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Updated so it uses falling_nodes api
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4
init.lua
4
init.lua
@ -75,7 +75,7 @@ minetest.register_node("vines:vine", {
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tile_images = { "vines_vine.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine.png",
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groups = { snappy = 3,flammable=2 },
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groups = { snappy = 3,flammable=2, hanging=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -89,7 +89,7 @@ minetest.register_node("vines:vine_rotten", {
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tile_images = { "vines_vine_rotten.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine_rotten.png",
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groups = { snappy = 3,flammable=2 },
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groups = { snappy = 3,flammable=2, hanging=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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