minetest.register_node("ropes:ropeladder_top", { description = "Rope ladder", _doc_items_longdesc = ropes.doc.ropeladder_longdesc, _doc_items_usagehelp = ropes.doc.ropeladder_usage, drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png", wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(pos_below) local this_node = minetest.get_node(pos) local placer_name = placer:get_player_name() -- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend. if node_below.name == "air" and this_node.param2 > 1 and not minetest.is_protected(pos_below, placer_name) then minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2}) local meta = minetest.get_meta(pos_below) meta:set_int("length_remaining", ropes.ropeLadderLength) meta:set_string("placer", placer_name) end end, after_destruct = function(pos) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} ropes.destroy_rope_starting(pos_below, "ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling") end, }) minetest.register_node("ropes:ropeladder", { description = "Rope ladder", _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", wield_image = "default_ladder_wood.png^ropes_ropeladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), after_destruct = function(pos) ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom") end, }) minetest.register_node("ropes:ropeladder_bottom", { description = "Rope ladder", _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end, on_timer = function( pos, elapsed ) local currentend = minetest.get_node(pos) local currentmeta = minetest.get_meta(pos) local currentlength = currentmeta:get_int("length_remaining") local placer_name = currentmeta:get_string("placer") local newpos = {x=pos.x, y=pos.y-1, z=pos.z} local newnode = minetest.get_node(newpos) local oldnode = minetest.get_node(pos) if currentlength > 1 and not minetest.is_protected(newpos, placer_name) then if newnode.name == "air" then minetest.add_node(newpos, {name="ropes:ropeladder_bottom", param2=oldnode.param2}) local newmeta = minetest.get_meta(newpos) newmeta:set_int("length_remaining", currentlength-1) newmeta:set_string("placer", placer_name) minetest.set_node(pos, {name="ropes:ropeladder", param2=oldnode.param2}) else local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end end end, after_destruct = function(pos) ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom") end, }) minetest.register_node("ropes:ropeladder_falling", { description = "Rope ladder", _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder.png"}, is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", wield_image = "default_ladder_wood.png^ropes_ropeladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end, on_timer = function( pos, elapsed ) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(pos_below) if (node_below.name ~= "ignore") then ropes.destroy_rope_starting(pos_below, 'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling') minetest.swap_node(pos, {name="air"}) else local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end end })