mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-12-01 03:44:00 +01:00
e973c4df48
- Easily lets vines spawn on nodes that have the unique vine group name - Updated README.md that explains the groups spawning feature. - Made groups variable local to the registration function and not part of the namespace
134 lines
4.1 KiB
Lua
134 lines
4.1 KiB
Lua
vines.register_vine = function( name, defs, biome )
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--different properties for bottom and side vines.
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local drop_node = 'vines:'..name
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local drawtype = ''
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local selection_box
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local groups = { vines=1, snappy=3, flammable=2 }
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local group_name = name..'_vines'
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biome.spawn_surfaces[ #biome.spawn_surfaces ] = group_name
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if ( biome.spawn_on_side ) then
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selection_box = {
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type = "wallmounted",
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}
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drawtype = 'signlike'
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else
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 },
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}
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drawtype = 'plantlike'
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end
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biome.spawn_plants = { "vines:"..name }
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minetest.register_node( "vines:"..name, {
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description = defs.description,
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walkable = false,
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climbable = true,
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wield_image = "vines_"..name..".png",
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = true,
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tile_images = { "vines_"..name..".png" },
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drawtype = drawtype,
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inventory_image = "vines_"..name..".png",
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( math.random(5, 10) )
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end,
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on_timer = function( pos )
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local node = minetest.get_node( pos )
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local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
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local bottom_node = minetest.get_node( bottom )
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if bottom_node.name == "air" then
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if not ( math.random( defs.average_length ) == 1 ) then
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minetest.set_node( pos, { name = node.name..'_rotten', param2 = node.param2 } )
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minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
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local timer = minetest.get_node_timer( bottom_node )
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timer:start( math.random(5, 10) )
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end
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end
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end,
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after_dig_node = function(pos, node, oldmetadata, user)
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vines.dig_vine( pos, drop_node, user )
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end
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})
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local name = name..'_rotten'
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minetest.register_node( "vines:"..name, {
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description = "Rotten "..defs.description,
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walkable = false,
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climbable = true,
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drop = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = true,
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tile_images = { "vines_"..name..".png" },
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wield_image = "vines_"..name..".png",
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drawtype = drawtype,
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inventory_image = "vines_"..name..".png",
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_destruct = function( pos )
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local node = minetest.get_node( pos )
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local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
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local bottom_node = minetest.get_node( bottom )
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if minetest.get_item_group( bottom_node.name, "vines") then
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minetest.remove_node( bottom )
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end
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end,
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after_dig_node = function( pos, node, oldmetadata, user )
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vines.dig_vine( pos, drop_node, user )
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end
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})
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plantslib:spawn_on_surfaces( biome )
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local override_nodes = function( nodes, defs )
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function override( index, registered )
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local node = nodes[ index ]
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if index > #nodes then return registered end
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if minetest.registered_nodes[node] then
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minetest.override_item( node, defs )
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registered[#registered+1] = node
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end
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override( index+1, registered )
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end
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override( 1, {} )
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end
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override_nodes( biome.spawn_surfaces,{
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after_destruct = function( pos )
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local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 }
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local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 }
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local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" )
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for index, position in pairs(positions) do
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minetest.remove_node( position )
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end
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end
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})
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end
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vines.dig_vine = function( pos, node_name, user )
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--only dig give the vine if shears are used
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if not user then return false end
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local wielded = user:get_wielded_item()
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if 'vines:shears' == wielded:get_name() then
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local inv = user:get_inventory()
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if inv then
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inv:add_item("main", ItemStack( node_name ))
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end
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end
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end
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