vines.register_vine = function( name, defs, biome ) local biome = biome local groups = { vines=1, snappy=3, flammable=2 } local vine_name_end = 'vines:'..name..'_end' local vine_name_middle = 'vines:'..name..'_middle' local vine_image_end = "vines_"..name.."_end.png" local vine_image_middle = "vines_"..name.."_middle.png" local drop_node = vine_name_end biome.spawn_plants = { vine_name_end } local vine_group = 'group:'..name..'_vines' biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group local selection_box = { type = "wallmounted", } local drawtype = 'signlike' if ( not biome.spawn_on_side ) then --different properties for bottom and side vines. selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, } drawtype = 'plantlike' end minetest.register_node( vine_name_end, { description = defs.description, walkable = false, climbable = true, wield_image = vine_image_end, drop = "", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", buildable_to = false, tiles = { vine_image_end }, drawtype = drawtype, inventory_image = vine_image_end, groups = groups, sounds = default.node_sound_leaves_defaults(), selection_box = selection_box, on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( math.random(5, 10) ) end, on_timer = function( pos ) local node = minetest.get_node( pos ) local bottom = {x=pos.x, y=pos.y-1, z=pos.z} local bottom_node = minetest.get_node( bottom ) if bottom_node.name == "air" then if not ( math.random( defs.average_length ) == 1 ) then minetest.set_node( pos, { name = vine_name_middle, param2 = node.param2 } ) minetest.set_node( bottom, { name = node.name, param2 = node.param2 } ) local timer = minetest.get_node_timer( bottom_node ) timer:start( math.random(5, 10) ) end end end, after_dig_node = function(pos, node, oldmetadata, user) vines.dig_vine( pos, drop_node, user ) end }) minetest.register_node( vine_name_middle, { description = "Matured "..defs.description, walkable = false, climbable = true, drop = "", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", buildable_to = false, tiles = { vine_image_middle }, wield_image = vine_image_middle, drawtype = drawtype, inventory_image = vine_image_middle, groups = groups, sounds = default.node_sound_leaves_defaults(), selection_box = selection_box, on_destruct = function( pos ) local node = minetest.get_node( pos ) local bottom = {x=pos.x, y=pos.y-1, z=pos.z} local bottom_node = minetest.get_node( bottom ) if minetest.get_item_group( bottom_node.name, "vines") then minetest.after( 0, minetest.remove_node, bottom ) end end, after_dig_node = function( pos, node, oldmetadata, user ) vines.dig_vine( pos, drop_node, user ) end }) biome_lib:spawn_on_surfaces( biome ) local override_nodes = function( nodes, defs ) local function override( index, registered ) local node = nodes[ index ] if index > #nodes then return registered end if minetest.registered_nodes[node] then minetest.override_item( node, defs ) registered[#registered+1] = node end override( index+1, registered ) end override( 1, {} ) end override_nodes( biome.spawn_surfaces,{ after_destruct = function( pos ) local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 } local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 } local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" ) for index, position in pairs(positions) do minetest.remove_node( position ) end end }) end vines.dig_vine = function( pos, node_name, user ) --only dig give the vine if shears are used if not user then return false end local wielded = user:get_wielded_item() if 'vines:shears' == wielded:get_name() then local inv = user:get_inventory() if inv then inv:add_item("main", ItemStack( node_name )) end end end local c_air = minetest.get_content_id("air") vines.destroy_rope_starting = function(pos, targetnode, bottomnode, topnode ) local node_name = minetest.get_node(pos).name if node_name ~= targetnode and node_name ~= bottomnode then return end local y_top = pos.y local y_bottom = y_top local true_bottom = true while true do minetest.debug("loop", y_bottom) node_name = minetest.get_node({x=pos.x, y=y_bottom - 1, z=pos.z}).name if node_name == targetnode or node_name == bottomnode then y_bottom = y_bottom - 1 elseif node_name == "ignore" then true_bottom = false break else break end end local manip = minetest.get_voxel_manip() local pos_bottom = {x=pos.x, y=y_bottom, z=pos.z} local pos_top = {x=pos.x, y=y_top, z=pos.z} local pos1, pos2 = manip:read_from_map(pos_bottom, pos_top) local area = VoxelArea:new({MinEdge=pos1, MaxEdge=pos2}) local nodes = manip:get_data() for i in area:iterp(pos_bottom, pos_top) do nodes[i] = c_air end if not true_bottom then nodes[area:indexp(pos_bottom)] = minetest.get_content_id(topnode) end manip:set_data(nodes) manip:write_to_map() manip:update_map() -- <— this takes time if not true_bottom then minetest.get_node_timer(pos_bottom):start(1) end end vines.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node) local node = minetest.get_node(pos) if node.name == top_node or node.name == middle_node or node.name == bottom_node then return -- this was done by another ladder node changing this one, don't react end pos.y = pos.y + 1 -- one up local node_above = minetest.get_node(pos) if node_above.name == middle_node then minetest.swap_node(pos, {name=bottom_node, param2=node_above.param2}) end pos.y = pos.y - 2 -- one down local node_below = minetest.get_node(pos) if node_below.name == middle_node then vines.destroy_rope_starting(pos, middle_node, bottom_node, top_node) --minetest.swap_node(pos, {name="vines:ropeladder_falling", param2=node_below.param2}) --minetest.get_node_timer(pos):start(0) elseif node_below.name == bottom_node then minetest.swap_node(pos, {name="air"}) end end