mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-24 16:33:48 +01:00
Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe
This commit is contained in:
parent
e2eb4c6db3
commit
d202fd497f
@ -132,42 +132,69 @@ end
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local c_air = minetest.get_content_id("air")
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vines.destroy_rope_starting = function( p, targetnode, bottomnode, topnode )
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local n = minetest.get_node(p).name
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if n ~= targetnode and n ~= bottomnode then
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vines.destroy_rope_starting = function(pos, targetnode, bottomnode, topnode )
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local node_name = minetest.get_node(pos).name
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if node_name ~= targetnode and node_name ~= bottomnode then
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return
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end
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local y1 = p.y
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local tab = {}
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local i = 1
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while n == targetnode do
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tab[i] = p
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i = i+1
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p.y = p.y-1
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n = minetest.get_node(p).name
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local y_top = pos.y
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local y_bottom = y_top
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local true_bottom = true
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while true do
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minetest.debug("loop", y_bottom)
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node_name = minetest.get_node({x=pos.x, y=y_bottom - 1, z=pos.z}).name
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if node_name == targetnode or node_name == bottomnode then
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y_bottom = y_bottom - 1
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elseif node_name == "ignore" then
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true_bottom = false
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break
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else
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break
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end
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if n == bottomnode then
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tab[i] = p
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end
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local y0 = p.y
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local manip = minetest.get_voxel_manip()
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local p0 = {x=p.x, y=y0, z=p.z}
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local p1 = {x=p.x, y=y0+1, z=p.z}
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local p2 = {x=p.x, y=y1, z=p.z}
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local pos1, pos2 = manip:read_from_map(p0, p2)
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area = VoxelArea:new({MinEdge=pos1, MaxEdge=pos2})
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nodes = manip:get_data()
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local pos_bottom = {x=pos.x, y=y_bottom, z=pos.z}
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local pos_top = {x=pos.x, y=y_top, z=pos.z}
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local pos1, pos2 = manip:read_from_map(pos_bottom, pos_top)
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local area = VoxelArea:new({MinEdge=pos1, MaxEdge=pos2})
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local nodes = manip:get_data()
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for i in area:iterp(p1, p2) do
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for i in area:iterp(pos_bottom, pos_top) do
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nodes[i] = c_air
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end
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nodes[area:indexp(p0)] = minetest.get_content_id(topnode)
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if not true_bottom then
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nodes[area:indexp(pos_bottom)] = minetest.get_content_id(topnode)
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end
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manip:set_data(nodes)
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manip:write_to_map()
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manip:update_map() -- <— this takes time
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local timer = minetest.get_node_timer( p0 )
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timer:start( 1 )
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if not true_bottom then
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minetest.get_node_timer(pos_bottom):start(1)
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end
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end
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vines.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node)
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local node = minetest.get_node(pos)
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if node.name == top_node or node.name == middle_node or node.name == bottom_node then
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return -- this was done by another ladder node changing this one, don't react
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end
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pos.y = pos.y + 1 -- one up
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local node_above = minetest.get_node(pos)
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if node_above.name == middle_node then
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minetest.swap_node(pos, {name=bottom_node, param2=node_above.param2})
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end
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pos.y = pos.y - 2 -- one down
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local node_below = minetest.get_node(pos)
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if node_below.name == middle_node then
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vines.destroy_rope_starting(pos, middle_node, bottom_node, top_node)
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--minetest.swap_node(pos, {name="vines:ropeladder_falling", param2=node_below.param2})
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--minetest.get_node_timer(pos):start(0)
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elseif node_below.name == bottom_node then
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minetest.swap_node(pos, {name="air"})
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end
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end
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64
ladder.lua
64
ladder.lua
@ -18,24 +18,23 @@ minetest.register_node("vines:ropeladder_top", {
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},
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groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
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legacy_wallmounted = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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local o = minetest.get_node(pos)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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local this_node = minetest.get_node(pos)
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-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
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if n.name == "air" and o.param2 > 1 then
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minetest.add_node(p, {name="vines:ropeladder_bottom", param2=o.param2})
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local meta = minetest.get_meta(p)
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if node_below.name == "air" and this_node.param2 > 1 then
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minetest.add_node(pos_below, {name="vines:ropeladder_bottom", param2=this_node.param2})
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local meta = minetest.get_meta(pos_below)
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meta:set_int("length_remaining", vines.ropeLadderLength)
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end
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end,
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after_destruct = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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vines.destroy_rope_starting(p, 'vines:ropeladder', 'vines:ropeladder_bottom', 'vines:ropeladder_falling')
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end
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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vines.destroy_rope_starting(pos_below, "vines:ropeladder", "vines:ropeladder_bottom", "vines:ropeladder_falling")
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end,
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})
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minetest.register_craft({
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@ -48,6 +47,7 @@ minetest.register_craft({
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minetest.register_node("vines:ropeladder", {
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description = "Rope ladder",
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
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is_ground_content = false,
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@ -63,15 +63,18 @@ minetest.register_node("vines:ropeladder", {
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {flammable=2, not_in_creative_inventory=1},
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legacy_wallmounted = true,
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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after_destruct = function(pos)
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vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
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end,
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})
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minetest.register_node("vines:ropeladder_bottom", {
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description = "Rope ladder",
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder_bottom.png"},
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is_ground_content = false,
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@ -89,8 +92,7 @@ minetest.register_node("vines:ropeladder_bottom", {
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--wall_side = = <default>
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},
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groups = {flammable=2, not_in_creative_inventory=1},
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legacy_wallmounted = true,
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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@ -100,23 +102,30 @@ minetest.register_node("vines:ropeladder_bottom", {
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local currentend = minetest.get_node(pos)
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local currentmeta = minetest.get_meta(pos)
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local currentlength = currentmeta:get_int("length_remaining")
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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local o = minetest.get_node(pos)
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if n.name == "air" and (currentlength > 1) then
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minetest.add_node(p, {name="vines:ropeladder_bottom", param2=o.param2})
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local newmeta = minetest.get_meta(p)
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local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
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local newnode = minetest.get_node(newpos)
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local oldnode = minetest.get_node(pos)
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if currentlength > 1 then
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if newnode.name == "air" then
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minetest.add_node(newpos, {name="vines:ropeladder_bottom", param2=oldnode.param2})
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local newmeta = minetest.get_meta(newpos)
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newmeta:set_int("length_remaining", currentlength-1)
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minetest.set_node(pos, {name="vines:ropeladder", param2=o.param2})
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minetest.set_node(pos, {name="vines:ropeladder", param2=oldnode.param2})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end
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end
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end,
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after_destruct = function(pos)
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vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
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end,
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})
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minetest.register_node("vines:ropeladder_falling", {
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description = "Rope ladder",
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
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is_ground_content = false,
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@ -135,19 +144,18 @@ minetest.register_node("vines:ropeladder_falling", {
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},
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groups = {flammable=2, not_in_creative_inventory=1},
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legacy_wallmounted = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = function( pos, elapsed )
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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if (n.name ~= "ignore") then
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vines.destroy_rope_starting(p, 'vines:ropeladder', 'vines:ropeladder_bottom', 'vines:ropeladder_falling')
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minetest.set_node(pos, {name="air"})
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if (node_below.name ~= "ignore") then
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vines.destroy_rope_starting(pos_below, 'vines:ropeladder', 'vines:ropeladder_bottom', 'vines:ropeladder_falling')
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minetest.swap_node(pos, {name="air"})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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@ -26,20 +26,20 @@ local function register_rope_block(multiple, pixels)
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},
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selection_box = {type="regular"},
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collision_box = {type="regular"},
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groups = { flammable=2, choppy=2, oddly_breakable_by_hand=1 },
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groups = {flammable=2, choppy=2, oddly_breakable_by_hand=1},
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after_place_node = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.add_node(p, {name="vines:rope_bottom"})
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local meta = minetest.get_meta(p)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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if node_below.name == "air" then
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minetest.add_node(pos_below, {name="vines:rope_bottom"})
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local meta = minetest.get_meta(pos_below)
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meta:set_int("length_remaining", vines.ropeLength*multiple)
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end
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end,
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after_destruct = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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vines.destroy_rope_starting(p, 'vines:rope', 'vines:rope_bottom', 'vines:rope_top')
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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vines.destroy_rope_starting(pos_below, 'vines:rope', 'vines:rope_bottom', 'vines:rope_top')
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end
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})
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@ -90,12 +90,15 @@ minetest.register_node("vines:rope", {
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drop = "",
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tiles = { "vines_rope.png" },
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drawtype = "plantlike",
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groups = {flammable=2, not_in_creative_inventory=1},
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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after_destruct = function(pos)
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vines.hanging_after_destruct(pos, "vines:rope_top", "vines:rope", "vines:rope_bottom")
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end,
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})
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minetest.register_node("vines:rope_bottom", {
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@ -107,32 +110,38 @@ minetest.register_node("vines:rope_bottom", {
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drop = "",
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tiles = { "vines_rope_bottom.png" },
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drawtype = "plantlike",
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groups = {flammable=2, not_in_creative_inventory=1},
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = function( pos, elapsed )
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local currentend = minetest.get_node(pos)
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local currentmeta = minetest.get_meta(pos)
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local currentlength = currentmeta:get_int("length_remaining")
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" and (currentlength > 1) then
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minetest.add_node(p, {name="vines:rope_bottom"})
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local newmeta = minetest.get_meta(p)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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if node_below.name == "air" and (currentlength > 1) then
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minetest.add_node(pos_below, {name="vines:rope_bottom"})
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local newmeta = minetest.get_meta(pos_below)
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newmeta:set_int("length_remaining", currentlength-1)
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minetest.set_node(pos, {name="vines:rope"})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end
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end
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end,
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after_destruct = function(pos)
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vines.hanging_after_destruct(pos, "vines:rope_top", "vines:rope", "vines:rope_bottom")
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end,
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})
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minetest.register_node("vines:rope_top", {
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@ -150,20 +159,22 @@ minetest.register_node("vines:rope_top", {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = function( pos, elapsed )
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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if (n.name ~= "ignore") then
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vines.destroy_rope_starting(p, 'vines:rope', 'vines:rope_bottom', 'vines:rope_top')
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minetest.set_node(pos, {name="air"})
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minetest.swap_node(pos, {name="air"})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end
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end
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end,
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})
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