ropes/bridge.lua
Luke aka SwissalpS cc543689d0
is ground content fixup (#26)
also some trailing whitespace removals
2024-03-01 15:14:31 +01:00

89 lines
2.9 KiB
Lua

local S = ropes.S
if ropes.bridges_enabled then
local bridge_on_place = function(itemstack, placer, pointed_thing)
-- Shall place item and return the leftover itemstack.
-- The placer may be any ObjectRef or nil.
-- default: minetest.item_place
if placer == nil then
return minetest.item_place(itemstack, placer, pointed_thing)
end
local above = pointed_thing.above
local under = pointed_thing.under
if above.x == under.x and above.z == under.z and above.y > under.y then
-- we're aimed downward at a buildable node from above.
-- determine the direction the placer lies relative to this node.
local new_under = vector.new(under)
local placer_pos = placer:get_pos()
local diff_x = placer_pos.x - under.x
local diff_z = placer_pos.z - under.z
if math.abs(diff_x) > math.abs(diff_z) then
-- placer is displaced along the X axis relative to the target
if diff_x > 0 then
new_under.x = under.x - 1
else
new_under.x = under.x + 1
end
else
-- placer is displaced along the Z axis relative to the target
if diff_z > 0 then
new_under.z = under.z - 1
else
new_under.z = under.z + 1
end
end
if minetest.registered_nodes[minetest.get_node(new_under).name].buildable_to then
local new_pointed_thing = {type="node", under=new_under, above={x=new_under.x, y=new_under.y+1, z=new_under.z}}
return minetest.item_place(itemstack, placer, new_pointed_thing)
end
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
minetest.register_node("ropes:wood_bridge", {
description = S("Wooden Bridge"),
_doc_items_longdesc = ropes.doc.wooden_bridge_longdesc,
_doc_items_usagehelp = ropes.doc.wooden_bridge_usagehelp,
tiles = {
"default_wood.png", "default_wood.png",
"default_wood.png^[transformR270", "default_wood.png^[transformR90",
"default_wood.png^[transformR270", "default_wood.png^[transformR90",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 1, flow_through = 1, fence = 1, wall = 1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- Platform
{-0.375, -0.5, -0.5, 0.375, -0.375, -0.4375}, -- x beam4
{-0.375, -0.5, 0.4375, 0.375, -0.375, 0.5}, -- x beam3
{0.375, -0.5, -0.4375, 0.5, -0.375, 0.4375}, -- z beam2
{-0.5, -0.5, -0.4375, -0.375, -0.375, 0.4375}, -- z beam1
{0.375, -0.5, -0.5, 0.5, 0.375, -0.4375}, -- upright4
{0.375, -0.5, 0.4375, 0.5, 0.375, 0.5}, -- upright3
{-0.5, -0.5, -0.5, -0.375, 0.375, -0.4375}, -- upright2
{-0.5, -0.5, 0.4375, -0.375, 0.375, 0.5}, -- upright1
}
},
on_place = bridge_on_place,
})
minetest.register_craft({
output = "ropes:wood_bridge 5",
recipe = {
{"group:stick", "stairs:slab_wood", "group:stick"},
{"group:stick", "", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
}
})
end