Update init.lua

This commit is contained in:
beyondlimits 2015-10-25 15:23:50 +01:00
parent 13b2fc1a0c
commit 47f5fe8b44

614
init.lua

@ -1,213 +1,437 @@
--[[ TODO:
- If a pawn reaches row A or row H -> becomes a queen;
- If one of kings is defeat -> the game stops;
- Actions recording;
- Counter per player.
--]]
realchess = {}
local function index_to_xy(index)
index = index - 1
local x = index % 8
local y = (index - x) / 8
return x, y
end
local function xy_to_index(x, y)
return x + y * 8 + 1
end
function realchess.init(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local slots = "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]"
local rows = {
{'A', 0}, {'B', 1}, {'C', 2}, {'D', 3}, {'E', 4}, {'F', 5}, {'G', 6}, {'H', 7}
}
local formspec = ""
for _, n in pairs(rows) do
local letter = n[1]
local number = n[2]
inv:set_size(letter, 8)
formspec = formspec.."list[context;"..letter..";0,"..number..";8,1;false]"
end
meta:set_string("formspec", "size[8,8.6;]bgcolor[#080808BB;true]background[0,0;8,8;chess_bg.png]button[3.2,7.6;2,2;new;New game]"..formspec..slots)
inv:set_size("board", 64)
meta:set_string("formspec",
"size[8,8.6;]"..
"bgcolor[#080808BB;true]"..
"background[0,0;8,8;chess_bg.png]"..
"button[3.2,7.6;2,2;new;New game]"..
"list[context;board;0,0;8,8;]"..
slots)
meta:set_string("infotext", "Chess Board")
meta:set_string("playerOne", "")
meta:set_string("playerTwo", "")
meta:set_string("playerBlack", "")
meta:set_string("playerWhite", "")
meta:set_string("lastMove", "")
meta:set_string("lastMoveTime", "")
inv:set_list('A', {"realchess:rook_black_1 1", "realchess:knight_black_1 1",
"realchess:bishop_black_1 1", "realchess:king_black_1 1",
"realchess:queen_black_1 1", "realchess:bishop_black_2 1",
"realchess:knight_black_2 1", "realchess:rook_black_2 1"})
inv:set_list('H', {"realchess:rook_white_1 1", "realchess:knight_white_1 1",
"realchess:bishop_white_1 1", "realchess:queen_white_1 1",
"realchess:king_white_1 1", "realchess:bishop_white_2 1",
"realchess:knight_white_2 1", "realchess:rook_white_2 1"})
inv:set_list("C", {})
inv:set_list("D", {})
inv:set_list("E", {})
inv:set_list("F", {})
local bpawns, wpawns = {}, {}
for i = 1, 8 do
bpawns[#bpawns+1] = "realchess:pawn_black_"..i.." 1"
wpawns[#wpawns+1] = "realchess:pawn_white_"..i.." 1"
inv:set_list('B', bpawns)
inv:set_list('G', wpawns)
end
inv:set_list("board", {
"realchess:rook_black_1",
"realchess:knight_black_1",
"realchess:bishop_black_1",
"realchess:king_black",
"realchess:queen_black",
"realchess:bishop_black_2",
"realchess:knight_black_2",
"realchess:rook_black_2",
"realchess:pawn_black_1",
"realchess:pawn_black_2",
"realchess:pawn_black_3",
"realchess:pawn_black_4",
"realchess:pawn_black_5",
"realchess:pawn_black_6",
"realchess:pawn_black_7",
"realchess:pawn_black_8",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"realchess:pawn_white_1",
"realchess:pawn_white_2",
"realchess:pawn_white_3",
"realchess:pawn_white_4",
"realchess:pawn_white_5",
"realchess:pawn_white_6",
"realchess:pawn_white_7",
"realchess:pawn_white_8",
"realchess:rook_white_1",
"realchess:knight_white_1",
"realchess:bishop_white_1",
"realchess:queen_white",
"realchess:king_white",
"realchess:bishop_white_2",
"realchess:knight_white_2",
"realchess:rook_white_2",
})
end
function realchess.move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list ~= "board" and to_list ~= "board" then
return 0
end
local inv = minetest.get_meta(pos):get_inventory()
local meta = minetest.get_meta(pos)
local pieceFrom = inv:get_stack(from_list, from_index):get_name()
local pieceTo = inv:get_stack(to_list, to_index):get_name()
local playerName = player:get_player_name()
local lastMove = meta:get_string("lastMove")
local thisMove = "" -- will replace lastMove when move is legal
local playerWhite = meta:get_string("playerWhite")
local playerBlack = meta:get_string("playerBlack")
if pieceFrom:find("white") then
if playerWhite == "" then
meta:set_string("playerWhite", playerName)
elseif playerWhite ~= "" and playerWhite ~= playerName then
minetest.chat_send_player(playerName, "Someone else plays white pieces.")
if playerWhite ~= "" and playerWhite ~= playerName then
minetest.chat_send_player(playerName, "Someone else plays white pieces")
return 0
end
if lastMove ~= "white" then
meta:set_string("lastMove", "white")
meta:set_string("lastMoveTime", minetest.get_gametime())
elseif lastMove == "white" then
end
if lastMove ~= "" and lastMove ~= "black" then
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
return 0
end
if pieceTo:find("white") then
-- Don't replace pieces of same color
return 0
end
playerWhite = playerName
thisMove = "white"
elseif pieceFrom:find("black") then
if playerBlack == "" then
meta:set_string("playerBlack", playerName)
elseif playerBlack ~= "" and playerBlack ~= playerName then
minetest.chat_send_player(playerName, "Someone else plays black pieces.")
if playerBlack ~= "" and playerBlack ~= playerName then
minetest.chat_send_player(playerName, "Someone else plays black pieces")
return 0
end
if lastMove ~= "black" then
meta:set_string("lastMove", "black")
meta:set_string("lastMoveTime", minetest.get_gametime())
elseif lastMove == "black" then
if lastMove ~= "" and lastMove ~= "white" then
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
return 0
end
if pieceTo:find("black") then
-- Don't replace pieces of same color
return 0
end
playerBlack = playerName
thisMove = "black"
end
-- Don't replace pieces of same color
if (pieceFrom:find("white") and pieceTo:find("white")) or
(pieceFrom:find("black") and pieceTo:find("black")) then
return 0
end
-- DETERMINISTIC MOVING
-- PAWNS
if pieceFrom:find("pawn_white") then
if from_index == to_index and
inv:get_stack(string.char(string.byte(from_list)-1), from_index):get_name() == "" then
if string.byte(to_list) == string.byte(from_list) - 1 then
return 1
elseif from_list == 'G' and
string.byte(to_list) == string.byte(from_list) - 2 then
return 1
local from_x, from_y = index_to_xy(from_index)
local to_x, to_y = index_to_xy(to_index)
if pieceFrom:find("pawn") then
-- TODO: pawns can run two cells instead of one in some specific cases.
if thisMove == "white" then
-- white pawns can go up only
if from_y - 1 ~= to_y then
return 0
end
-- if x not changed,
-- ensure that destination cell is empty
-- elseif x changed one unit left or right
-- ensure the pawn is killing opponent piece
-- else
-- move is not legal - abort
if from_x == to_x then
if pieceTo ~= "" then
return 0
end
elseif string.byte(from_list) > string.byte(to_list) and
(from_index ~= to_index and pieceTo:find("black")) then
return 1
end
elseif pieceFrom:find("pawn_black") then
if from_index == to_index and
inv:get_stack(string.char(string.byte(from_list)+1), from_index):get_name() == "" then
if string.byte(to_list) == string.byte(from_list) + 1 then
return 1
elseif from_list == 'B' and
string.byte(to_list) == string.byte(from_list) + 2 then
return 1
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("black") then
return 0
end
elseif string.byte(from_list) < string.byte(to_list) and
(from_index ~= to_index and pieceTo:find("white")) then
return 1
else
return 0
end
elseif thisMove == "black" then
-- black pawns can go down only
if from_y + 1 ~= to_y then
return 0
end
-- if x not changed,
-- ensure that destination cell is empty
-- elseif x changed one unit left or right
-- ensure the pawn is killing opponent piece
-- else
-- move is not legal - abort
if from_x == to_x then
if pieceTo ~= "" then
return 0
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("white") then
return 0
end
else
return 0
end
else
return 0
end
end
elseif pieceFrom:find("rook") then
if from_x == to_x then
-- moving vertically
if from_y < to_y then
-- moving down
-- ensure that no piece disturbs the way
for i = from_y + 1, to_y - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
return 0
end
end
else
-- mocing up
-- ensure that no piece disturbs the way
for i = to_y + 1, from_y - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
return 0
end
end
end
elseif from_y == to_y then
-- mocing horizontally
if from_x < to_x then
-- mocing right
-- ensure that no piece disturbs the way
for i = from_x + 1, to_x - 1 do
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
return 0
end
end
else
-- mocing left
-- ensure that no piece disturbs the way
for i = to_x + 1, from_x - 1 do
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
return 0
end
end
end
else
-- attempt to move arbitrarily -> abort
return 0
end
elseif pieceFrom:find("knight") then
-- get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
-- sort x and y
if dx > dy then
dx, dy = dy, dx
end
-- ensure that dx == 1 and dy == 2
if dx ~= 1 or dy ~= 2 then
return 0
end
-- just ensure that destination cell does not contain friend piece
-- ^ it was done already thus everything ok
-- ROOKS
if pieceFrom:find("rook") then
for i = 1, 7 do
if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - i or
string.byte(to_list) == string.byte(from_list) + i) then
return 1
elseif string.byte(to_list) == string.byte(from_list) and
from_index ~= to_index then
return 1
elseif pieceFrom:find("bishop") then
-- get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
-- ensure dx and dy are equal
if dx ~= dy then
return 0
end
if from_x < to_x then
if from_y < to_y then
-- moving right-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- moving right-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, to_y - i)):get_name() ~= "" then
return 0
end
end
end
else
if from_y < to_y then
-- moving left-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(to_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- moving left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(to_x - i, to_y - i)):get_name() ~= "" then
return 0
end
end
end
end
end
-- KNIGHTS
local knight_dirs = {
{-2, -1}, {-2, 1}, {2, 1}, {2, -1}, -- Moves type 1
{-1, 2}, {-1, -2}, {1, -2}, {1, 2} -- Moves type 2
}
if pieceFrom:find("knight") then
for _, d in pairs(knight_dirs) do
if string.byte(to_list) == string.byte(from_list) + d[1] and
(to_index == from_index + d[2]) then
return 1
end
elseif pieceFrom:find("queen") then
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
-- ensure valid relative move
if dx ~= 0 and dy ~= 0 and dx ~= dy then
return 0
end
if from_x == to_x then
if from_y < to_y then
-- goes down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- goes up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, to_y - i)):get_name() ~= "" then
return 0
end
end
end
elseif from_x < to_x then
if from_y == to_y then
-- goes right
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
return 0
end
end
elseif from_y < to_y then
-- goes right-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- goes right-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, to_y - i)):get_name() ~= "" then
return 0
end
end
end
else
if from_y == to_y then
-- goes left
-- ensure that no piece disturbs the way and destination cell does
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(to_x - i, from_y)):get_name() ~= "" then
return 0
end
end
elseif from_y < to_y then
-- goes left-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(to_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- goes left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(to_x - i, to_y - i)):get_name() ~= "" then
return 0
end
end
end
end
elseif pieceFrom:find("king") then
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
if dx > 1 or dy > 1 then
return 0
end
end
-- BISHOPS
if pieceFrom:find("bishop") then
for i = 1, 7 do
if (to_index == from_index + i or to_index == from_index - i) and
(string.byte(to_list) == string.byte(from_list) - i or
string.byte(to_list) == string.byte(from_list) + i) then
return 1
end
end
end
-- QUEENS
if pieceFrom:find("queen") then
for i = 1, 7 do
if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - i or
string.byte(to_list) == string.byte(from_list) + i) then
return 1
elseif string.byte(to_list) == string.byte(from_list) and
from_index ~= to_index then
return 1
elseif (to_index == from_index + i or to_index == from_index - i) and
(string.byte(to_list) == string.byte(from_list) - i or
string.byte(to_list) == string.byte(from_list) + i) then
return 1
end
end
end
-- KINGS
if pieceFrom:find("king") then
if from_index == to_index and (string.byte(to_list) == string.byte(from_list) - 1 or
string.byte(to_list) == string.byte(from_list) + 1) then
return 1
elseif string.byte(to_list) == string.byte(from_list) and
from_index ~= to_index then
return 1
elseif (to_index == from_index + 1 or to_index == from_index - 1) and
(string.byte(to_list) == string.byte(from_list) - 1 or
string.byte(to_list) == string.byte(from_list) + 1) then
return 1
end
end
return 0
meta:set_string("playerWhite", playerWhite)
meta:set_string("playerBlack", playerBlack)
meta:set_string("lastMove", thisMove)
meta:set_string("lastMoveTime", minetest.get_gametime())
return 1
end
function realchess.fields(pos, formname, fields, sender)
@ -234,7 +458,7 @@ function realchess.dig(pos, player)
local meta = minetest.get_meta(pos)
local playerName = player:get_player_name()
-- The chess can't be dug while playing unless if nobody has played since 500s
-- The chess can't be dug while playing unless if nobody has played during a while
if (meta:get_string("playerWhite") ~= "" or meta:get_string("playerBlack") ~= "") and
meta:get_string("lastMoveTime") ~= "" and
minetest.get_gametime() <= tonumber(meta:get_string("lastMoveTime") + 250) then
@ -245,6 +469,12 @@ function realchess.dig(pos, player)
return true
end
function realchess.on_move(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(from_list, from_index, '')
return false
end
minetest.register_node("realchess:chessboard", {
description = "Chess Board",
drawtype = "nodebox",
@ -255,7 +485,7 @@ minetest.register_node("realchess:chessboard", {
tiles = {"chessboard_top.png", "chessboard_top.png",
"chessboard_sides.png", "chessboard_sides.png",
"chessboard_top.png", "chessboard_top.png"},
groups = {choppy=3, fammable=3},
groups = {choppy=3, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
sunlight_propagates = true,
@ -263,34 +493,37 @@ minetest.register_node("realchess:chessboard", {
on_construct = realchess.init,
on_receive_fields = realchess.fields,
allow_metadata_inventory_move = realchess.move,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(from_list, from_index, '')
end
on_metadata_inventory_move = realchess.on_move
})
local pieces = {
{name = "pawn", count = 8},
{name = "rook", count = 2},
{name = "knight", count = 2},
{name = "bishop", count = 2},
{name = "queen", count = 1},
{name = "king", count = 1}
}
local colors = {"black", "white"}
local function register_piece(name, count)
for _, color in pairs({"black", "white"}) do
if not count then
minetest.register_craftitem("realchess:"..name.."_"..color, {
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
inventory_image = name.."_"..color..".png",
stack_max = 1,
groups = {not_in_creative_inventory=1},
})
else
for i = 1, count do
minetest.register_craftitem("realchess:"..name.."_"..color.."_"..i, {
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
inventory_image = name.."_"..color..".png",
stack_max = 1,
groups = {not_in_creative_inventory=1},
})
end
end
end
end
for _, p in pairs(pieces) do
for _, c in pairs(colors) do
for i = 1, p.count do
minetest.register_craftitem("realchess:"..p.name.."_"..c.."_"..i, {
description = c:gsub("^%l", string.upper).." "..p.name:gsub("^%l", string.upper),
inventory_image = p.name.."_"..c..".png",
stack_max = 1,
groups = {not_in_creative_inventory=1}
})
end
end
end
register_piece("pawn", 8)
register_piece("rook", 2)
register_piece("knight", 2)
register_piece("bishop", 2)
register_piece("queen")
register_piece("king")
minetest.register_craft({
output = "realchess:chessboard",
@ -299,4 +532,3 @@ minetest.register_craft({
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
}
})