mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-24 08:23:47 +01:00
796961b01a
A big code update. Some features have changes slightly. The goal of this update is to improve performance on servers. This is achieved by removing ABMs and using on_timers instead. The amount of times that on_timer is used is also minimized. Other features include. - vine register function that allows the registering of side and bottom vines - Removing vines remove all vines beneath it. - New vine named Roots
99 lines
3.0 KiB
Lua
99 lines
3.0 KiB
Lua
vines.register_vine = function( name, defs )
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--different properties for bottom and side vines.
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local drawtype = ''
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local selection_box
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if ( defs.is_side_vine ) then
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selection_box = {
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type = "wallmounted",
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}
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drawtype = 'signlike'
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else
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 },
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}
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drawtype = 'plantlike'
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end
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minetest.register_node("vines:"..name, {
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description = defs.description,
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walkable = false,
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climbable = true,
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wield_image = "vines_"..name..".png",
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = true,
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tile_images = { "vines_"..name..".png" },
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drawtype = drawtype,
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inventory_image = "vines_"..name..".png",
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groups = vines.groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( math.random(5, 10) )
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end,
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on_timer = function( pos )
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local node = minetest.get_node( pos )
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local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
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local bottom_node = minetest.get_node( bottom )
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if bottom_node.name == "air" then
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if not ( math.random( defs.average_length ) == 1 ) then
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minetest.set_node( pos, { name = node.name..'_rotten', param2 = node.param2 } )
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minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
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local timer = minetest.get_node_timer( bottom_node )
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timer:start( math.random(5, 10) )
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end
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end
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end,
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after_dig_node = function(pos, node, oldmetadata, user)
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vines.dig_vine( pos, node, user )
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end
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})
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local name = name..'_rotten'
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minetest.register_node( "vines:"..name, {
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description = "Rotten "..defs.description,
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walkable = false,
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climbable = true,
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = true,
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tile_images = { "vines_"..name..".png" },
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wield_image = "vines_"..name..".png",
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drawtype = drawtype,
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inventory_image = "vines_"..name..".png",
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groups = vines.groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_destruct = function( pos )
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local node = minetest.get_node( pos )
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local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
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local bottom_node = minetest.get_node( bottom )
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if minetest.get_item_group( bottom_node.name, "vines") then
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minetest.remove_node( bottom )
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end
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end,
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after_dig_node = function(pos, node, oldmetadata, user)
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vines.dig_vine( pos, node, user )
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end
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})
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end
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vines.dig_vine = function( pos, node, user )
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--only dig give the vine if shears are used
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if not user then return false end
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local wielded = user:get_wielded_item()
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if 'vines:shears' == wielded:get_name() then
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local inv = user:get_inventory()
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if inv then
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inv:add_item("main", ItemStack(node.name))
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end
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end
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end
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