ropes = { name = 'ropes', } -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") ropes.ropeLength = tonumber(minetest.setting_get("ropes_rope_length")) if not ropes.ropeLength then ropes.ropeLength = 50 end ropes.ropeLadderLength = tonumber(minetest.setting_get("ropes_rope_ladder_length")) if not ropes.ropeLadderLength then ropes.ropeLadderLength = 50 end ropes.ropeLengthMaxMultiple = tonumber(minetest.setting_get("ropes_rope_box_max_multiple")) if not ropes.ropeLengthMaxMultiple then ropes.ropeLengthMaxMultiple = 9 end dofile( minetest.get_modpath( ropes.name ) .. "/doc.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/functions.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/crafts.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/ropeboxes.lua" ) dofile( minetest.get_modpath( ropes.name ) .. "/ladder.lua" ) local upgrade_counter = 1 -- For players who used to use the combined vine/rope mod fork I split this out of local swapper = function(old_node, new_node) minetest.register_lbm({ name = "ropes:vines_to_ropes_upgrade_" .. tostring(upgrade_counter), nodenames = {old_node}, action = function(pos, node) minetest.swap_node(pos, {name=new_node, param2=node.param2}) end }) upgrade_counter = upgrade_counter + 1 end for i=1,5 do swapper(string.format("vines:%irope_block", i), string.format("ropes:%irope_block", i)) end swapper("vines:rope", "ropes:rope") swapper("vines:rope_bottom", "ropes:rope_bottom") swapper("vines:rope_end", "ropes:rope_bottom") swapper("vines:rope_top", "ropes:rope_top") swapper("vines:ropeladder_top", "ropes:ropeladder_top") swapper("vines:ropeladder", "ropes:ropeladder") swapper("vines:ropeladder_bottom", "ropes:ropeladder_bottom") swapper("vines:ropeladder_falling", "ropes:ropeladder_falling") swapper("vines:rope_block", "ropes:5rope_block") -- for the original vines mod print(S("[Ropes] Loaded!"))