ropes/init.lua

285 lines
7.2 KiB
Lua

local mod_name = "vines"
local average_height = 12
local spawn_interval = 1520
-- Nodes
minetest.register_node("vines:rope_block", {
description = "Rope",
sunlight_propagates = true,
paramtype = "light",
drops = "",
tile_images = {
"vines_rope_block.png",
"vines_rope_block.png",
"default_wood.png",
"default_wood.png",
"vines_rope_block.png",
"vines_rope_block.png"
},
drawtype = "cube",
groups = {choppy=2,oddly_breakable_by_hand=1},
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
if n.name == "air" then
minetest.env:add_node(p, {name="vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
while n.name == 'vines:rope' do
minetest.env:remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.env:get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.env:remove_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drops = "",
tile_images = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.env:add_node(yesh, "vines:rope")
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:side", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_side.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.env:get_node(p)
local walldir = n.param2
local down=-1
while math.random(0,average_height) > 1.0 do
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.env:get_node(pt)
if nt.name == "air" then
minetest.env:add_node(pt, {name=n.name, param2 = walldir})
down=down-1
else
return
end
end
end,
})
minetest.register_node("vines:willow", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
tile_images = { "vines_willow.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
on_construct = function(pos, placer)
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.env:get_node(p)
local walldir = n.param2
local down=-1
while math.random(0,average_height) > 1.0 do
local pt = {x = p.x, y= p.y+down, z=p.z}
local nt = minetest.env:get_node(pt)
if nt.name == "air" then
minetest.env:add_node(pt, {name=n.name, param2 = walldir})
down=down-1
else
return
end
end
end,
})
minetest.register_node("vines:root", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_root.png" },
drawtype = "plantlike",
inventory_image = "vines_root.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:vine", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_vine.png" },
drawtype = "plantlike",
inventory_image = "vines_vine.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
})
minetest.register_node("vines:vine_rotten", {
description = "Rotten vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
tile_images = { "vines_vine_rotten.png" },
drawtype = "plantlike",
inventory_image = "vines_vine_rotten.png",
groups = { snappy = 3,flammable=2, hanging=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
})
--ABM
--make vines grow downward
minetest.register_abm({
nodenames = {"vines:vine", "vines:root"},
interval = 700,
chance = 8,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
if n.name == "air" then
walldir = node.param2
minetest.env:add_node(p, {name=node.name, param2 = walldir})
end
end
})
minetest.register_abm({
nodenames = {"vines:rope_end"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
--remove if top node is removed
if n.name == "air" then
minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="vines:rope"})
minetest.env:add_node(p, {name="vines:rope_end"})
end
end
})
-- craft rope
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'', 'default:wood', ''},
{'', 'vines:vines', ''},
{'', 'vines:vines', ''},
}
})
minetest.register_craftitem("vines:vines", {
description = "Vines",
inventory_image = "vines_item.png",
})
plantslib:spawn_on_surfaces({
avoid_nodes = {"vines:vine", "vines:side"},
avoid_radius = 3,
spawn_delay = spawn_interval,
spawn_plants = {"vines:vine"},
spawn_chance = 10,
spawn_surfaces = {"default:leaves"},
spawn_on_bottom = true
})
plantslib:spawn_on_surfaces({
avoid_nodes = {"vines:vine", "vines:side"},
avoid_radius = 3,
spawn_delay = spawn_interval,
spawn_plants = {"vines:side"},
spawn_chance = 10,
spawn_surfaces = {"default:leaves"},
spawn_on_side = true
})
plantslib:spawn_on_surfaces({
spawn_plants = {"vines:willow"},
spawn_delay = spawn_interval,
spawn_chance = 3,
spawn_surfaces = {"moretrees:willow_leaves"},
spawn_on_side = true,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 5,
near_nodes_count = 1,
plantlife_limit = -0.9,
})
print("[Vines] Loaded!")