-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_node("ropes:ropeladder_top", { description = S("Rope Ladder"), _doc_items_longdesc = ropes.doc.ropeladder_longdesc, _doc_items_usagehelp = ropes.doc.ropeladder_usage, drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png", wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(pos_below) local this_node = minetest.get_node(pos) local placer_name = placer:get_player_name() -- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend. if node_below.name == "air" and this_node.param2 > 1 and (not minetest.is_protected(pos_below, placer_name) or minetest.check_player_privs(placer_name, "protection_bypass")) then minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2}) local meta = minetest.get_meta(pos_below) meta:set_int("length_remaining", ropes.ropeLadderLength) meta:set_string("placer", placer_name) end end, after_destruct = function(pos) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} ropes.destroy_rope(pos_below, {"ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling"}) end, }) minetest.register_node("ropes:ropeladder", { description = S("Rope Ladder"), _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", wield_image = "default_ladder_wood.png^ropes_ropeladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), after_destruct = function(pos) ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom") end, }) local ladder_extender = ropes.make_rope_on_timer("ropes:ropeladder") minetest.register_node("ropes:ropeladder_bottom", { description = S("Rope Ladder"), _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end, on_timer = ladder_extender, after_destruct = function(pos) ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom") end, }) minetest.register_node("ropes:ropeladder_falling", { description = S("Rope Ladder"), _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", wield_image = "default_ladder_wood.png^ropes_ropeladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end, on_timer = function( pos, elapsed ) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(pos_below) if (node_below.name ~= "ignore") then ropes.destroy_rope(pos_below, {'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling'}) minetest.swap_node(pos, {name="air"}) else local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end end })