ropes/ropeboxes.lua
FaceDeer 2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00

176 lines
5.1 KiB
Lua

local ropeLength = 100
local function register_rope_block(multiple, pixels)
minetest.register_node(string.format("vines:%irope_block", multiple), {
description = string.format("Rope %im", ropeLength*multiple),
drawtype="nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tiles = {
string.format("default_wood.png^vines_%irope.png", multiple),
string.format("default_wood.png^vines_%irope.png", multiple),
"default_wood.png^vines_side.png",
"default_wood.png^vines_side.png",
string.format("default_wood.png^vines_%irope_frontback.png", multiple),
string.format("default_wood.png^vines_%irope_frontback.png", multiple),
},
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.1875, -0.3125, 0.375, 0.375, 0.3125}, -- Spool
{-0.5, -0.5, -0.1875, -0.375, 0.25, 0.1875}, -- Support_arm
{0.375, -0.5, -0.1875, 0.5, 0.25, 0.1875}, -- Support_arm
{-0.375, -0.5, -0.1875, 0.375, -0.375, 0.1875}, -- Base
{-0.0625*(pixels/2), -0.1875, -0.5, 0.0625*(pixels/2), 0.375, 0.5}, -- Longitudinal_rope
{-0.0625*(pixels/2), -0.3125, -0.375, 0.0625*(pixels/2), 0.5, 0.375}, -- Vertical_rope
},
},
selection_box = {type="regular"},
collision_box = {type="regular"},
groups = { flammable=2, choppy=2, oddly_breakable_by_hand=1 },
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name="vines:rope_bottom"})
local meta = minetest.get_meta(p)
meta:set_int("length_remaining", ropeLength*multiple)
end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if (n.name == 'vines:rope' or n.name == 'vines:rope_bottom' ) then
minetest.add_node(p, {name="vines:rope_top"})
end
end
})
if (multiple == 1) then
minetest.register_craft({
output = "vines:1rope_block",
recipe = {
{'default:wood',},
{'group:vines',},
{'group:vines'}
}
})
else
local rec = {}
for i=1,multiple,1 do
rec[i] = "vines:1rope_block"
end
minetest.register_craft({
output = string.format("vines:%irope_block", multiple),
type = "shapeless",
recipe = rec
})
minetest.register_craft({
output = string.format("vines:1rope_block %i", multiple),
recipe = {
{string.format('vines:%irope_block', multiple)}
}
})
end
end
--creates rope blocks with length multiples 1-5.
--second parameter sets how many pixels wide the rope texture is
register_rope_block(1, 4)
register_rope_block(2, 8)
register_rope_block(3, 10)
register_rope_block(4, 10)
register_rope_block(5, 12)
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_bottom", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope_bottom.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local currentend = minetest.get_node(pos)
local currentmeta = minetest.get_meta(pos)
local currentlength = currentmeta:get_int("length_remaining")
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" and (currentlength > 1) then
minetest.add_node(p, {name="vines:rope_bottom"})
local newmeta = minetest.get_meta(p)
newmeta:set_int("length_remaining", currentlength-1)
minetest.set_node(pos, {name="vines:rope"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})
minetest.register_node("vines:rope_top", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope_top.png" },
drawtype = "plantlike",
groups = {not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if (n.name == 'vines:rope' or n.name == 'vines:rope_bottom') then
minetest.add_node(p, {name="vines:rope_top"})
end
if (n.name ~= "ignore") then
minetest.set_node(pos, {name="air"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})