Added willow vine and spawn_interval variable at the top of the init.lua

This commit is contained in:
Bas 2013-01-26 02:56:38 +01:00
parent 3dc49300ed
commit 3e17724125
2 changed files with 72 additions and 18 deletions

@ -1,5 +1,7 @@
local mod_name = "vines" local mod_name = "vines"
local average_height = 12 local average_height = 12
local spawn_interval = 1500
-- Nodes -- Nodes
minetest.register_node("vines:rope_block", { minetest.register_node("vines:rope_block", {
@ -25,6 +27,18 @@ minetest.register_node("vines:rope_block", {
minetest.env:add_node(p, {name="vines:rope_end"}) minetest.env:add_node(p, {name="vines:rope_end"})
end end
end, end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
while n.name == 'vines:rope' do
minetest.env:remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.env:get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.env:remove_node(p)
end
end
}) })
minetest.register_node("vines:rope", { minetest.register_node("vines:rope", {
@ -99,6 +113,41 @@ minetest.register_node("vines:side", {
end, end,
}) })
minetest.register_node("vines:willow", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_willow.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.env:get_node(p)
local walldir = n.param2
local down=-1
while math.random(0,average_height) > 1.0 do
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.env:get_node(pt)
if nt.name == "air" then
minetest.env:add_node(pt, {name=n.name, param2 = walldir})
down=down-1
else
return
end
end
end,
})
minetest.register_node("vines:root", { minetest.register_node("vines:root", {
description = "Vine", description = "Vine",
walkable = false, walkable = false,
@ -155,6 +204,7 @@ minetest.register_node("vines:vine_rotten", {
--ABM --ABM
--make vines grow downward --make vines grow downward
--[[
minetest.register_abm({ minetest.register_abm({
nodenames = {"vines:vine", "vines:side", "vines:root"}, nodenames = {"vines:vine", "vines:side", "vines:root"},
interval = 300, interval = 300,
@ -169,6 +219,8 @@ minetest.register_abm({
end end
}) })
]]--
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:dirt", "default:dirt_with_grass"}, nodenames = {"default:dirt", "default:dirt_with_grass"},
interval = 36000, interval = 36000,
@ -212,28 +264,30 @@ minetest.register_craftitem("vines:vines", {
inventory_image = "vines_item.png", inventory_image = "vines_item.png",
}) })
--remove rope when rope block is removed
minetest.register_on_dignode(function (pos, node, player)
if node.name == 'vines:rope_block' then
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
while n.name == 'vines:rope' do
minetest.env:remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.env:get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.env:remove_node(p)
end
end
end)
plantslib:spawn_on_surfaces({ plantslib:spawn_on_surfaces({
spawn_delay = 300, spawn_delay = spawn_interval,
spawn_plants = {"vines:side"}, spawn_plants = {"vines:side"},
spawn_chance = 10, spawn_chance = 1,
spawn_surfaces = {"default:leaves"}, spawn_surfaces = {"default:leaves"},
spawn_on_side = true spawn_on_side = true
}) })
plantslib:spawn_on_surfaces({
spawn_delay = spawn_interval,
spawn_plants = {"vines:vine"},
spawn_chance = 1,
spawn_surfaces = {"default:leaves"},
spawn_on_bottom = true
})
plantslib:spawn_on_surfaces({
spawn_delay = spawn_interval,
spawn_plants = {"vines:willow"},
spawn_chance = 1,
spawn_surfaces = {"moretrees:willow_leaves"},
spawn_on_side = true,
near_nodes = {"default:water_source"},
near_nodes_size = 4
})
print("[Vines] Loaded!") print("[Vines] Loaded!")

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