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Fixed mayor bug that bugs you when node is removed.
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init.lua
2
init.lua
@ -252,7 +252,7 @@ minetest.register_on_dignode(function (pos, node, player)
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minetest.env:remove_node(p)
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minetest.env:remove_node(p)
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until n.name == "vines:ropes" or n.name == "vines:rope_end"
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until n.name == "vines:rope_end" --ooops!
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end
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end
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