mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-24 08:23:47 +01:00
Fixed the tool which does not use on_use now, Vines don't drop down on construct but slowly grow downward, no leafdecay
This commit is contained in:
parent
f6ebd62884
commit
1d28f7279f
139
init.lua
139
init.lua
@ -6,6 +6,7 @@
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local mod_name = "vines"
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local average_height = 12
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local spawn_interval = 90
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local vines_group = {attached_node=1,vines=1,snappy=3,flammable=2,hanging_node=1}
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-- Nodes
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minetest.register_node("vines:rope_block", {
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description = "Rope",
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@ -87,43 +88,28 @@ minetest.register_node("vines:side", {
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description = "Vine",
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walkable = false,
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climbable = true,
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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tile_images = { "vines_side.png" },
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drawtype = "signlike",
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inventory_image = "vines_side.png",
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groups = {vines=1,leafdecay=1, snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = vines_group,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local walldir = n.param2
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local down=-1
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while math.random(0,average_height) > 1.0 do
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.get_node(pt)
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if nt.name == "air" then
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minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local wielded = user:get_wielded_item()
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if 'vines:shears' == wielded:get_name() then
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local inv = user:get_inventory()
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if inv then
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inv:add_item("main", ItemStack(oldnode.name))
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end
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end
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end,
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on_punch = function(pos, node)
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local side = node.param2
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print(side)
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minetest.set_node(pos, {name="vines:side_rotten", param2=side})
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end,
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after_destruct = function(pos, node)
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local side = node.param2
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minetest.set_node(pos, {name="vines:side_rotten", param2=side})
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end,
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wielded:add_wear(65535/80)
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end
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})
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minetest.register_node("vines:side_rotten", {
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@ -137,7 +123,7 @@ minetest.register_node("vines:side_rotten", {
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tile_images = { "vines_side_rotten.png" },
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drawtype = "signlike",
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inventory_image = "vines_side.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = {snappy = 3,flammable=2, hanging_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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@ -148,43 +134,28 @@ minetest.register_node("vines:willow", {
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description = "Vine",
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walkable = false,
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climbable = true,
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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tile_images = { "vines_willow.png" },
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drawtype = "signlike",
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inventory_image = "vines_willow.png",
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groups = {vines=1,leafdecay = 1, snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = vines_group,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local walldir = n.param2
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local down=-1
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while math.random(0,average_height) > 1.0 do
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.get_node(pt)
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if nt.name == "air" then
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minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local wielded = user:get_wielded_item()
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if 'vines:shears' == wielded:get_name() then
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local inv = user:get_inventory()
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if inv then
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inv:add_item("main", ItemStack(oldnode.name))
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end
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end
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end,
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on_punch = function(pos, node)
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local side = node.param2
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print(side)
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minetest.set_node(pos, {name="vines:willow_rotten", param2=side})
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end,
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after_destruct = function(pos, node)
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local side = node.param2
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minetest.set_node(pos, {name="vines:willow_rotten", param2=side})
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end,
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wielded:add_wear(65535/80)
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end
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})
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minetest.register_node("vines:willow_rotten", {
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@ -198,7 +169,7 @@ minetest.register_node("vines:willow_rotten", {
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tile_images = { "vines_willow_rotten.png" },
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drawtype = "signlike",
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inventory_image = "vines_willow.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = {snappy = 3,flammable=2, hanging_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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@ -214,7 +185,7 @@ minetest.register_node("vines:root", {
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tile_images = { "vines_root.png" },
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drawtype = "plantlike",
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inventory_image = "vines_root.png",
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -227,33 +198,27 @@ minetest.register_node("vines:vine", {
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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drop = "",
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paramtype = "light",
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tile_images = { "vines_vine.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine.png",
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = vines_group,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local walldir = n.param2
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local down=-1
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while math.random(0,average_height) > 1.0 do
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.get_node(pt)
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if nt.name == "air" then
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minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local wielded = user:get_wielded_item()
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if 'vines:shears' == wielded:get_name() then
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local inv = user:get_inventory()
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if inv then
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inv:add_item("main", ItemStack(oldnode.name))
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end
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end
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end,
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wielded:add_wear(65535/80)
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end
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})
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minetest.register_node("vines:vine_rotten", {
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@ -265,7 +230,7 @@ minetest.register_node("vines:vine_rotten", {
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tile_images = { "vines_vine_rotten.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine_rotten.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
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groups = {snappy = 3,flammable=2, hanging_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -275,9 +240,21 @@ minetest.register_node("vines:vine_rotten", {
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--ABM
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minetest.register_abm({
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nodenames = {"vines:vine", "vines:root"},
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interval = 700,
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nodenames = {"vines:vine", "vines:side", "vines:willow"},
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interval = 300,
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chance = 8,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if minetest.find_node_near(pos, 5, "group:tree") == nil then
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walldir = node.param2
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minetest.add_node(pos, {name=node.name.."_rotten", param2 = walldir})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"vines:vine", "vines:side", "vines:willow"},
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interval = 300,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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@ -292,6 +269,7 @@ minetest.register_abm({
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nodenames = {"vines:rope_end"},
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interval = 1,
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chance = 1,
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drop = "",
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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@ -371,23 +349,6 @@ minetest.register_tool("vines:shears", {
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wool={times={[3]=0.2}, maxwear=0.05, maxlevel=3}
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}
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},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.under == nil then return end
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local n = minetest.get_node(pointed_thing.under)
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if minetest.get_node_group(n.name, "vines") ~= 0 then
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local inv = user:get_inventory()
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if inv then
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minetest.set_node(pointed_thing.under, {name="air"})
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inv:add_item("main", ItemStack(minetest.get_node(pointed_thing.under).name))
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/80)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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