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58 lines
3.2 KiB
Plaintext
58 lines
3.2 KiB
Plaintext
#The shortest rope will extend for this many meters. Longer ropes come in
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#multiples of this length.
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#Changing this value will not affect ropes that already exist in-world.
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ropes_rope_length (Rope length) int 50 1 30000
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#Rope ladders will extend this far at maximum.
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#Changing this value will not affect rope ladders that already exist in-world.
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#Setting this to 0 disables rope ladders.
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ropes_rope_ladder_length (Rope ladder length) int 50 0 30000
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#Sets the maximum length multiple wooden rope box permitted to be crafted.
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#So for example if the rope length is set to 50 and this is set to 2,
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#the longest possible wooden rope box a player can craft has 100 meters of rope.
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#Allowed values run from 0 to 9. 0 disables wood rope boxes.
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ropes_wood_rope_box_max_multiple (Maximum wood_rope box multiple) int 2 0 9
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#Sets the maximum length multiple copper rope box permitted to be crafted.
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#So for example if the rope length is set to 50 and this is set to 5,
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#the longest possible copper rope box a player can craft has 250 meters of rope.
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#Allowed values run from 0 to 9. 0 disables copper rope boxes.
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ropes_copper_rope_box_max_multiple (Maximum copper rope box multiple) int 5 0 9
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#Sets the maximum length multiple steel rope box permitted to be crafted.
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#So for example if the rope length is set to 50 and this is set to 9,
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#the longest possible steel rope box a player can craft has 450 meters of rope.
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#Allowed values run from 0 to 9. 0 disables steel rope boxes.
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ropes_steel_rope_box_max_multiple (Maximum steel rope box multiple) int 9 0 9
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#If this is set to true, then the mod will generate definitions for the rope boxes
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#that are otherwise not permitted by the settings above. These rope boxes
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#will not be craftable and will not be available in the creative inventory,
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#but they will continue to exist if they were placed "in world" and a player
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#can deconstruct them to retrieve their rope components. This setting is
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#intended for the situation where you have an established world and you want
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#to reduce the number of rope boxes available to players without turning
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#existing rope boxes into "unknown node"s.
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ropes_create_all_definitions (Create all rope box definitions) bool false
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#Extending ladders are capable of standing on their own, to a defined limit.
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#A ladder can extend to its unsupported limit before needing another node
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#behind it to provide a new point of support. Right-clicking on an existing
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#ladder with a stack of ladders will add new ladder segments to its top.
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ropes_extending_ladder_enabled (Enable extendable ladders) bool true
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#If extending ladders are enabled, this setting will cause them to replace
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#the default ladders entirely.
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ropes_replace_default_ladders (Replace default ladders with extendable ladders) bool false
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ropes_extending_wood_ladder_limit (Unsupported limit of wooden ladders) int 5
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ropes_extending_steel_ladder_limit (Unsupported limit of steel ladders) int 15
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#These nodes make it easier to build bridges by extending out away
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#from the player as they're placed
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ropes_bridges_enabled (Enable bridges) bool true
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#Allows ropes and rope ladders to extend into all "airlike" nodes.
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#Note that ropes will leave "air" nodes behind when destroyed.
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ropes_can_extend_into_airlike (Ropes can extend into all nodes with drawtype airlike) bool false |