Updated so it uses falling_nodes api

This commit is contained in:
Bas 2013-01-24 03:01:28 +01:00
parent 3a72d630ca
commit ed515fb249

@ -75,7 +75,7 @@ minetest.register_node("vines:vine", {
tile_images = { "vines_vine.png" }, tile_images = { "vines_vine.png" },
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "vines_vine.png", inventory_image = "vines_vine.png",
groups = { snappy = 3,flammable=2 }, groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
@ -89,7 +89,7 @@ minetest.register_node("vines:vine_rotten", {
tile_images = { "vines_vine_rotten.png" }, tile_images = { "vines_vine_rotten.png" },
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "vines_vine_rotten.png", inventory_image = "vines_vine_rotten.png",
groups = { snappy = 3,flammable=2 }, groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })