ropes = { name = 'ropes', } -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") ropes.ropeLength = tonumber(minetest.setting_get("ropes_rope_length")) or 50 ropes.ropeLadderLength = tonumber(minetest.setting_get("ropes_rope_ladder_length")) or 50 ropes.woodRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_wood_rope_box_max_multiple")) or 2 ropes.copperRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_copper_rope_box_max_multiple")) or 5 ropes.steelRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_steel_rope_box_max_multiple")) or 9 ropes.create_all_definitions = minetest.setting_getbool("ropes_create_all_definitions") dofile( minetest.get_modpath( ropes.name ) .. "/doc.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/functions.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/crafts.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/ropeboxes.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/ladder.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/loot.lua" ) local upgrade_counter = 1 -- For players who used to use the combined vine/rope mod fork I split this out of local swapper = function(old_node, new_node, upgrade_name) minetest.register_lbm({ name = "ropes:" .. upgrade_name .. "_" .. tostring(upgrade_counter), nodenames = {old_node}, action = function(pos, node) minetest.swap_node(pos, {name=new_node, param2=node.param2}) end }) upgrade_counter = upgrade_counter + 1 end for i=1,5 do swapper(string.format("vines:%irope_block", i), string.format("ropes:%irope_block", i), "vines_to_ropes_upgrade") end swapper("vines:rope", "ropes:rope", "vines_to_ropes_upgrade") swapper("vines:rope_bottom", "ropes:rope_bottom", "vines_to_ropes_upgrade") swapper("vines:rope_end", "ropes:rope_bottom", "vines_to_ropes_upgrade") swapper("vines:rope_top", "ropes:rope_top", "vines_to_ropes_upgrade") swapper("vines:ropeladder_top", "ropes:ropeladder_top", "vines_to_ropes_upgrade") swapper("vines:ropeladder", "ropes:ropeladder", "vines_to_ropes_upgrade") swapper("vines:ropeladder_bottom", "ropes:ropeladder_bottom", "vines_to_ropes_upgrade") swapper("vines:ropeladder_falling", "ropes:ropeladder_falling", "vines_to_ropes_upgrade") swapper("vines:rope_block", "ropes:5rope_block", "vines_to_ropes_upgrade") -- for the original vines mod for i=1,9 do swapper(string.format("ropes:%irope_block", i), string.format("ropes:steel%irope_block", i), "rope_block_composition_upgrade") end print(S("[Ropes] Loaded!"))