mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-28 10:23:44 +01:00
257 lines
6.7 KiB
Lua
257 lines
6.7 KiB
Lua
print("[Vines] v1.0")
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-- Nodes
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minetest.register_node("vines:rope_block", {
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description = "Rope",
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sunlight_propagates = true,
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paramtype = "light",
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drops = "",
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tile_images = {
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"vines_rope_block.png",
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"vines_rope_block.png",
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"default_wood.png",
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"default_wood.png",
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"vines_rope_block.png",
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"vines_rope_block.png"
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},
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drawtype = "cube",
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groups = { snappy = 3},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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if n.name == "air" then
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minetest.env:add_node(p, {name="vines:rope_end"})
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end
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end,
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})
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minetest.register_node("vines:rope", {
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description = "Rope",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_rope.png" },
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drawtype = "plantlike",
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groups = {},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:rope_end", {
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description = "Rope",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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drops = "",
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tile_images = { "vines_rope.png" },
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drawtype = "plantlike",
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groups = {},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos)
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yesh = {x = pos.x, y= pos.y-1, z=pos.z}
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minetest.env:add_node(yesh, "vines:rope")
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node("vines:vine", {
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description = "Vine",
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walkable = false,
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climbable = true,
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drop = 'vines:vines',
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_vine.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine.png",
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("vines:vine_rotten", {
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description = "Rotten vine",
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walkable = false,
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climbable = true,
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drop = 'vines:vines',
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sunlight_propagates = true,
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paramtype = "light",
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tile_images = { "vines_vine_rotten.png" },
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drawtype = "plantlike",
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inventory_image = "vines_vine_rotten.png",
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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})
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--ABM
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minetest.register_abm({
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nodenames = {"default:leaves", "growing_trees:leaves", "default:dirt_with_grass", },
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interval = 180,
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chance = 1000,
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action = function(pos, node)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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if n.name =="air" then
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minetest.env:add_node(p, {name="vines:vine"})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"vines:vine"},
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interval = 5,
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chance = 4,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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--remove if top node is removed
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
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minetest.env:remove_node(pos)
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end
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--the second argument in the random function represents the average height
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if math.random(0,3)<1 then
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minetest.env:add_node(pos, {name="vines:vine_rotten"})
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else
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if n.name =="air" then
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minetest.env:add_node(pos, {name="vines:vine_rotten"})
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minetest.env:add_node(p, {name="vines:vine"})
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end
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end
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end
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})
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minetest.register_abm({
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nodenames = {"vines:vine_rotten"},
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interval = 60,
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chance = 4,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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-- only remove if nothing is hangin on the bottom of it.
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if n.name ~="vines:vine" and n.name ~="vines:vine_rotten" then
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minetest.env:remove_node(pos)
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end
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"default:dirt", "default:dirt_with_grass"},
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interval = 36000,
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chance = 10,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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--remove if top node is removed
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if n.name == "air" and is_node_in_cube ({"vines:vine"}, pos, 3) then
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minetest.env:add_node(p, {name="vines:vine"})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"vines:rope_end"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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--remove if top node is removed
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if n.name == "air" then
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minetest.env:remove_node(pos)
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minetest.env:add_node(pos, {name="vines:rope"})
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minetest.env:add_node(p, {name="vines:rope_end"})
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end
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end
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})
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is_node_in_cube = function(nodenames, node_pos, radius)
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for x = node_pos.x - radius, node_pos.x + radius do
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for y = node_pos.y - radius, node_pos.y + radius do
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for z = node_pos.z - radius, node_pos.z + radius do
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n = minetest.env:get_node_or_nil({x = x, y = y, z = z})
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if (n == nil)
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or (n.name == 'ignore')
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or (table_contains(nodenames, n.name) == true) then
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return true
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end
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end
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end
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end
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return false
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end
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table_contains = function(t, v)
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for _, i in ipairs(t) do
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if (i == v) then
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return true
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end
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end
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return false
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end
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-- craft rope
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minetest.register_craft({
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output = 'vines:rope_block',
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recipe = {
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{'', 'default:wood', ''},
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{'', 'vines:vines', ''},
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{'', 'vines:vines', ''},
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}
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})
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minetest.register_craftitem("vines:vines", {
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description = "Vines",
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inventory_image = "vines_vine.png",
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})
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minetest.register_on_dignode(function (pos, node, player)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local n = minetest.env:get_node(p)
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if node.name == 'vines:rope_block' then
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print(n.name)
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if n.name == "vines:ropes" then
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while n.name ~= 'vines:rope_end' do
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minetest.env:remove_node(p)
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p = {x=p.x, y=p.y-1, z=p.z}
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n = minetest.env:get_node(p)
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end
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end
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if n.name == "vines:rope_end" then
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minetest.env:remove_node(p)
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end
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end
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end)
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