print("[Vines] v1.0") -- Nodes minetest.register_node("vines:rope_block", { description = "Rope", sunlight_propagates = true, paramtype = "light", drops = "", tile_images = { "vines_rope_block.png", "vines_rope_block.png", "default_wood.png", "default_wood.png", "vines_rope_block.png", "vines_rope_block.png" }, drawtype = "cube", groups = { snappy = 3}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) if n.name == "air" then minetest.env:add_node(p, {name="vines:rope_end"}) end end, }) minetest.register_node("vines:rope", { description = "Rope", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", tile_images = { "vines_rope.png" }, drawtype = "plantlike", groups = {}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:rope_end", { description = "Rope", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drops = "", tile_images = { "vines_rope.png" }, drawtype = "plantlike", groups = {}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) yesh = {x = pos.x, y= pos.y-1, z=pos.z} minetest.env:add_node(yesh, "vines:rope") end, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:vine", { description = "Vine", walkable = false, climbable = true, drop = 'vines:vines', sunlight_propagates = true, paramtype = "light", tile_images = { "vines_vine.png" }, drawtype = "plantlike", inventory_image = "vines_vine.png", groups = { snappy = 3 }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("vines:vine_rotten", { description = "Rotten vine", walkable = false, climbable = true, drop = 'vines:vines', sunlight_propagates = true, paramtype = "light", tile_images = { "vines_vine_rotten.png" }, drawtype = "plantlike", inventory_image = "vines_vine_rotten.png", groups = { snappy = 3 }, sounds = default.node_sound_leaves_defaults(), }) --ABM minetest.register_abm({ nodenames = {"default:leaves", "growing_trees:leaves", "default:dirt_with_grass", }, interval = 180, chance = 200, action = function(pos, node) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) if n.name =="air" then minetest.env:add_node(p, {name="vines:vine"}) end end }) minetest.register_abm({ nodenames = {"vines:vine"}, interval = 5, chance = 4, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) --remove if top node is removed if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then minetest.env:remove_node(pos) end --the second argument in the random function represents the average height if math.random(0,3)<1 then minetest.env:add_node(pos, {name="vines:vine_rotten"}) else if n.name =="air" then minetest.env:add_node(pos, {name="vines:vine_rotten"}) minetest.env:add_node(p, {name="vines:vine"}) end end end }) minetest.register_abm({ nodenames = {"vines:vine_rotten"}, interval = 60, chance = 4, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) -- only remove if nothing is hangin on the bottom of it. if n.name ~="vines:vine" and n.name ~="vines:vine_rotten" then minetest.env:remove_node(pos) end if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z}) end end }) minetest.register_abm({ nodenames = {"default:dirt", "default:dirt_with_grass"}, interval = 36000, chance = 10, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) --remove if top node is removed if n.name == "air" and is_node_in_cube ({"vines:vine"}, pos, 3) then minetest.env:add_node(p, {name="vines:vine"}) end end }) minetest.register_abm({ nodenames = {"vines:rope_end"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) --remove if top node is removed if n.name == "air" then minetest.env:remove_node(pos) minetest.env:add_node(pos, {name="vines:rope"}) minetest.env:add_node(p, {name="vines:rope_end"}) end end }) is_node_in_cube = function(nodenames, node_pos, radius) for x = node_pos.x - radius, node_pos.x + radius do for y = node_pos.y - radius, node_pos.y + radius do for z = node_pos.z - radius, node_pos.z + radius do n = minetest.env:get_node_or_nil({x = x, y = y, z = z}) if (n == nil) or (n.name == 'ignore') or (table_contains(nodenames, n.name) == true) then return true end end end end return false end table_contains = function(t, v) for _, i in ipairs(t) do if (i == v) then return true end end return false end -- craft rope minetest.register_craft({ output = 'vines:rope_block', recipe = { {'', 'default:wood', ''}, {'', 'vines:vines', ''}, {'', 'vines:vines', ''}, } }) minetest.register_craftitem("vines:vines", { description = "Vines", inventory_image = "vines_vine.png", }) minetest.register_on_dignode(function (pos, node, player) if node.name == 'vines:rope_block' then local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) print(n.name) if n.name == 'vines:rope' then while n.name ~= 'vines:rope_end' do minetest.env:remove_node(p) p = {x=p.x, y=p.y-1, z=p.z} n = minetest.env:get_node(p) end end if n.name == 'vines:rope_end' then minetest.env:remove_node(p) end end end)