mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-11-28 10:23:44 +01:00
78b4844c4c
Haven't done vines yet, will likely do that after splitting the mod in two
170 lines
5.5 KiB
Lua
170 lines
5.5 KiB
Lua
minetest.register_node("vines:ropeladder_top", {
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description = "Rope ladder",
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_doc_items_longdesc = vines.doc.ropeladder_longdesc,
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_doc_items_usagehelp = vines.doc.ropeladder_usage,
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder_top.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^vines_ropeladder_top.png",
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wield_image = "default_ladder_wood.png^vines_ropeladder_top.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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local this_node = minetest.get_node(pos)
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-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
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if node_below.name == "air" and this_node.param2 > 1 then
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minetest.add_node(pos_below, {name="vines:ropeladder_bottom", param2=this_node.param2})
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local meta = minetest.get_meta(pos_below)
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meta:set_int("length_remaining", vines.ropeLadderLength)
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end
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end,
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after_destruct = function(pos)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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vines.destroy_rope_starting(pos_below, "vines:ropeladder", "vines:ropeladder_bottom", "vines:ropeladder_falling")
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end,
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})
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minetest.register_craft({
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output = "vines:ropeladder_top",
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recipe = {
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{'group:vines','default:stick','group:vines'},
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{'group:vines','default:stick','group:vines'},
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}
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})
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minetest.register_node("vines:ropeladder", {
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description = "Rope ladder",
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_doc_items_create_entry = false,
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^vines_ropeladder.png",
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wield_image = "default_ladder_wood.png^vines_ropeladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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after_destruct = function(pos)
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vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
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end,
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})
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minetest.register_node("vines:ropeladder_bottom", {
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description = "Rope ladder",
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_doc_items_create_entry = false,
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder_bottom.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^vines_ropeladder_bottom.png",
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wield_image = "default_ladder_wood.png^vines_ropeladder_bottom.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = function( pos, elapsed )
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local currentend = minetest.get_node(pos)
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local currentmeta = minetest.get_meta(pos)
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local currentlength = currentmeta:get_int("length_remaining")
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local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
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local newnode = minetest.get_node(newpos)
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local oldnode = minetest.get_node(pos)
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if currentlength > 1 then
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if newnode.name == "air" then
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minetest.add_node(newpos, {name="vines:ropeladder_bottom", param2=oldnode.param2})
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local newmeta = minetest.get_meta(newpos)
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newmeta:set_int("length_remaining", currentlength-1)
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minetest.set_node(pos, {name="vines:ropeladder", param2=oldnode.param2})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end
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end
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end,
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after_destruct = function(pos)
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vines.hanging_after_destruct(pos, "vines:ropeladder_falling", "vines:ropeladder", "vines:ropeladder_bottom")
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end,
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})
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minetest.register_node("vines:ropeladder_falling", {
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description = "Rope ladder",
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_doc_items_create_entry = false,
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^vines_ropeladder.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^vines_ropeladder.png",
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wield_image = "default_ladder_wood.png^vines_ropeladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = function( pos, elapsed )
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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if (node_below.name ~= "ignore") then
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vines.destroy_rope_starting(pos_below, 'vines:ropeladder', 'vines:ropeladder_bottom', 'vines:ropeladder_falling')
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minetest.swap_node(pos, {name="air"})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end
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end
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})
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