mirror of
https://github.com/minetest-mods/ropes.git
synced 2024-12-29 17:17:30 +01:00
89 lines
3.0 KiB
Lua
89 lines
3.0 KiB
Lua
local modpath = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(modpath.."/intllib.lua")
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if ropes.bridges_enabled then
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local bridge_on_place = function(itemstack, placer, pointed_thing)
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-- Shall place item and return the leftover itemstack.
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-- The placer may be any ObjectRef or nil.
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-- default: minetest.item_place
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if placer == nil then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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local above = pointed_thing.above
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local under = pointed_thing.under
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if above.x == under.x and above.z == under.z and above.y > under.y then
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-- we're aimed downward at a buildable node from above.
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-- determine the direction the placer lies relative to this node.
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local new_under = vector.new(under)
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local placer_pos = placer:get_pos()
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local diff_x = placer_pos.x - under.x
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local diff_z = placer_pos.z - under.z
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if math.abs(diff_x) > math.abs(diff_z) then
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-- placer is displaced along the X axis relative to the target
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if diff_x > 0 then
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new_under.x = under.x - 1
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else
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new_under.x = under.x + 1
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end
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else
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-- placer is displaced along the Z axis relative to the target
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if diff_z > 0 then
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new_under.z = under.z - 1
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else
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new_under.z = under.z + 1
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end
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end
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if minetest.registered_nodes[minetest.get_node(new_under).name].buildable_to then
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local new_pointed_thing = {type="node", under=new_under, above={x=new_under.x, y=new_under.y+1, z=new_under.z}}
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return minetest.item_place(itemstack, placer, new_pointed_thing)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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minetest.register_node("ropes:wood_bridge", {
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description = S("Wooden Bridge"),
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_doc_items_longdesc = ropes.doc.wooden_bridge_longdesc,
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_doc_items_usagehelp = ropes.doc.wooden_bridge_usagehelp,
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tiles = {
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"default_wood.png", "default_wood.png",
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"default_wood.png^[transformR270", "default_wood.png^[transformR90",
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"default_wood.png^[transformR270", "default_wood.png^[transformR90",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 1, flow_through = 1, fence = 1, wall = 1},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- Platform
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{-0.375, -0.5, -0.5, 0.375, -0.375, -0.4375}, -- x beam4
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{-0.375, -0.5, 0.4375, 0.375, -0.375, 0.5}, -- x beam3
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{0.375, -0.5, -0.4375, 0.5, -0.375, 0.4375}, -- z beam2
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{-0.5, -0.5, -0.4375, -0.375, -0.375, 0.4375}, -- z beam1
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{0.375, -0.5, -0.5, 0.5, 0.375, -0.4375}, -- upright4
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{0.375, -0.5, 0.4375, 0.5, 0.375, 0.5}, -- upright3
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{-0.5, -0.5, -0.5, -0.375, 0.375, -0.4375}, -- upright2
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{-0.5, -0.5, 0.4375, -0.375, 0.375, 0.5}, -- upright1
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}
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},
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on_place = bridge_on_place,
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})
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minetest.register_craft({
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output = "ropes:wood_bridge 5",
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recipe = {
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{"group:stick", "stairs:slab_wood", "group:stick"},
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{"group:stick", "", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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}
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})
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end
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