ropes/init.lua
FaceDeer 2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00

21 lines
587 B
Lua

vines = {
name = 'vines',
recipes = {}
}
local enableVines = true
if enableVines then
dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" )
end
dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/crafts.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/ropeboxes.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/ladder.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/shear.lua" )
if enableVines then
dofile( minetest.get_modpath( vines.name ) .. "/vines.lua" )
end
print("[Vines] Loaded!")