mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-28 02:13:43 +01:00
403 lines
11 KiB
Lua
403 lines
11 KiB
Lua
--[[TODO
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ropebox rope break results in bottom rope dissapearing and bottom drop rope node to appear at the new bottom
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and rope does not drop anything!!!!
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]]
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local mod_name = "vines"
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local average_height = 12
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local spawn_interval = 90
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-- Nodes
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minetest.register_node("vines:rope_block", {
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description = "Rope",
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = {
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png",
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"default_wood.png",
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"default_wood.png^vines_rope.png",
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"default_wood.png^vines_rope.png",
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},
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drawtype = "cube",
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groups = {choppy=2,oddly_breakable_by_hand=1},
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after_place_node = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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minetest.add_node(p, {name="vines:rope_end"})
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end
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end,
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after_dig_node = function(pos, node, digger)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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while n.name == 'vines:rope' do
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minetest.remove_node(p)
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p = {x=p.x, y=p.y-1, z=p.z}
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n = minetest.get_node(p)
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end
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if n.name == 'vines:rope_end' then
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minetest.remove_node(p)
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end
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end
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})
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minetest.register_node("vines:rope", {
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description = "Rope",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = "",
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tile_images = { "vines_rope.png" },
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drawtype = "plantlike",
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groups = {flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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on_destruct = function()
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end,
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})
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minetest.register_node("vines:rope_end", {
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description = "Rope",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drop = "",
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tile_images = { "vines_rope_end.png" },
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drawtype = "plantlike",
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groups = {flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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yesh = {x = pos.x, y= pos.y-1, z=pos.z}
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minetest.add_node(yesh, {name="vines:rope"})
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:side", {
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description = "Vine",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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tile_images = { "vines_side.png" },
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drawtype = "signlike",
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inventory_image = "vines_side.png",
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groups = {vines=1,leafdecay=1, snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local walldir = n.param2
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local down=-1
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while math.random(0,average_height) > 1.0 do
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.get_node(pt)
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if nt.name == "air" then
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minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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end
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end
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end,
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on_punch = function(pos, node)
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local side = node.param2
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print(side)
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minetest.set_node(pos, {name="vines:side_rotten", param2=side})
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end,
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after_destruct = function(pos, node)
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local side = node.param2
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minetest.set_node(pos, {name="vines:side_rotten", param2=side})
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end,
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})
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minetest.register_node("vines:side_rotten", {
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description = "Vine",
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walkable = false,
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climbable = false,
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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tile_images = { "vines_side_rotten.png" },
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drawtype = "signlike",
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inventory_image = "vines_side.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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})
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minetest.register_node("vines:willow", {
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description = "Vine",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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tile_images = { "vines_willow.png" },
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drawtype = "signlike",
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inventory_image = "vines_willow.png",
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groups = {vines=1,leafdecay = 1, snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local walldir = n.param2
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local down=-1
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while math.random(0,average_height) > 1.0 do
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.get_node(pt)
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if nt.name == "air" then
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minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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end
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end
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end,
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on_punch = function(pos, node)
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local side = node.param2
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print(side)
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minetest.set_node(pos, {name="vines:willow_rotten", param2=side})
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end,
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after_destruct = function(pos, node)
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local side = node.param2
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minetest.set_node(pos, {name="vines:willow_rotten", param2=side})
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end,
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})
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minetest.register_node("vines:willow_rotten", {
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description = "Vine",
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walkable = false,
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climbable = false,
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sunlight_propagates = true,
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paramtype = "light",
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drop = "",
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paramtype2 = "wallmounted",
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tile_images = { "vines_willow_rotten.png" },
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drawtype = "signlike",
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inventory_image = "vines_willow.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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})
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minetest.register_node("vines:root", {
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description = "Vine",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_root.png" },
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drawtype = "plantlike",
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inventory_image = "vines_root.png",
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:vine", {
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description = "Vine",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_vine.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine.png",
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groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
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},
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on_construct = function(pos, placer)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local walldir = n.param2
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local down=-1
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while math.random(0,average_height) > 1.0 do
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local pt = {x = p.x, y= p.y+down, z=p.z}
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local nt = minetest.get_node(pt)
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if nt.name == "air" then
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minetest.add_node(pt, {name=n.name, param2 = walldir})
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down=down-1
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else
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return
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end
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end
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end,
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})
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minetest.register_node("vines:vine_rotten", {
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description = "Rotten vine",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_vine_rotten.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine_rotten.png",
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groups = {snappy = 3,flammable=2, hanging_node=1, wood=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
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},
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})
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--ABM
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minetest.register_abm({
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nodenames = {"vines:vine", "vines:root"},
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interval = 700,
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chance = 8,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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if n.name == "air" then
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walldir = node.param2
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minetest.add_node(p, {name=node.name, param2 = walldir})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"vines:rope_end"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.get_node(p)
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--remove if top node is removed
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if n.name == "air" then
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minetest.set_node(pos, {name="vines:rope"})
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minetest.add_node(p, {name="vines:rope_end"})
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end
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end
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})
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--Craft
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minetest.register_craft({
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output = 'vines:rope_block',
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recipe = {
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{'', 'default:wood', ''},
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{'', 'vines:side', ''},
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{'', 'vines:side', ''},
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}
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})
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minetest.register_craftitem("vines:vines", {
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description = "Vines",
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inventory_image = "vines_item.png",
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})
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--spawning
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plantslib:spawn_on_surfaces({
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avoid_nodes = {"vines:vine"},
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avoid_radius = 5,
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spawn_delay = spawn_interval,
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spawn_plants = {"vines:vine"},
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spawn_chance = 10,
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spawn_surfaces = {"default:dirt_with_grass","default:dirt"},
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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})
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plantslib:spawn_on_surfaces({
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avoid_nodes = {"vines:vine", "vines:side"},
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avoid_radius = 3,
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spawn_delay = spawn_interval,
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spawn_plants = {"vines:side"},
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spawn_chance = 10,
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spawn_surfaces = {"group:leafdecay"},
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spawn_on_side = true,
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near_nodes = {"default:water_source", "default:jungletree"},
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near_nodes_size = 10,
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near_nodes_vertical = 5,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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})
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plantslib:spawn_on_surfaces({
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spawn_plants = {"vines:willow"},
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spawn_delay = spawn_interval,
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spawn_chance = 3,
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spawn_surfaces = {"moretrees:willow_leaves"},
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spawn_on_side = true,
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near_nodes = {"default:water_source"},
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near_nodes_size = 2,
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near_nodes_vertical = 5,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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})
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--Shears jojoa1997's shears
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minetest.register_tool("vines:shears", {
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description = "Shears",
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inventory_image = "shears.png",
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wield_image = "shears.png",
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stack_max = 1,
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max_drop_level=3,
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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snappy={times={[3]=0.2}, maxwear=0.05, maxlevel=3},
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wool={times={[3]=0.2}, maxwear=0.05, maxlevel=3}
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}
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},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.under == nil then return end
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local n = minetest.get_node(pointed_thing.under)
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if minetest.get_node_group(n.name, "vines") ~= 0 then
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local inv = user:get_inventory()
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if inv then
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minetest.set_node(pointed_thing.under, {name="air"})
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inv:add_item("main", ItemStack(minetest.get_node(pointed_thing.under).name))
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/80)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'special_tools:shears',
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recipe = {
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{'', 'default:steel_ingot', ''},
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{'default:stick', 'default:wood', 'default:steel_ingot'},
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{'', '', 'default:stick'},
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}
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})
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print("[Vines] Loaded!")
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