ropes/ladder.lua

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minetest.register_node("vines:ropeladder_top", {
description = "Rope ladder",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder_top.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder_top.png",
wield_image = "default_ladder_wood.png^vines_ropeladder_top.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
local this_node = minetest.get_node(pos)
-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
if node_below.name == "air" and this_node.param2 > 1 then
minetest.add_node(pos_below, {name="vines:ropeladder_bottom", param2=this_node.param2})
local meta = minetest.get_meta(pos_below)
meta:set_int("length_remaining", vines.ropeLadderLength)
end
end,
after_destruct = function(pos)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
vines.destroy_rope_starting(pos_below, "vines:ropeladder", "vines:ropeladder_bottom", "vines:ropeladder_falling")
end,
})
minetest.register_craft({
output = "vines:ropeladder_top",
recipe = {
{'group:vines','default:stick','group:vines'},
{'group:vines','default:stick','group:vines'},
}
})
minetest.register_node("vines:ropeladder", {
description = "Rope ladder",
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder.png",
wield_image = "default_ladder_wood.png^vines_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos)
vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
end,
})
minetest.register_node("vines:ropeladder_bottom", {
description = "Rope ladder",
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder_bottom.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder_bottom.png",
wield_image = "default_ladder_wood.png^vines_ropeladder_bottom.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local currentend = minetest.get_node(pos)
local currentmeta = minetest.get_meta(pos)
local currentlength = currentmeta:get_int("length_remaining")
local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
local newnode = minetest.get_node(newpos)
local oldnode = minetest.get_node(pos)
if currentlength > 1 then
if newnode.name == "air" then
minetest.add_node(newpos, {name="vines:ropeladder_bottom", param2=oldnode.param2})
local newmeta = minetest.get_meta(newpos)
newmeta:set_int("length_remaining", currentlength-1)
minetest.set_node(pos, {name="vines:ropeladder", param2=oldnode.param2})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
end,
after_destruct = function(pos)
vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
end,
})
minetest.register_node("vines:ropeladder_falling", {
description = "Rope ladder",
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder.png",
wield_image = "default_ladder_wood.png^vines_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
if (node_below.name ~= "ignore") then
vines.destroy_rope_starting(pos_below, 'vines:ropeladder', 'vines:ropeladder_bottom', 'vines:ropeladder_falling')
minetest.swap_node(pos, {name="air"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})