--Vines Mod for minetest adds vines to trees and dirt with grass nodes, --Also adds spawning API made for things that grow on the side of nodes signlike(param2) and things that grow downward. --BY: Bas080 --DESCRIPTION: Vines for minetest --Licence: WTFPL local mod_name = "vines" local average_height = 12 -- Nodes minetest.register_node("vines:rope_block", { description = "Rope", sunlight_propagates = true, paramtype = "light", drops = "", tile_images = { "vines_rope_block.png", "vines_rope_block.png", "default_wood.png", "default_wood.png", "vines_rope_block.png", "vines_rope_block.png" }, drawtype = "cube", groups = { snappy = 3}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) if n.name == "air" then minetest.env:add_node(p, {name="vines:rope_end"}) end end, }) minetest.register_node("vines:rope", { description = "Rope", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", tile_images = { "vines_rope.png" }, drawtype = "plantlike", groups = {}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:rope_end", { description = "Rope", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drops = "", tile_images = { "vines_rope.png" }, drawtype = "plantlike", groups = {}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) yesh = {x = pos.x, y= pos.y-1, z=pos.z} minetest.env:add_node(yesh, "vines:rope") end, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:side", { description = "Vine", walkable = false, climbable = true, drop = 'vines:vines', sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", tile_images = { "vines_side.png" }, drawtype = "signlike", inventory_image = "vines_side.png", groups = { snappy = 3,flammable=2, hanging=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, on_construct = function(pos, placer) local p = {x=pos.x, y=pos.y, z=pos.z} local n = minetest.env:get_node(p) local walldir = n.param2 local down=-1 print("Placed") while math.random(0,average_height) > 1.0 do print("One") local pt = {x = p.x, y= p.y+down, z=p.z} local nt = minetest.env:get_node(pt) if nt.name == "air" then minetest.env:add_node(pt, {name=n.name, param2 = walldir}) down=down-1 else return end end end, }) minetest.register_node("vines:root", { description = "Vine", walkable = false, climbable = true, drop = 'vines:vines', sunlight_propagates = true, paramtype = "light", tile_images = { "vines_root.png" }, drawtype = "plantlike", inventory_image = "vines_root.png", groups = { snappy = 3,flammable=2, hanging=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:vine", { description = "Vine", walkable = false, climbable = true, drop = 'vines:vines', sunlight_propagates = true, paramtype = "light", tile_images = { "vines_vine.png" }, drawtype = "plantlike", inventory_image = "vines_vine.png", groups = { snappy = 3,flammable=2, hanging=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3}, }, }) minetest.register_node("vines:vine_rotten", { description = "Rotten vine", walkable = false, climbable = true, drop = 'vines:vines', sunlight_propagates = true, paramtype = "light", tile_images = { "vines_vine_rotten.png" }, drawtype = "plantlike", inventory_image = "vines_vine_rotten.png", groups = { snappy = 3,flammable=2, hanging=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3}, }, }) --ABM --make vines grow downward minetest.register_abm({ nodenames = {"vines:vine", "vines:side", "vines:root"}, interval = 300, chance = 8, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) if n.name == "air" then walldir = node.param2 minetest.env:add_node(p, {name=node.name, param2 = walldir}) end end }) minetest.register_abm({ nodenames = {"default:dirt", "default:dirt_with_grass"}, interval = 36000, chance = 10, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) minetest.env:add_node(p, {name="vines:vine"}) end }) minetest.register_abm({ nodenames = {"vines:rope_end"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) --remove if top node is removed if n.name == "air" then minetest.env:remove_node(pos) minetest.env:add_node(pos, {name="vines:rope"}) minetest.env:add_node(p, {name="vines:rope_end"}) end end }) -- craft rope minetest.register_craft({ output = 'vines:rope_block', recipe = { {'', 'default:wood', ''}, {'', 'vines:vines', ''}, {'', 'vines:vines', ''}, } }) minetest.register_craftitem("vines:vines", { description = "Vines", inventory_image = "vines_item.png", }) --remove rope when rope block is removed minetest.register_on_dignode(function (pos, node, player) if node.name == 'vines:rope_block' then local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.env:get_node(p) while n.name == 'vines:rope' do minetest.env:remove_node(p) p = {x=p.x, y=p.y-1, z=p.z} n = minetest.env:get_node(p) end if n.name == 'vines:rope_end' then minetest.env:remove_node(p) end end end) plantslib:spawn_on_surfaces({ spawn_delay = 300, spawn_plants = {"vines:side"}, spawn_chance = 10, spawn_surfaces = {"default:leaves"}, spawn_on_side = true }) print("[Vines] Loaded!")