local realchess = {} local function index_to_xy(index) index = index - 1 local x = index % 8 local y = (index - x) / 8 return x, y end local function xy_to_index(x, y) return x + y * 8 + 1 end function realchess.init(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local slots = "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]" local formspec inv:set_size("board", 64) meta:set_string("formspec", "size[8,8.6;]".. "bgcolor[#080808BB;true]".. "background[0,0;8,8;chess_bg.png]".. "button[3.2,7.6;2,2;new;New game]".. "list[context;board;0,0;8,8;]".. slots) meta:set_string("infotext", "Chess Board") meta:set_string("playerBlack", "") meta:set_string("playerWhite", "") meta:set_string("lastMove", "") meta:set_string("lastMoveTime", "") meta:set_string("winner", "") inv:set_list("board", { "realchess:rook_black_1", "realchess:knight_black_1", "realchess:bishop_black_1", "realchess:king_black", "realchess:queen_black", "realchess:bishop_black_2", "realchess:knight_black_2", "realchess:rook_black_2", "realchess:pawn_black_1", "realchess:pawn_black_2", "realchess:pawn_black_3", "realchess:pawn_black_4", "realchess:pawn_black_5", "realchess:pawn_black_6", "realchess:pawn_black_7", "realchess:pawn_black_8", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "realchess:pawn_white_1", "realchess:pawn_white_2", "realchess:pawn_white_3", "realchess:pawn_white_4", "realchess:pawn_white_5", "realchess:pawn_white_6", "realchess:pawn_white_7", "realchess:pawn_white_8", "realchess:rook_white_1", "realchess:knight_white_1", "realchess:bishop_white_1", "realchess:queen_white", "realchess:king_white", "realchess:bishop_white_2", "realchess:knight_white_2", "realchess:rook_white_2", }) end function realchess.move(pos, from_list, from_index, to_list, to_index, count, player) if from_list ~= "board" and to_list ~= "board" then return 0 end local playerName = player:get_player_name() local meta = minetest.get_meta(pos) if meta:get_string("winner") ~= "" then minetest.chat_send_player(playerName, "This game is over.") return 0 end local inv = meta:get_inventory() local pieceFrom = inv:get_stack(from_list, from_index):get_name() local pieceTo = inv:get_stack(to_list, to_index):get_name() local lastMove = meta:get_string("lastMove") local thisMove -- will replace lastMove when move is legal local playerWhite = meta:get_string("playerWhite") local playerBlack = meta:get_string("playerBlack") if pieceFrom:find("white") then if playerWhite ~= "" and playerWhite ~= playerName then minetest.chat_send_player(playerName, "Someone else plays white pieces") return 0 end if lastMove ~= "" and lastMove ~= "black" then minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.") return 0 end if pieceTo:find("white") then -- Don't replace pieces of same color return 0 end playerWhite = playerName thisMove = "white" elseif pieceFrom:find("black") then if playerBlack ~= "" and playerBlack ~= playerName then minetest.chat_send_player(playerName, "Someone else plays black pieces") return 0 end if lastMove ~= "" and lastMove ~= "white" then minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.") return 0 end if pieceTo:find("black") then -- Don't replace pieces of same color return 0 end playerBlack = playerName thisMove = "black" end -- DETERMINISTIC MOVING local from_x, from_y = index_to_xy(from_index) local to_x, to_y = index_to_xy(to_index) if pieceFrom:find("pawn") then if thisMove == "white" then -- white pawns can go up only if from_y - 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 end else return 0 end elseif from_y - 2 == to_y then if pieceTo ~= "" or from_y < 6 or inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() ~= "" then return 0 end else return 0 end elseif thisMove == "black" then -- black pawns can go down only if from_y + 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 end else return 0 end elseif from_y + 2 == to_y then if pieceTo ~= "" or from_y > 1 or inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() ~= "" then return 0 end else return 0 end -- if x not changed, -- ensure that destination cell is empty -- elseif x changed one unit left or right -- ensure the pawn is killing opponent piece -- else -- move is not legal - abort if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 end else return 0 end else return 0 end elseif pieceFrom:find("rook") then if from_x == to_x then -- moving vertically if from_y < to_y then -- moving down -- ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end else -- mocing up -- ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end end elseif from_y == to_y then -- mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end else -- mocing left -- ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end end else -- attempt to move arbitrarily -> abort return 0 end elseif pieceFrom:find("knight") then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- sort x and y if dx > dy then dx, dy = dy, dx end -- ensure that dx == 1 and dy == 2 if dx ~= 1 or dy ~= 2 then return 0 end -- just ensure that destination cell does not contain friend piece -- ^ it was done already thus everything ok elseif pieceFrom:find("bishop") then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure dx and dy are equal if dx ~= dy then return 0 end if from_x < to_x then if from_y < to_y then -- moving right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, to_y - i)):get_name() ~= "" then return 0 end end end else if from_y < to_y then -- moving left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(to_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(to_x - i, to_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:find("queen") then local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure valid relative move if dx ~= 0 and dy ~= 0 and dx ~= dy then return 0 end if from_x == to_x then if from_y < to_y then -- goes down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then return 0 end end else -- goes up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then return 0 end end end elseif from_x < to_x then if from_y == to_y then -- goes right -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y == to_y then -- goes left -- ensure that no piece disturbs the way and destination cell does for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:find("king") then local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end if dx > 1 or dy > 1 then return 0 end end meta:set_string("playerWhite", playerWhite) meta:set_string("playerBlack", playerBlack) meta:set_string("lastMove", thisMove) meta:set_string("lastMoveTime", minetest.get_gametime()) if pieceTo:find("king") then minetest.chat_send_player(playerBlack, playerName .. " won the game.") minetest.chat_send_player(playerWhite, playerName .. " won the game.") meta:set_string("winner", thisMove) end return 1 end function realchess.fields(pos, formname, fields, sender) local playerName = sender:get_player_name() local meta = minetest.get_meta(pos) if fields.quit then return end -- The chess can't be reset while playing unless if nobody has played during a while if fields.new and (meta:get_string("playerWhite") == playerName or meta:get_string("playerBlack") == playerName) then realchess.init(pos) elseif fields.new and meta:get_string("lastMoveTime") ~= "" and minetest.get_gametime() >= tonumber(meta:get_string("lastMoveTime") + 250) and (meta:get_string("playerWhite") ~= playerName or meta:get_string("playerBlack") ~= playerName) then realchess.init(pos) else minetest.chat_send_player(playerName, "You can't reset the chessboard, a game has been started.\nIf you weren't playing it, try again after a while.") end end function realchess.dig(pos, player) local meta = minetest.get_meta(pos) local playerName = player:get_player_name() -- The chess can't be dug while playing unless if nobody has played during a while if (meta:get_string("playerWhite") ~= "" or meta:get_string("playerBlack") ~= "") and meta:get_string("lastMoveTime") ~= "" and minetest.get_gametime() <= tonumber(meta:get_string("lastMoveTime") + 250) then minetest.chat_send_player(playerName, "You can't dug the chessboard, a game has been started.\nIf you weren't playing it, try again after a while.") return false end return true end function realchess.on_move(pos, from_list, from_index, to_list, to_index, count, player) local inv = minetest.get_meta(pos):get_inventory() inv:set_stack(from_list, from_index, '') return false end function realchess.take(pos, listname, index, stack, player) return 0 end minetest.register_node("realchess:chessboard", { description = "Chess Board", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", inventory_image = "chessboard_top.png", wield_image = "chessboard_top.png", tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png", "chessboard_sides.png", "chessboard_top.png", "chessboard_top.png"}, groups = {choppy=3, flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}, sunlight_propagates = true, can_dig = realchess.dig, on_construct = realchess.init, on_receive_fields = realchess.fields, allow_metadata_inventory_move = realchess.move, on_metadata_inventory_move = realchess.on_move, allow_metadata_inventory_take = realchess.take }) local function register_piece(name, count) for _, color in pairs({"black", "white"}) do if not count then minetest.register_craftitem("realchess:"..name.."_"..color, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1}, }) else for i = 1, count do minetest.register_craftitem("realchess:"..name.."_"..color.."_"..i, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1}, }) end end end end register_piece("pawn", 8) register_piece("rook", 2) register_piece("knight", 2) register_piece("bishop", 2) register_piece("queen") register_piece("king") minetest.register_craft({ output = "realchess:chessboard", recipe = { {"dye:black", "dye:white", "dye:black"}, {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"} } })