Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content.

This commit is contained in:
FaceDeer 2017-01-31 19:53:16 -07:00
parent b5e30c432d
commit befd75f8d6
42 changed files with 111 additions and 517 deletions

@ -1,57 +1,5 @@
# Vines
# Ropes
## Features
- Rope blocks for spawning rope that slowly drops into the deep.
- Rope ladder that similarly descends into the deep.
- Vines are climbable and slowly grow downward.
- Shears that allow the collecting of vines and the trimming of ropes
- Spawns vines on jungletree leaves.
- Roots on the bottom of dirt and dirt with grass nodes.
- Spawns vines on trees located in swampy area.
- Jungle vines that spawn on the side of jungletrees
## API
The API is very minimal. It allows the registering of vines and the spawning of
existing vines on nodes of your own.
If you want vines to spawn on a certain node then you can choose which vine by
adding to the node groups the unique group of that vine. This is determined by
the name of the vine ( see vines.lua ) appended with '_vines'.
An example would be.
"willow_vines" or "jungle_vines"
There are two types of vines. One that spawns at the bottom of nodes and uses the
plantlike drawtype, and vines that spawn on the side that use signlike
drawtype. The type is determined by the spawn_on_side property in the biome
table.
### Example
*taken from mod*
```lua
vines.register_vine( name, definitions, biome )
--e.g.
vines.register_vine( 'vine', {
description = "Vines",
average_length = 9
}, biome )
```
### definitions
|key| type| description|
|---| ---| ---|
|description| string|The vine's tooltip description|
|average_length|int| The average length of vines|
For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt)
## Notice
Vines use after_destruct on registered leave nodes to remove vines from which
the leaves are removed. This is done by using the override function.
Malfunctions may occur if other mods override the after_destruct of these nodes
also.

@ -1,11 +0,0 @@
-- used to remove the old vine nodes. This gives room for the new nodes
minetest.register_alias( 'vines:root', 'air' )
minetest.register_alias( 'vines:root_rotten', 'air' )
minetest.register_alias( 'vines:vine', 'air' )
minetest.register_alias( 'vines:vine_rotten', 'air' )
minetest.register_alias( 'vines:side', 'air' )
minetest.register_alias( 'vines:side_rotten', 'air' )
minetest.register_alias( 'vines:jungle', 'air' )
minetest.register_alias( 'vines:jungle_rotten', 'air' )
minetest.register_alias( 'vines:willow', 'air' )
minetest.register_alias( 'vines:willow_rotten', 'air' )

@ -1,18 +0,0 @@
{
"name": "vines",
"description": "Vines that spawn on trees and rope",
"keywords": [
"vines",
"trees",
"rope",
"jungle"
],
"homepage": "https://github.com/bas080/vines/",
"screenshots": [
"https://raw.githubusercontent.com/bas080/vines/forum/screenshot.png"
],
"authors": [
"bas080"
],
"license": "WTFPL"
}

@ -1,7 +1,7 @@
-- Misc
minetest.register_craft({
output = 'vines:ropesegment',
output = 'ropes:ropesegment',
recipe = {
{'farming:cotton',},
{'farming:cotton',},
@ -9,10 +9,27 @@ minetest.register_craft({
}
})
minetest.register_craftitem("vines:ropesegment", {
minetest.register_craftitem("ropes:ropesegment", {
description = "Rope",
_doc_items_longdesc = vines.doc.ropesegment_longdesc,
_doc_items_usagehelp = vines.doc.ropesegment_usage,
groups = {vines = 1},
inventory_image = "vines_item.png",
_doc_items_longdesc = ropes.doc.ropesegment_longdesc,
_doc_items_usagehelp = ropes.doc.ropesegment_usage,
groups = {ropes = 1},
inventory_image = "ropes_item.png",
})
minetest.register_craft({
output = "ropes:ropeladder_top",
recipe = {
{'group:ropes','default:stick','group:ropes'},
{'group:ropes','default:stick','group:ropes'},
}
})
minetest.register_craft({
output = "ropes:1rope_block",
recipe = {
{'default:wood',},
{'group:ropes',},
{'group:ropes'}
}
})

@ -1,4 +1,2 @@
default
biome_lib
moretrees?
doc?

35
doc.lua

@ -1,32 +1,25 @@
vines.doc = {}
ropes.doc = {}
if not minetest.get_modpath("doc") then
return
end
vines.doc.vines_longdesc = "Sinuous plants that grows on other plants for support."
vines.doc.roots_longdesc = "Plant structures that provide structural support and draw nutrients from the soil."
vines.doc.vines_usage = "These grow over time. When harvested with shears they provide useful crafting materials."
ropes.doc.ropesegment_longdesc = "Rope segments are bundles of fibre twisted into robust cables."
ropes.doc.ropesegment_usage = "This craft item is useful for creating rope ladders, or for spooling on wooden spindles to hang and climb upon."
vines.doc.shears_longdesc = "A tool for harvesting vines."
vines.doc.shears_usage = "Using shears to dig vines will give vine materials useful for crafting. Other tools lack the necessary finesse. Shears can also sever hanging ropes."
ropes.doc.ropeladder_longdesc = "A hanging rope ladder that automatically extends downward"
ropes.doc.ropeladder_usage = "After a rope ladder is placed on a vertical wall it will begin extending downward until it reaches its maximum length (" .. tostring(ropes.ropeLadderLength) .. "m). If the rope ladder is removed all of the ladder below the point of removal will disappear. A rope ladder can be severed partway down using an axe or similar tool, and the ladder below the point where it is cut will collapse. No rope is actually lost in the process, though, and if the uppermost section of the ladder is removed and replaced the ladder will re-extend to the same maximum length as before."
vines.doc.ropesegment_longdesc = "Rope segments are bundles of fibre twisted into robust cables."
vines.doc.ropesegment_usage = "This craft item is useful for creating rope ladders, or for spooling on wooden spindles to hang and climb upon."
vines.doc.ropeladder_longdesc = "A hanging rope ladder that automatically extends downward"
vines.doc.ropeladder_usage = "After a rope ladder is placed on a vertical wall it will begin extending downward until it reaches its maximum length (" .. tostring(vines.ropeLadderLength) .. "m). If the rope ladder is removed all of the ladder below the point of removal will disappear. A rope ladder can be severed partway down using an axe or similar tool, and the ladder below the point where it is cut will collapse. No rope is actually lost in the process, though, and if the uppermost section of the ladder is removed and replaced the ladder will re-extend to the same maximum length as before."
vines.doc.ropebox_longdesc = "Ropes are hung by placing rope boxes, which automatically lower a rope of fixed length below them. They can be climbed and cut."
vines.doc.ropebox_usage = "Rope boxes have a certain amount of rope contained within them specified in the name of the node. They come in five standard lengths " ..
string.format("(%dm, %dm, %dm, %dm and %dm)", vines.ropeLength, vines.ropeLength*2, vines.ropeLength*3, vines.ropeLength*4, vines.ropeLength*5) ..
" that can be crafted by combining and splitting up rope boxes in the crafting grid. For example, you can craft a " .. tostring(vines.ropeLength*2) .. "m rope box by combining two " .. tostring(vines.ropeLength) .. "m rope boxes, and the two " .. tostring(vines.ropeLength) .. "m rope boxes can be recovered by splitting it back up in the crafting grid.\n\n" ..
ropes.doc.ropebox_longdesc = "Ropes are hung by placing rope boxes, which automatically lower a rope of fixed length below them. They can be climbed and cut."
ropes.doc.ropebox_usage = "Rope boxes have a certain amount of rope contained within them specified in the name of the node. They come in five standard lengths " ..
string.format("(%dm, %dm, %dm, %dm and %dm)", ropes.ropeLength, ropes.ropeLength*2, ropes.ropeLength*3, ropes.ropeLength*4, ropes.ropeLength*5) ..
" that can be crafted by combining and splitting up rope boxes in the crafting grid. For example, you can craft a " .. tostring(ropes.ropeLength*2) .. "m rope box by combining two " .. tostring(ropes.ropeLength) .. "m rope boxes, and the two " .. tostring(ropes.ropeLength) .. "m rope boxes can be recovered by splitting it back up in the crafting grid.\n\n" ..
"When a rope box is placed the rope will immediately begin lowering from it at one meter per second. The rope will only descend when its end is in the vicinity of an active player, suspending its journey when no players are nearby, so a long descent may require a player to climb down the rope as it goes. Take care not to fall off the end! The rope will stop when it encounters and obstruction, but will resume lowering if the obstruction is removed.\n\n" ..
"A rope can be severed midway using an axe or other similar tools. The section of rope below the cut will collapse and disappear, potentially causing players who were hanging on to it to fall. The remaining rope will not resume descent on its own, but the rope box at the top of the rope \"remembers\" how long the rope was and if it is deconstructed and replaced it will still have the same maximum length of rope as before - no rope is permnanently lost when a rope is severed like this."
doc.add_entry_alias("nodes", "vines:ropeladder_top", "nodes", "vines:ropeladder")
doc.add_entry_alias("nodes", "vines:ropeladder_top", "nodes", "vines:ropeladder_bottom")
doc.add_entry_alias("nodes", "vines:ropeladder_top", "nodes", "vines:ropeladder_falling")
doc.add_entry_alias("nodes", "ropes:ropeladder_top", "nodes", "ropes:ropeladder")
doc.add_entry_alias("nodes", "ropes:ropeladder_top", "nodes", "ropes:ropeladder_bottom")
doc.add_entry_alias("nodes", "ropes:ropeladder_top", "nodes", "ropes:ropeladder_falling")
doc.add_entry_alias("nodes", "vines:rope", "nodes", "vines:rope_bottom")
doc.add_entry_alias("nodes", "vines:rope", "nodes", "vines:rope_top")
doc.add_entry_alias("nodes", "ropes:rope", "nodes", "ropes:rope_bottom")
doc.add_entry_alias("nodes", "ropes:rope", "nodes", "ropes:rope_top")

@ -1,145 +1,6 @@
vines.register_vine = function( name, defs, biome )
local biome = biome
local groups = { vines=1, snappy=3, flammable=2 }
local vine_name_end = 'vines:'..name..'_end'
local vine_name_middle = 'vines:'..name..'_middle'
local vine_image_end = "vines_"..name.."_end.png"
local vine_image_middle = "vines_"..name.."_middle.png"
local drop_node = vine_name_end
biome.spawn_plants = { vine_name_end }
local vine_group = 'group:'..name..'_vines'
biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group
local selection_box = { type = "wallmounted", }
local drawtype = 'signlike'
if ( not biome.spawn_on_side ) then
--different properties for bottom and side vines.
selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, }
drawtype = 'plantlike'
end
minetest.register_node( vine_name_end, {
description = defs.description,
_doc_items_longdesc = defs._doc_items_longdesc,
_doc_items_usagehelp = defs._doc_items_usagehelp,
walkable = false,
climbable = true,
wield_image = vine_image_end,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = { vine_image_end },
drawtype = drawtype,
inventory_image = vine_image_end,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( math.random(5, 10) )
end,
on_timer = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if not ( math.random( defs.average_length ) == 1 ) then
minetest.set_node( pos, { name = vine_name_middle, param2 = node.param2 } )
minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
local timer = minetest.get_node_timer( bottom_node )
timer:start( math.random(5, 10) )
end
end
end,
after_dig_node = function(pos, node, oldmetadata, user)
vines.dig_vine( pos, drop_node, user )
end
})
minetest.register_node( vine_name_middle, {
description = "Matured "..defs.description,
_doc_items_create_entry = false,
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = { vine_image_middle },
wield_image = vine_image_middle,
drawtype = drawtype,
inventory_image = vine_image_middle,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_destruct = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if minetest.get_item_group( bottom_node.name, "vines") then
minetest.after( 0, minetest.remove_node, bottom )
end
end,
after_dig_node = function( pos, node, oldmetadata, user )
vines.dig_vine( pos, drop_node, user )
end
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", vine_name_end, "nodes", vine_name_middle)
end
biome_lib:spawn_on_surfaces( biome )
local override_nodes = function( nodes, defs )
local function override( index, registered )
local node = nodes[ index ]
if index > #nodes then return registered end
if minetest.registered_nodes[node] then
minetest.override_item( node, defs )
registered[#registered+1] = node
end
override( index+1, registered )
end
override( 1, {} )
end
override_nodes( biome.spawn_surfaces,{
after_destruct = function( pos )
local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 }
local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 }
local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" )
for index, position in pairs(positions) do
minetest.remove_node( position )
end
end
})
end
vines.dig_vine = function( pos, node_name, user )
--only dig give the vine if shears are used
if not user then return false end
local wielded = user:get_wielded_item()
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack( node_name ))
end
end
end
local c_air = minetest.get_content_id("air")
vines.destroy_rope_starting = function(pos, targetnode, bottomnode, topnode )
ropes.destroy_rope_starting = function(pos, targetnode, bottomnode, topnode )
local node_name = minetest.get_node(pos).name
if node_name ~= targetnode and node_name ~= bottomnode then
return
@ -183,7 +44,7 @@ vines.destroy_rope_starting = function(pos, targetnode, bottomnode, topnode )
end
end
vines.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node)
ropes.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node)
local node = minetest.get_node(pos)
if node.name == top_node or node.name == middle_node or node.name == bottom_node then
return -- this was done by another ladder node changing this one, don't react
@ -198,8 +59,8 @@ vines.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node)
pos.y = pos.y - 2 -- one down
local node_below = minetest.get_node(pos)
if node_below.name == middle_node then
vines.destroy_rope_starting(pos, middle_node, bottom_node, top_node)
--minetest.swap_node(pos, {name="vines:ropeladder_falling", param2=node_below.param2})
ropes.destroy_rope_starting(pos, middle_node, bottom_node, top_node)
--minetest.swap_node(pos, {name="ropes:ropeladder_falling", param2=node_below.param2})
--minetest.get_node_timer(pos):start(0)
elseif node_below.name == bottom_node then
minetest.swap_node(pos, {name="air"})

@ -1,26 +1,23 @@
vines = {
name = 'vines',
ropes = {
name = 'ropes',
}
local rope_length = minetest.setting_get("vines_rope_length")
local rope_length = minetest.setting_get("ropes_rope_length")
if not rope_length then
rope_length = 50
end
vines.ropeLength = rope_length
ropes.ropeLength = rope_length
local rope_ladder_length = minetest.setting_get("vines_rope_ladder_length")
local rope_ladder_length = minetest.setting_get("ropes_rope_ladder_length")
if not rope_ladder_length then
rope_ladder_length = 50
end
vines.ropeLadderLength = rope_ladder_length
ropes.ropeLadderLength = rope_ladder_length
dofile( minetest.get_modpath( vines.name ) .. "/doc.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/crafts.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/ropeboxes.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/ladder.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/shear.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/vines.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/doc.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/functions.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/crafts.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/ropeboxes.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/ladder.lua" )
print("[Vines] Loaded!")
print("[Ropes] Loaded!")

@ -1,12 +1,12 @@
minetest.register_node("vines:ropeladder_top", {
minetest.register_node("ropes:ropeladder_top", {
description = "Rope ladder",
_doc_items_longdesc = vines.doc.ropeladder_longdesc,
_doc_items_usagehelp = vines.doc.ropeladder_usage,
_doc_items_longdesc = ropes.doc.ropeladder_longdesc,
_doc_items_usagehelp = ropes.doc.ropeladder_usage,
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder_top.png"},
tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder_top.png",
wield_image = "default_ladder_wood.png^vines_ropeladder_top.png",
inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
@ -28,34 +28,26 @@ minetest.register_node("vines:ropeladder_top", {
local this_node = minetest.get_node(pos)
-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
if node_below.name == "air" and this_node.param2 > 1 then
minetest.add_node(pos_below, {name="vines:ropeladder_bottom", param2=this_node.param2})
minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2})
local meta = minetest.get_meta(pos_below)
meta:set_int("length_remaining", vines.ropeLadderLength)
meta:set_int("length_remaining", ropes.ropeLadderLength)
end
end,
after_destruct = function(pos)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
vines.destroy_rope_starting(pos_below, "vines:ropeladder", "vines:ropeladder_bottom", "vines:ropeladder_falling")
ropes.destroy_rope_starting(pos_below, "ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling")
end,
})
minetest.register_craft({
output = "vines:ropeladder_top",
recipe = {
{'group:vines','default:stick','group:vines'},
{'group:vines','default:stick','group:vines'},
}
})
minetest.register_node("vines:ropeladder", {
minetest.register_node("ropes:ropeladder", {
description = "Rope ladder",
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder.png",
wield_image = "default_ladder_wood.png^vines_ropeladder.png",
inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
@ -71,19 +63,19 @@ minetest.register_node("vines:ropeladder", {
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos)
vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
end,
})
minetest.register_node("vines:ropeladder_bottom", {
minetest.register_node("ropes:ropeladder_bottom", {
description = "Rope ladder",
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder_bottom.png"},
tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder_bottom.png",
wield_image = "default_ladder_wood.png^vines_ropeladder_bottom.png",
inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
@ -111,10 +103,10 @@ minetest.register_node("vines:ropeladder_bottom", {
local oldnode = minetest.get_node(pos)
if currentlength > 1 then
if newnode.name == "air" then
minetest.add_node(newpos, {name="vines:ropeladder_bottom", param2=oldnode.param2})
minetest.add_node(newpos, {name="ropes:ropeladder_bottom", param2=oldnode.param2})
local newmeta = minetest.get_meta(newpos)
newmeta:set_int("length_remaining", currentlength-1)
minetest.set_node(pos, {name="vines:ropeladder", param2=oldnode.param2})
minetest.set_node(pos, {name="ropes:ropeladder", param2=oldnode.param2})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
@ -123,19 +115,19 @@ minetest.register_node("vines:ropeladder_bottom", {
end,
after_destruct = function(pos)
vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
end,
})
minetest.register_node("vines:ropeladder_falling", {
minetest.register_node("ropes:ropeladder_falling", {
description = "Rope ladder",
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
is_ground_content = false,
inventory_image = "default_ladder_wood.png^vines_ropeladder.png",
wield_image = "default_ladder_wood.png^vines_ropeladder.png",
inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
@ -159,7 +151,7 @@ minetest.register_node("vines:ropeladder_falling", {
local node_below = minetest.get_node(pos_below)
if (node_below.name ~= "ignore") then
vines.destroy_rope_starting(pos_below, 'vines:ropeladder', 'vines:ropeladder_bottom', 'vines:ropeladder_falling')
ropes.destroy_rope_starting(pos_below, 'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling')
minetest.swap_node(pos, {name="air"})
else
local timer = minetest.get_node_timer( pos )

1
mod.conf Normal file

@ -0,0 +1 @@
name = ropes

@ -1,18 +1,18 @@
local function register_rope_block(multiple, pixels)
minetest.register_node(string.format("vines:%irope_block", multiple), {
description = string.format("Rope %im", vines.ropeLength*multiple),
minetest.register_node(string.format("ropes:%irope_block", multiple), {
description = string.format("Rope %im", ropes.ropeLength*multiple),
_doc_items_create_entry = false,
drawtype="nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tiles = {
string.format("default_wood.png^vines_%irope.png", multiple),
string.format("default_wood.png^vines_%irope.png", multiple),
"default_wood.png^vines_side.png",
"default_wood.png^vines_side.png",
string.format("default_wood.png^vines_%irope_frontback.png", multiple),
string.format("default_wood.png^vines_%irope_frontback.png", multiple),
string.format("default_wood.png^ropes_%irope.png", multiple),
string.format("default_wood.png^ropes_%irope.png", multiple),
"default_wood.png^ropes_side.png",
"default_wood.png^ropes_side.png",
string.format("default_wood.png^ropes_%irope_frontback.png", multiple),
string.format("default_wood.png^ropes_%irope_frontback.png", multiple),
},
node_box = {
type = "fixed",
@ -33,48 +33,39 @@ local function register_rope_block(multiple, pixels)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
if node_below.name == "air" then
minetest.add_node(pos_below, {name="vines:rope_bottom"})
minetest.add_node(pos_below, {name="ropes:rope_bottom"})
local meta = minetest.get_meta(pos_below)
meta:set_int("length_remaining", vines.ropeLength*multiple)
meta:set_int("length_remaining", ropes.ropeLength*multiple)
end
end,
after_destruct = function(pos)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
vines.destroy_rope_starting(pos_below, 'vines:rope', 'vines:rope_bottom', 'vines:rope_top')
ropes.destroy_rope_starting(pos_below, 'ropes:rope', 'ropes:rope_bottom', 'ropes:rope_top')
end
})
if (multiple == 1) then
minetest.register_craft({
output = "vines:1rope_block",
recipe = {
{'default:wood',},
{'group:vines',},
{'group:vines'}
}
})
else
if (multiple ~= 1) then
local rec = {}
for i=1,multiple,1 do
rec[i] = "vines:1rope_block"
rec[i] = "ropes:1rope_block"
end
minetest.register_craft({
output = string.format("vines:%irope_block", multiple),
output = string.format("ropes:%irope_block", multiple),
type = "shapeless",
recipe = rec
})
minetest.register_craft({
output = string.format("vines:1rope_block %i", multiple),
output = string.format("ropes:1rope_block %i", multiple),
recipe = {
{string.format('vines:%irope_block', multiple)}
{string.format('ropes:%irope_block', multiple)}
}
})
end
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "vines:rope", "nodes", string.format("vines:%irope_block", multiple))
doc.add_entry_alias("nodes", "ropes:rope", "nodes", string.format("ropes:%irope_block", multiple))
end
end
@ -86,16 +77,16 @@ register_rope_block(3, 10)
register_rope_block(4, 10)
register_rope_block(5, 12)
minetest.register_node("vines:rope", {
minetest.register_node("ropes:rope", {
description = "Rope",
_doc_items_longdesc = vines.doc.ropebox_longdesc,
_doc_items_usagehelp = vines.doc.ropebox_usage,
_doc_items_longdesc = ropes.doc.ropebox_longdesc,
_doc_items_usagehelp = ropes.doc.ropebox_usage,
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope.png" },
tiles = { "ropes_rope.png" },
drawtype = "plantlike",
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
@ -104,11 +95,11 @@ minetest.register_node("vines:rope", {
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
after_destruct = function(pos)
vines.hanging_after_destruct(pos, "vines:rope_top", "vines:rope", "vines:rope_bottom")
ropes.hanging_after_destruct(pos, "ropes:rope_top", "ropes:rope", "ropes:rope_bottom")
end,
})
minetest.register_node("vines:rope_bottom", {
minetest.register_node("ropes:rope_bottom", {
description = "Rope",
_doc_items_create_entry = false,
walkable = false,
@ -116,7 +107,7 @@ minetest.register_node("vines:rope_bottom", {
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope_bottom.png" },
tiles = { "ropes_rope_bottom.png" },
drawtype = "plantlike",
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
@ -137,10 +128,10 @@ minetest.register_node("vines:rope_bottom", {
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
if node_below.name == "air" and (currentlength > 1) then
minetest.add_node(pos_below, {name="vines:rope_bottom"})
minetest.add_node(pos_below, {name="ropes:rope_bottom"})
local newmeta = minetest.get_meta(pos_below)
newmeta:set_int("length_remaining", currentlength-1)
minetest.set_node(pos, {name="vines:rope"})
minetest.set_node(pos, {name="ropes:rope"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
@ -148,11 +139,11 @@ minetest.register_node("vines:rope_bottom", {
end,
after_destruct = function(pos)
vines.hanging_after_destruct(pos, "vines:rope_top", "vines:rope", "vines:rope_bottom")
ropes.hanging_after_destruct(pos, "ropes:rope_top", "ropes:rope", "ropes:rope_bottom")
end,
})
minetest.register_node("vines:rope_top", {
minetest.register_node("ropes:rope_top", {
description = "Rope",
_doc_items_create_entry = false,
walkable = false,
@ -160,7 +151,7 @@ minetest.register_node("vines:rope_top", {
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope_top.png" },
tiles = { "ropes_rope_top.png" },
drawtype = "plantlike",
groups = {not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
@ -179,7 +170,7 @@ minetest.register_node("vines:rope_top", {
local n = minetest.get_node(p)
if (n.name ~= "ignore") then
vines.destroy_rope_starting(p, 'vines:rope', 'vines:rope_bottom', 'vines:rope_top')
ropes.destroy_rope_starting(p, 'ropes:rope', 'ropes:rope_bottom', 'ropes:rope_top')
minetest.swap_node(pos, {name="air"})
else
local timer = minetest.get_node_timer( pos )

@ -1,59 +0,0 @@
local USES = 200
minetest.register_tool("vines:shears", {
description = "Shears",
_doc_items_longdesc = vines.doc.shears_longdesc,
_doc_items_usagehelp = vines.doc.shears_usage,
inventory_image = "vines_shears.png",
wield_image = "vines_shears.png",
stack_max = 1,
max_drop_level=3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy={times={[3]=0.2}, uses=60, maxlevel=3},
wool={times={[3]=0.2}, uses=60, maxlevel=3}
}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
local node = minetest.get_node(pos)
if node.name == "vines:rope" then
itemstack:add_wear(65535 / (USES - 1))
minetest.add_node(pos, {name="vines:rope_bottom"})
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if (n.name == 'vines:rope' or n.name == 'vines:rope_bottom') then
minetest.add_node(p, {name="vines:rope_top"})
end
end
if node.name == "vines:ropeladder" then
itemstack:add_wear(65535 / (USES - 1))
minetest.add_node(pos, {name="vines:ropeladder_bottom", param2=node.param2})
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if (n.name == 'vines:ropeladder' or n.name == 'vines:ropeladder_bottom') then
minetest.add_node(p, {name="vines:ropeladder_falling", param2=n.param2})
end
end
end
})
minetest.register_craft({
output = 'vines:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:stick', 'default:wood', 'default:steel_ingot'},
{'', 'default:stick', ''}
}
})

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116
vines.lua

@ -1,116 +0,0 @@
vines.register_vine( 'root', {
description = "Roots",
_doc_items_longdesc = vines.doc.roots_longdesc,
_doc_items_usagehelp = vines.doc.vines_usage,
average_length = 9,
},{
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 10,
spawn_surfaces = {
"default:dirt_with_grass",
"default:dirt"
},
spawn_on_bottom = true,
plantlife_limit = -0.6,
humidity_min = 0.4,
})
vines.register_vine( 'vine', {
description = "Vines",
_doc_items_longdesc = vines.doc.vines_longdesc,
_doc_items_usagehelp = vines.doc.vines_usage,
average_length = 5,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
humidity_min = 0.7,
})
vines.register_vine( 'side', {
description = "Vines",
_doc_items_longdesc = vines.doc.vines_longdesc,
_doc_items_usagehelp = vines.doc.vines_usage,
average_length = 6,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines", "default:apple"},
choose_random_wall = true,
avoid_radius = 3,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.4,
})
vines.register_vine( "jungle", {
description = "Jungle Vines",
_doc_items_longdesc = vines.doc.vines_longdesc,
_doc_items_usagehelp = vines.doc.vines_usage,
average_length = 7,
},{
choose_random_wall = true,
neighbors = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.2,
})
vines.register_vine( 'willow', {
description = "Willow Vines",
_doc_items_longdesc = vines.doc.vines_longdesc,
_doc_items_usagehelp = vines.doc.vines_usage,
average_length = 9,
},{
choose_random_wall = true,
avoid_nodes = { "vines:willow_middle" },
avoid_radius = 5,
near_nodes = { 'default:water_source' },
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_chance = 10,
spawn_delay = 500,
spawn_on_side = true,
spawn_surfaces = {"moretrees:willow_leaves"},
humidity_min = 0.5
})