes left-up
|
||||
-- ensure that no piece disturbs the way
|
||||
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(to_x - i, to_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif pieceFrom:find("king") then
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
|
||||
-- get absolute values
|
||||
if dx < 0 then
|
||||
dx = -dx
|
||||
end
|
||||
if dy < 0 then
|
||||
dy = -dy
|
||||
end
|
||||
|
||||
if dx > 1 or dy > 1 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- BISHOPS
|
||||
if pieceFrom:find("bishop") then
|
||||
for i = 1, 7 do
|
||||
if (to_index == from_index + i or to_index == from_index - i) and
|
||||
(string.byte(to_list) == string.byte(from_list) - i or
|
||||
string.byte(to_list) == string.byte(from_list) + i) then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- QUEENS
|
||||
if pieceFrom:find("queen") then
|
||||
for i = 1, 7 do
|
||||
if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - i or
|
||||
string.byte(to_list) == string.byte(from_list) + i) then
|
||||
return 1
|
||||
elseif string.byte(to_list) == string.byte(from_list) and
|
||||
from_index ~= to_index then
|
||||
return 1
|
||||
elseif (to_index == from_index + i or to_index == from_index - i) and
|
||||
(string.byte(to_list) == string.byte(from_list) - i or
|
||||
string.byte(to_list) == string.byte(from_list) + i) then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- KINGS
|
||||
if pieceFrom:find("king") then
|
||||
if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - 1 or
|
||||
string.byte(to_list) == string.byte(from_list) + 1) then
|
||||
return 1
|
||||
elseif string.byte(to_list) == string.byte(from_list) and
|
||||
from_index ~= to_index then
|
||||
return 1
|
||||
elseif (to_index == from_index + 1 or to_index == from_index - 1) and
|
||||
(string.byte(to_list) == string.byte(from_list) - 1 or
|
||||
string.byte(to_list) == string.byte(from_list) + 1) then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
|
||||
meta:set_string("playerWhite", playerWhite)
|
||||
meta:set_string("playerBlack", playerBlack)
|
||||
meta:set_string("lastMove", thisMove)
|
||||
meta:set_string("lastMoveTime", minetest.get_gametime())
|
||||
return 1
|
||||
end
|
||||
|
||||
function realchess.fields(pos, formname, fields, sender)
|
||||
@ -234,7 +458,7 @@ function realchess.dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local playerName = player:get_player_name()
|
||||
|
||||
-- The chess can't be dug while playing unless if nobody has played since 500s
|
||||
-- The chess can't be dug while playing unless if nobody has played during a while
|
||||
if (meta:get_string("playerWhite") ~= "" or meta:get_string("playerBlack") ~= "") and
|
||||
meta:get_string("lastMoveTime") ~= "" and
|
||||
minetest.get_gametime() <= tonumber(meta:get_string("lastMoveTime") + 250) then
|
||||
@ -245,6 +469,12 @@ function realchess.dig(pos, player)
|
||||
return true
|
||||
end
|
||||
|
||||
function realchess.on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:set_stack(from_list, from_index, '')
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_node("realchess:chessboard", {
|
||||
description = "Chess Board",
|
||||
drawtype = "nodebox",
|
||||
@ -255,7 +485,7 @@ minetest.register_node("realchess:chessboard", {
|
||||
tiles = {"chessboard_top.png", "chessboard_top.png",
|
||||
"chessboard_sides.png", "chessboard_sides.png",
|
||||
"chessboard_top.png", "chessboard_top.png"},
|
||||
groups = {choppy=3, fammable=3},
|
||||
groups = {choppy=3, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
|
||||
sunlight_propagates = true,
|
||||
@ -263,34 +493,37 @@ minetest.register_node("realchess:chessboard", {
|
||||
on_construct = realchess.init,
|
||||
on_receive_fields = realchess.fields,
|
||||
allow_metadata_inventory_move = realchess.move,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:set_stack(from_list, from_index, '')
|
||||
end
|
||||
on_metadata_inventory_move = realchess.on_move
|
||||
})
|
||||
|
||||
local pieces = {
|
||||
{name = "pawn", count = 8},
|
||||
{name = "rook", count = 2},
|
||||
{name = "knight", count = 2},
|
||||
{name = "bishop", count = 2},
|
||||
{name = "queen", count = 1},
|
||||
{name = "king", count = 1}
|
||||
}
|
||||
local colors = {"black", "white"}
|
||||
local function register_piece(name, count)
|
||||
for _, color in pairs({"black", "white"}) do
|
||||
if not count then
|
||||
minetest.register_craftitem("realchess:"..name.."_"..color, {
|
||||
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
|
||||
inventory_image = name.."_"..color..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
else
|
||||
for i = 1, count do
|
||||
minetest.register_craftitem("realchess:"..name.."_"..color.."_"..i, {
|
||||
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
|
||||
inventory_image = name.."_"..color..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, p in pairs(pieces) do
|
||||
for _, c in pairs(colors) do
|
||||
for i = 1, p.count do
|
||||
minetest.register_craftitem("realchess:"..p.name.."_"..c.."_"..i, {
|
||||
description = c:gsub("^%l", string.upper).." "..p.name:gsub("^%l", string.upper),
|
||||
inventory_image = p.name.."_"..c..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
register_piece("pawn", 8)
|
||||
register_piece("rook", 2)
|
||||
register_piece("knight", 2)
|
||||
register_piece("bishop", 2)
|
||||
register_piece("queen")
|
||||
register_piece("king")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "realchess:chessboard",
|
||||
@ -299,4 +532,3 @@ minetest.register_craft({
|
||||
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
|
||||
}
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user